Commit graph

78 commits

Author SHA1 Message Date
John S
3dd9226bc9
Update math_util.c and math_util.h to support autodoc with trig functions (inline instead of macros) and add new functions to smlua_math_utils (#359)
* Update math_util.c and math_util.h to move toward inlining functions instead of macros for autodoc. Expose some misc functions useful to lua

* Fix formatting

* Fix math_util.c formatting

* Fix formatting for smlua_math_utils.c

* Fix formatting smlua_functions.c

* Fix type redundancy in _Generic macros

* Add checks for including the highly optimized builtin compiler functions for GCC/Clang

* Add compiler checking for absx() to add in the highly optimized GCC/Clang builtins

* Fix repeated use of float built-ins for non floating point numbers

* Fix grammar mistake

* Fix functions to use camelCase as requested.

* Fixed the use of a custom sqrt approximation as modern procs have a built in FSQRT instruction that is faster.

---------

Co-authored-by: js <js@cartbara.columbus.rr.com>
2024-10-18 12:20:36 +10:00
Blockyyy
1ac9ce8e4c
sequence_player_set_tempo, sequence_player_set_transposition (#224)
* Made Sequence function

* snake case
2024-07-21 18:56:18 -04:00
Agent X
e953fb3bf3 Hide player palette color channel functions to minimize confusion 2024-07-09 15:39:02 -04:00
Agent X
2601d4cc4f Undeprecate and restore network_discord_id_from_local_index 2024-07-07 20:06:33 -04:00
Agent X
971ddc00cd Remove legacy struct fields, fix a function name 2024-06-26 18:51:11 -04:00
Agent X
bcdb6be53a Improve mod storage & hopefully fix Cookie mod 2024-06-15 13:39:16 -04:00
Agent X
7026a2862f Add save_file_erase because it's already possible at this point 2024-06-13 20:33:47 -04:00
Agent X
2b2dceb333
Add a mod menu where mods can put DJUI elements (#56)
* Add a menu where mods can put their options at

* Document mod menu hook functions

* Add HOOK_ON_LANGUAGE_CHANGED

* Add new Cheats mod

* Make player menu disable singleplayer pause

* fix some git merge conflicts that weren't resolved (#55)

and added -latomic to build flags to fix compile warnings while compiling miniaudio

* Remove legacy 'deluxe' field from built-in mods

* Lots of improvements to memory safety

* Abbreviated hex color parsing

Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
2024-06-01 20:52:43 -04:00
Agent X
ceb7aa4649 Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Agent X
b8c42f308f Disallow function that shouldn't be in Lua 2024-04-09 17:40:52 -04:00
Isaac0-dev
4473bfffe9
removed bass, replaced with miniaudio (#8) 2024-03-23 16:14:53 -04:00
Agent X
7dd02b5c4d Massively improve "Global Player Models" option 2024-03-17 20:58:38 -04:00
Agent X
58a3ed49f7 Revert "Add ability to set global note frequency scale"
This reverts commit de9c3c35b2.
2024-03-13 17:24:46 -04:00
Agent X
89e9bcdcec Add "-- pausable" field for mods and function so mods can make themselves pausable in singleplayer 2024-03-04 19:25:09 -05:00
Agent X
5fc381d616 Add DynOS global player models option 2024-03-02 16:36:28 -05:00
Agent X
d4fe80d4a6 Expose level_control_timer_running 2024-02-22 14:51:33 -05:00
Agent X
de9c3c35b2 Add ability to set global note frequency scale 2024-02-21 20:46:27 -05:00
Agent X
2343cf04f3 Adjust palettes and add palette constants to Lua 2023-12-12 18:14:37 -05:00
MysterD
6113254650 Reran autogen 2023-11-24 19:50:56 -05:00
Isaac0-dev
ea487fe342 actually fix extended pause menu + improve act/course replacement (#523) 2023-11-21 17:15:18 -05:00
Blockyyy
5d39741be1 Delete star flags (#501)
* Expose save_file_remove_star_flags

* new packet

added a new packet type and two new functions

* oops

* create packet_save_remove_flag.c

move the new network functions to a new file

* Switch u32 to u8

Switched courseStarsToRemove from u32
 to u8 for consistency

* fixed the function

-Fixed empty save file marked as existing
-Fixed SAVE_FILE_EXISTS flag being deleted
-Fixed removing ALL flags from the remote saves
2023-11-14 20:40:34 -05:00
David Joslin
c7edf85ad9 Fix crash in tox_box_move() 2023-11-08 19:55:28 -05:00
U-DESKTOP-F0TJMO2\Utilisateur
0b53dbcdbd Fixing smlua_level_util_get_info_from_short_name typing and bug reintroduced by commit cc4f4e9 - Instant Warp Function (#494) 2023-10-30 17:53:03 -04:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
MysterD
27b799055c Fix compile errors from recent merges 2023-10-27 18:02:04 -07:00
Isaac0-dev
c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
David Joslin
2df5456793 Reran autogen 2023-10-27 03:18:01 -07:00
PeachyPeach
610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Agent X
f1990c618e
Add tons of new save file / star related functions (#419)
These were needed to port interact_star_or_key to Lua but are also just good to have exposed IMO.
2023-06-18 20:04:02 -07:00
MysterD
488ef1c6d2 Added collision_get_temp_wall_collision_data() to Lua 2023-06-15 19:55:55 -07:00
MysterD
1dd70283da Fixed bounds checks in save_file_is_cannon_unlocked() 2023-05-20 20:07:17 -07:00
MysterD
af01a214ee Fix autogen for AnimationTable 2023-05-10 22:29:39 -07:00
MysterD
1ee3fd1d13 Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
f2a8df7728 Made nametags mod interpolate names and health 2023-04-24 16:45:25 -07:00
PeachyPeach
8311116cdf
obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names (#352) 2023-04-20 19:43:37 -04:00
MysterD
4566b7ee14 Ripped out discord network system, started re-adding invites 2023-04-15 19:53:34 -07:00
Isaac0-dev
f7a3e5f0a6
add a way for Lua mods to detect what OS coop is running on (#338)
* patch for beta 32

* bump version

* fix lakitu cam duplication hopefully

* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
Agent X
1a86d46d95
Override envfx from Lua (#316)
* Override envfx from Lua

set_override_envfx(-1) to reset override

* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X
751dfe61c7
Move everything over (#280) 2023-03-20 22:36:25 -04:00
Agent X
42b43a9b7e
get_ttc_speed_setting and set_ttc_speed_setting (#307) 2023-03-20 20:20:11 -04:00
Agent X
c67b09b77f get_time() 2023-03-14 20:53:23 -04:00
Agent X
ea7f0a11c2
Small improvements to HUD and new functions (#268)
* Small improvements to HUD and new functions

- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c

* Re-add old flags

* Fixes and improvements

* Mod compatibility
2023-02-21 00:23:15 -05:00
Isaac0-dev
3f7f5da50e
expose course_is_main_course() to Lua (#282) 2023-02-18 16:23:51 -05:00
Agent X
35f7caecc1
Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Prince Frizzy
523e7842d9
A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
Prince Frizzy
f815a53080
Add some new LUA helper functions and fix some bugs. (#230)
- Add new functions for objects, Feel free to flesh some out if need be.
- Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
2022-11-12 05:01:50 -08:00
SMS Alfredo
bb00d47cab
Sample Stop Functions (#224)
Adds in bassh_stop_sample for source and audio_sample_stop for Lua. These functions immediately stop whatever audio the specified sample is playing.

If used in tandem with #223, this allows you to create custom character voice clips without them ever overlapping with each other.
2022-11-02 19:51:34 -07:00