MysterD
a778bf497d
Resynchronized checkerboard platforms
2020-08-27 21:39:13 -07:00
MysterD
d2a2a80d56
Synchronized Big Boo's Haunt + major changes
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Synchronized currentRoom per-player
Synchronized haunted bookshelf, and the bookshelf manager
Synchronized haunted chairs
Synchronized mad piano
Synchronized BBH's tilting trap, and made the physics multiple-player-aware
Synchronized scuttlebugs
Synchronized every variety of Boo
Synchronized elevators
Synchronized flamethrowers
Synchronized the various types of enemy books
Synchronized the book switches
Synchronized jumping box
Made coffins multiple-player-aware
Fixed everything that used gMarioState as an array instead of gMarioStates
Prevented some NPC-dialog softlocks
Prevented the remote player from messing up the local's camera settings
Possibly fixed the relatively rare chain chomp softlock
Possibly fixed the relatively rare chain hoot softlock
Fixed the first-person-camera softlock
Forced camera code to use the correct mario struct
2020-08-26 23:29:40 -07:00
MysterD
13b216ea5d
Synchronized Boo
2020-08-24 21:38:49 -07:00
MysterD
8c650a5b7d
Created system to reserve sections of SyncIDs per client
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This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system
Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
ee35c999aa
Made Luigi a bit bigger
2020-08-23 23:44:11 -07:00
MysterD
4b12d0e513
Fixed exclamation box synchronization bug
2020-08-18 18:47:21 -07:00
MysterD
53576aa51e
Synchronized unagi
2020-08-18 18:47:06 -07:00
MysterD
57a4e746cf
Synchronized underwater koopa shell
2020-08-18 18:46:54 -07:00
MysterD
f08e6f0806
Made floating platform multiple-player aware
2020-08-18 18:46:13 -07:00
MysterD
b8bdac2666
Made falling pillar multiple-player aware
2020-08-18 18:45:50 -07:00
MysterD
5b7e1c28d8
Synchronized clam
2020-08-18 18:45:34 -07:00
MysterD
79a2d95f00
Synchronized jrb ship and box
2020-08-18 18:45:19 -07:00
MysterD
c589f2a620
Synchronized treasure chests
2020-08-18 18:43:42 -07:00
MysterD
6c617ef22a
Changed default config values
2020-08-13 22:59:46 -07:00
MysterD
7cd5dbb1a4
Added CLI options to specify ip/port
2020-08-13 19:38:15 -07:00
MysterD
88bcd2a143
Sound fixes for remote player
2020-08-13 18:53:01 -07:00
MysterD
92398f3ca1
Made rumble only happen for local events
2020-08-13 18:49:24 -07:00
MysterD
90d9e255e4
Fixed exclamation box double item spawning when traffic is bad
2020-08-13 18:34:27 -07:00
MysterD
31904c36bf
Removed vestigial painting warp code, made painting selection instant
2020-08-12 22:17:12 -07:00
MysterD
6629b5493d
Freeze mario in place when star spawning or dialog box pops up
2020-08-12 21:47:07 -07:00
MysterD
6e4c39eabe
Kept more randomness, fixing tree leaves, fix pole segfault
2020-08-12 19:39:31 -07:00
MysterD
48f42d1873
Fixed visual bug when both players are sliding
2020-08-12 19:14:35 -07:00
MysterD
bdf269c262
Fixed tower platform spawning bug
2020-08-11 23:27:37 -07:00
MysterD
55df4e6bd7
Synchronized whomp
2020-08-11 23:03:40 -07:00
MysterD
4cc3d08769
Synchronized thwomp
2020-08-11 23:03:30 -07:00
MysterD
7165d5ca64
Synchronized all of the various platforms in WF
2020-08-11 23:03:13 -07:00
MysterD
84ef9e97c1
Synchronized piranha plant
2020-08-11 23:02:16 -07:00
MysterD
aec993b5b6
Synchronized kickable board
2020-08-11 23:02:03 -07:00
MysterD
0e72fc2b1f
Synchronized bullet bill
2020-08-11 23:01:51 -07:00
MysterD
47948b2a4e
Synchronized bomp
2020-08-11 23:01:36 -07:00
MysterD
d5b087acd8
Synchronized hoot
2020-08-11 23:01:13 -07:00
MysterD
697670b519
Synchronized breakable wall
2020-08-11 23:00:55 -07:00
MysterD
3b00aa9e42
Various synchronization enhancements
2020-08-11 23:00:13 -07:00
MysterD
2177094730
Synchronized wing cap and hidden trigger pickups
2020-08-10 23:38:58 -07:00
MysterD
f1789d4e78
Synchronized cap switch, and exclamation box contents
2020-08-10 22:59:11 -07:00
MysterD
5ca3f2ebd7
Synchronized platform-on-tracks
2020-08-10 19:08:47 -07:00
MysterD
0ceba4b372
Synchronized blue coin switch
2020-08-10 18:19:27 -07:00
MysterD
aaf521659e
Disabled many timestops
2020-08-10 18:10:04 -07:00
MysterD
8fcf1728bd
Synchronized snowman
2020-08-10 18:09:31 -07:00
MysterD
40a3d55f9a
Synchronized racing penguin
2020-08-10 15:09:09 -07:00
MysterD
8c7348f10d
Synchronized baby and mother Tuxie
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Added missing star parameter
2020-08-10 14:27:56 -07:00
MysterD
c26bf586e1
Synchronized Mr Blizzard
2020-08-10 13:29:07 -07:00
MysterD
b2b7c6b9ba
Synchronized spindrift
2020-08-10 12:08:53 -07:00
MysterD
1bef126df8
Synchronize area changes
2020-08-10 12:08:40 -07:00
MysterD
6701b6096d
Rewrote level synchronization
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Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
2e768869e3
Misc fixing to entering paintings
2020-08-09 18:58:58 -07:00
MysterD
d307fc3f30
Refactor packet_object + misc cleanup
2020-08-09 17:40:37 -07:00
MysterD
9036336f42
Gave each BehaviorScript an ID
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Created functions to trivially translate an ID to a Behavior and vice
versa. Sent ID over packets instead of Behavior pointer. This should
allow Linux and Windows to play together.
2020-08-09 16:21:12 -07:00
MysterD
a896713510
Made sockets platform-independent, supporting Linux
2020-08-09 13:23:27 -07:00
MysterD
d7a5a151d0
Added checksums to packets
2020-08-09 10:44:21 -07:00