Commit graph

2736 commits

Author SHA1 Message Date
wRadion
34a0b12e6c
Fixed Vanish floors/ceilings (non-wall surfaces) (#225)
In the vanilla game, vanish does only work with walls specifically, and not floors and ceilings. This is because the check for vanish surfaces was only implemented with the walls. So I simply pasted the same code but with the floors and the ceilings.
2022-11-18 18:39:17 -08:00
Agent X
a94565a604
Fix 50 coin 1up happening in non courses (#231) 2022-11-14 18:18:58 -05:00
Isaac0-dev
dddbe4bd16
Make fixCollisionBugs an integer again (#232)
This is for mod compatibility.
2022-11-14 18:16:17 -05:00
PeachyPeach
c2d1c85299
Fix capital letters not properly replaced by Dynos texture packs (#234) 2022-11-14 17:26:45 -05:00
Agent X
d8c908c588
Prevent cap music from playing on disconnect (#227) 2022-11-12 21:38:37 -05:00
Prince Frizzy
f815a53080
Add some new LUA helper functions and fix some bugs. (#230)
- Add new functions for objects, Feel free to flesh some out if need be.
- Fix long-standing issue with our LUA garbage collection, It will now run after all our hooks do to prevent buildup which causes lag.
2022-11-12 05:01:50 -08:00
MysterD
962ed5ce23 Started on counter op gamemode 2022-11-11 19:09:40 -08:00
MysterD
611c70a7d1 Bumped version 2022-11-11 19:03:43 -08:00
MysterD
b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
MysterD
06f801afe9 Fix desync caused by players not knowing each others sync status 2022-11-11 19:01:51 -08:00
SMS Alfredo
bb00d47cab
Sample Stop Functions (#224)
Adds in bassh_stop_sample for source and audio_sample_stop for Lua. These functions immediately stop whatever audio the specified sample is playing.

If used in tandem with #223, this allows you to create custom character voice clips without them ever overlapping with each other.
2022-11-02 19:51:34 -07:00
PeachyPeach
55ed83ddb8
djui_hud_render_texture_tile[_interpolated]; increased GFX pool and main memory pool (#211)
djui_hud_render_texture_tile: allows user to draw a part of a texture instead of the whole texture (tilesets)
    increased GFX pool size from 512kB to 4MB
    increased main memory pool size from ~11MB to 32MB
2022-11-02 19:45:20 -07:00
Agent X
d2c8266fcf
Add BlazingMiracle's updated head glyphs (#219)
* Add BlazingMiracle's updated head glyphs

* Revert toad
2022-11-01 21:23:09 -04:00
Isaac0-dev
d806c2d8c2
add HOOK_ON_CHAT_MESSAGE (#220)
includes the message string and the mario state of the player
return false to prevent the message from showing (might be possible to make a chat flter with this?)
2022-10-30 17:34:50 -07:00
Agent X
1e2a230d51
Give 1 up when you collect 50 coins and don't have "Leave level" on (#215)
If either Non-Stop or Stay in Level is on for On Star Collect, collecting a multiple of 50 coins should give everyone in the level a life.
    This would act as a solution for the lifes you would normally get after getting a star.

In SM64 when exiting a level, every 50 coins up until 150 you get a 1 up, except you can't exit the level in stay in level or non stop so there's the main problem which this PR addresses
2022-10-30 17:31:08 -07:00
PeachyPeach
a8e397047a
CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Isaac0-dev
e387b6b24b
Fixes and quality of life changes (#213)
Add the Lua Profiler to the debug menu.
    Prevent Mario from sleeping on the main menu.
    Fix IP address string corruption when saving the config file.
    Bring back the Discord fatal message.
2022-10-30 17:29:59 -07:00
stvene3004
b2eb76ec32
Changes and extensions to Wario and Luigi's moveset (again) (#210)
* Changes and extensions to Wario and Luigi's moveset

* Indentations fix

* More indentation fixes and a slight bug fix

- More indentation fixes.
- Fixed Wario's downwarpin' when he finishes air-bashin'.
2022-10-30 17:26:24 -07:00
Sunk
97090abf28
Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209)
* Fixed naming from ceil to cell

* Added HOOK_ON_QUICKSAND

* Modified hook and removed weird newlines

* Renamed hook and increased usage

HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.

