mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-24 04:55:11 +00:00
Fixes and quality of life changes (#213)
Add the Lua Profiler to the debug menu. Prevent Mario from sleeping on the main menu. Fix IP address string corruption when saving the config file. Bring back the Discord fatal message.
This commit is contained in:
parent
b2eb76ec32
commit
e387b6b24b
16 changed files with 54 additions and 42 deletions
2
Makefile
2
Makefile
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@ -99,6 +99,8 @@ EXTRA_CFLAGS ?=
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EXTRA_CPP_FLAGS ?=
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EXTRA_CFLAGS += -Wno-format-security -Wno-trigraphs
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dev:; @$(MAKE) DEBUG=1 DEVELOPMENT=1
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# COMPILER - selects the C compiler to use
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# gcc - uses the GNU C Compiler
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COMPILER = gcc
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@ -534,8 +534,11 @@ void render_hud(void) {
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}
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#if defined(LUA_PROFILER)
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extern void lua_profiler_update_counters();
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lua_profiler_update_counters();
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extern bool configLuaProfiler;
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if (configLuaProfiler) {
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extern void lua_profiler_update_counters();
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lua_profiler_update_counters();
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}
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#endif
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}
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}
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@ -123,11 +123,17 @@ s32 act_idle(struct MarioState *m) {
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return TRUE;
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}
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extern bool gDjuiInMainMenu;
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if (m->actionState == 3) {
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if ((m->area->terrainType & TERRAIN_MASK) == TERRAIN_SNOW) {
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return set_mario_action(m, ACT_SHIVERING, 0);
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} else {
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return set_mario_action(m, ACT_START_SLEEPING, 0);
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if (!gDjuiInMainMenu) {
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return set_mario_action(m, ACT_START_SLEEPING, 0);
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} else {
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m->actionState = 0;
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m->actionTimer = 0;
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}
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}
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}
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@ -144,6 +144,9 @@ bool configDisablePopups = 0;
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#ifdef DEVELOPMENT
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bool configDisableDevPause = 1;
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#endif
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#ifdef LUA_PROFILER
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bool configLuaProfiler = 1;
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#endif
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bool configDisableDownloadedModels = 0;
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unsigned int configInterpolationMode = 1;
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unsigned int configGamepadNumber = 0;
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@ -237,6 +240,9 @@ static const struct ConfigOption options[] = {
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{.name = "disable_popups", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisablePopups},
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#ifdef DEVELOPMENT
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{.name = "disable_devpause", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDevPause},
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#endif
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#ifdef LUA_PROFILER
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{.name = "lua_profiler", .type = CONFIG_TYPE_BOOL , .boolValue = &configLuaProfiler},
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#endif
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{.name = "disable_downloaded_models", .type = CONFIG_TYPE_BOOL , .boolValue = &configDisableDownloadedModels},
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{.name = "interpolation_mode", .type = CONFIG_TYPE_UINT , .uintValue = &configInterpolationMode},
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@ -101,6 +101,9 @@ extern bool configDisablePopups;
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#ifdef DEVELOPMENT
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extern bool configDisableDevPause;
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#endif
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#ifdef LUA_PROFILER
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extern bool configLuaProfiler;
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#endif
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extern bool configDisableDownloadedModels;
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extern unsigned int configInterpolationMode;
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@ -5,6 +5,7 @@
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#include "src/pc/controller/controller_mouse.h"
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#include "src/pc/controller/controller_keyboard.h"
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#include "src/pc/utils/misc.h"
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#include "pc/network/network.h"
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#include "sounds.h"
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#include "audio/external.h"
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@ -223,7 +224,7 @@ bool djui_interactable_on_key_down(int scancode) {
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if (gDjuiPlayerList != NULL || gDjuiModList != NULL) {
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for (int i = 0; i < MAX_BINDS; i++) {
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if (scancode == (int)configKeyPlayerList[i]) {
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if (scancode == (int)configKeyPlayerList[i] && !gDjuiInMainMenu && gNetworkType != NT_NONE) {
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if (gDjuiPlayerList != NULL) {
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djui_base_set_visible(&gDjuiPlayerList->base, true);
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}
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@ -118,9 +118,7 @@ static void djui_panel_join_ip_text_set_new(void) {
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}
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}
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gGetHostName = buffer;
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printf("gGetHostName: %s\n", gGetHostName); /* Log the value of gGetHostName.
