* Updated Waluigi Model
Waluigi model
* Add files via upload
* Few Waluigi Animations
* Revert "Few Waluigi Animations"
This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
* Small improvements to HUD and new functions
- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c
* Re-add old flags
* Fixes and improvements
* Mod compatibility
The comment for TEXTURE_FIX states "Disable texture fixes by default (helps with them purists)" and in spite of that, TEXTURE_FIX is set to 1 (on)
This PR simply sets it back to 0 as the comment intends the value to be, I just noticed this and saw an opportunity to make a PR for it. This doesn't have to be merged and all it does is restore the old smoke and pink on the Koopa's back.
* area_get_warp_node*
- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua
* area_create_warp_node and warp constants
Here you go Isaac!
* Add object param
* Commits work again, pushing everything else
* fix player connected spam on joining a game
* make it possible to actually disable interpolation
by setting the frame limiter to 30
also move the "Disable Popups" option to misc settings.
* maybe someday ill learn to read.
* one day.
* added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Added gLevelValues.wingCapLookUpReq
* Changed the look up warp star req
Hidden Palace can only be accessed at 120 stars.
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Character Sound Hook
* The rest of autogen to be safe
* Indentation Fix
* Fix more indentation
* Get rid of unneeded auto gen junk
* Run autogen again
* Add HOOK_CHARACTER_SOUND to guide
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.
* Fix offsets in sMat4Fields.
* autogen: Rework this at the request of DJ.
Bug:
Clicking on Palette Preset to cycle through palettes overwrites and erases the custom palette
Fix:
Added config values coop_custom_palette_* to save the custom palette colors
Clicking on Edit Palette now sets the current palette to Custom and loads the custom values instead of using the previous preset selected