* Autogen

* Fixed downwarping to quicksand upon popping

As a side effect though, Mario will no longer snap to the floor upon being popped.
2022-10-30 17:25:56 -07:00
Agent X
dbff766af0
Add - to allowed characters in mod storage (#218)
can't have anything in ex-coop
2022-10-25 13:28:19 -07:00
Agent X
90dd2e47c5
Why weren't star door models exposed to Lua? (#217) 2022-10-25 13:28:02 -07:00
Agent X
9ca16d9b44
Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
Agent X
4325d62abd
Prevent Mario from trying to move in the main menu (#206)
* Fixing my mistakes

* Re-add stickX/Y resets
2022-10-18 15:35:00 -07:00
Isaac0-dev
89afa8181e
just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
Agent X
8c23221187
Touch up (#205) 2022-10-01 01:51:00 -04:00
Mr.Needlemouse
292e70dfa1
Changed the placements of platforms in Star Road to make casual experience easier (#204) 2022-09-30 20:03:13 -07:00
Isaac0-dev
778667822c
fix warnings (#203) 2022-09-30 20:02:55 -07:00
wRadion
e4e9c02d51
Added warp_to_warpnode function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
MysterD
36270e4301 Reran autogen 2022-09-26 19:30:09 -07:00
Agent X
4b84a87c6f
Mod storage, network_discord_id_from_local_index and other small changes (#200)
* Mod storage & network_discord_id_from_local_index

Introducing mod storage, a key/value system for saving things like high scores or settings or anything like that to AppData\Roaming\sm64ex-coop\sav\mod-name.sav (Windows example)
You can currently save only strings meaning if you want to save a number you'd need to do
mod_storage_save("score", tostring(score))
and then
score = tonumber(mod_storage_load("score"))
To handle types like that.
network_discord_id_from_local_index() returns the discord ID of a player by local index.
Some misc changes I made were removing the unsed ini.h include in save_file.c and making the autogen converters output LF line endings instead of CRLF on windows.

* Prevent getting id if using direct connect

* Update djui_panel_player.c

Why does this bother me?

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-09-26 19:28:26 -07:00
Emerald Lockdown
8e9b2c270c
save_file_erase_current_backup_save and more (#189) 2022-09-26 19:14:53 -07:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
Agent X
a97e7466bf
God mode check for lava wall boost (#201)
* God mode check for lava wall boost

Thanks to Skeltan for finding it

* Prevent potential cutscene breaks
2022-09-26 19:10:39 -07:00
eros71-dev
3a9bd484ff
Improve guide readability (#202) 2022-09-26 19:10:17 -07:00
Agent X
1241c56ed9
Expose level_trigger_warp and related constants (#197) 2022-09-19 19:51:27 -07:00
Agent X
567e702e98
Update dynos_bin_read.cpp (#198)
Added an extra ".inc" to the room.inc.c check so things like "mushroom" don't get flagged as rooms
2022-09-19 19:36:10 -07:00
Agent X
e308571a4f
Add vanish cap walls to no camera collision check (#196) 2022-09-19 19:34:09 -07:00
Emerald Lockdown
ade3e7b887
Remove save_file_erase function (#195) 2022-09-19 19:33:43 -07:00
MysterD
9c00f63ecf Fix crash in rippling paintings 2022-09-18 19:06:52 -07:00
Agent X
37aa44d2d0
Lower water level on Football/Shell Rush (#194)
On 0 star saves, the water is not lowered so the gameplay experience is impaired.
2022-09-18 19:00:39 -07:00
MysterD
40a291eb08 Removed extra change_area/level packet that the ripples PR added. It breaks too many things 2022-09-18 18:41:32 -07:00
Emerald Lockdown
686d819993
Removed artifcat, fix cam (#193) 2022-09-18 18:16:58 -07:00
Agent X
f726fb5d74
HOOK_ON_SCREEN_TRANSITION (#192) 2022-09-18 17:30:29 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
PeachyPeach
38bc85e329
Main menu: separate Rom Hacks from regular mods (#190) 2022-09-18 17:29:05 -07:00
Emerald Lockdown
7b3b174f11
Removed gChangeAreaIndex as it is unused (and does nothing), and fixed thi and crashes (#187)
* Removed gChangeAreaIndex as it is unused, and fixed thi and crashes

* Fixes

* undo formatting

* Undid stones
2022-09-18 17:28:09 -07:00
PeachyPeach
538383235f
Fixed gLevelValues initialization and missing limits (#188) 2022-09-13 14:44:08 -07:00
Agent X
f13f78b823
Revert "Fix power meter going black when in djui pause (#168)" (#186)
This reverts commit 4da8343253.
2022-09-13 14:43:06 -07:00
Isaac0-dev
4942655ff8
document HOOK_ON_CHANGE_CAMERA_ANGLE (#185) 2022-09-13 14:42:53 -07:00
MysterD
7202353437 Reformat platform save file locations 2022-09-12 20:04:37 -07:00