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For some reason this fixes some formatting issues? LOG_INFO isn't working at all in this file. */
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snprintf(gGetHostName, MAX_CONFIG_STRING, "%s", buffer);
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if (snprintf(configJoinIp, MAX_CONFIG_STRING, "%s", buffer) < 0) {
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LOG_INFO("truncating IP");
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}
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@ -22,6 +22,13 @@ void djui_panel_options_debug_create(struct DjuiBase* caller) {
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djui_base_set_size(&checkbox2->base, 1.0f, 32);
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defaultBase = &checkbox2->base;
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#ifdef LUA_PROFILER
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struct DjuiCheckbox* checkbox3 = djui_checkbox_create(&body->base, "Lua Profiler", &configLuaProfiler);
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djui_base_set_size_type(&checkbox3->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&checkbox3->base, 1.0f, 32);
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defaultBase = &checkbox3->base;
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#endif
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struct DjuiButton* button2 = djui_button_create(&body->base, "Back");
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djui_base_set_size_type(&button2->base, DJUI_SVT_RELATIVE, DJUI_SVT_ABSOLUTE);
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djui_base_set_size(&button2->base, 1.0f, 64);
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@ -39,13 +39,11 @@ static void on_activity_join_callback(UNUSED void* data, enum EDiscordResult res
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discord_network_init(lobby->id);
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discord_activity_update(false);
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if (gNetworkType == NT_CLIENT) {
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if (gNetworkPlayerServer == NULL) {
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network_player_connected(NPT_SERVER, 0, 0, &DEFAULT_MARIO_PALETTE, "Player");
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}
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ns_discord_save_id(gNetworkPlayerServer->localIndex, lobby->owner_id);
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network_send_mod_list_request();
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if (gNetworkPlayerServer == NULL) {
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network_player_connected(NPT_SERVER, 0, 0, &DEFAULT_MARIO_PALETTE, "Player");
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}
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ns_discord_save_id(gNetworkPlayerServer->localIndex, lobby->owner_id);
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network_send_mod_list_request();
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gNetworkUserIds[0] = lobby->owner_id;
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}
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@ -21,23 +21,22 @@ static int64_t applicationId = 752700005210390568;
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struct DiscordApplication app = { 0 };
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bool gDiscordInitialized = false;
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bool gDiscordFailed = false;
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static int already_run = 0;
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bool alreadyRun = false;
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static void discord_sdk_log_callback(UNUSED void* hook_data, enum EDiscordLogLevel level, const char* message) {
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LOGFILE_INFO(LFT_DISCORD, "callback (%d): %s", level, message);
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}
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void discord_fatal_message(int rc) {
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return; // Discord usually does this because of loss of connection to Discord
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void discord_fatal_message(int rc) { // Discord usually does this because of loss of connection to Discord
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char errorMessage[132] = { 0 };
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snprintf(errorMessage, 132, "Discord threw an error.\nTo fix: \n1. Close the game.\n2. Restart Discord.\n3. Start the game.\nRC: %d", rc);
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snprintf(errorMessage, 132, "Discord threw an error.\nTo fix, try: \n1. Close the game.\n2. Restart Discord.\n3. Start the game.\nRC: %d", rc);
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djui_popup_create(errorMessage, 6);
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}
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void discord_fatal(int rc) {
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if (already_run == 0) {
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already_run = 1;
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if (!alreadyRun) {
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discord_fatal_message(rc);
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alreadyRun = true;
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}
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if (rc != DiscordResult_Ok) {
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@ -251,7 +251,7 @@ void network_send_to(u8 localIndex, struct Packet* p) {
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memcpy(&p->buffer[p->dataLength], &hash, sizeof(u32));
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// redirect to server if required
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if (localIndex != 0 && gNetworkType != NT_SERVER && gNetworkSystem->requireServerBroadcast) {
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if (localIndex != 0 && gNetworkType != NT_SERVER && gNetworkSystem->requireServerBroadcast && gNetworkPlayerServer != NULL) {
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localIndex = gNetworkPlayerServer->localIndex;
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}
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@ -380,6 +380,14 @@ void network_receive_player(struct Packet* p) {
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network_player_disconnected(np->localIndex);
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}
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}
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#else
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if (m->action == ACT_DEBUG_FREE_MOVE && oldData.action != ACT_DEBUG_FREE_MOVE) {
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char *playerColorString = network_get_player_text_color_string(np->localIndex);
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char message[256];
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snprintf(message, 256, "%s%s\\#dcdcdc\\ entered the debug free fly state", playerColorString, np->name);
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djui_popup_create(message, 1);
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LOG_INFO("%s entered the debug free fly state", np->name);
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}
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#endif
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}
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@ -10,7 +10,7 @@
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#include <netdb.h>
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#endif
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char *gGetHostName = NULL;
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char gGetHostName[MAX_CONFIG_STRING] = "";
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void domain_resolution(void) {
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struct in_addr addr;
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@ -18,10 +18,6 @@ void domain_resolution(void) {
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struct hostent *remoteHost;
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char *domainname = "";
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if (gGetHostName == NULL) {
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return;
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}
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int i = 0;
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remoteHost = gethostbyname(host_name);
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if (remoteHost == NULL) {
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@ -36,10 +32,3 @@ void domain_resolution(void) {
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}
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}
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}
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void save_domain(void) {
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if (gGetHostName != NULL) {
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snprintf(configJoinIp, 256, "%s", gGetHostName);
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gGetHostName = NULL;
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}
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}
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@ -92,7 +92,7 @@ static bool ns_socket_initialize(enum NetworkType networkType) {
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domain_resolution();
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sAddr[0].sin_addr.s_addr = inet_addr(configJoinIp);
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LOG_INFO("connecting to %s %u", configJoinIp, port);
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save_domain();
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snprintf(configJoinIp, MAX_CONFIG_STRING, "%s", gGetHostName);
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}
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// kick off first packet
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@ -10,7 +10,7 @@
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#include "../network.h"
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extern struct NetworkSystem gNetworkSystemSocket;
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extern char *gGetHostName;
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extern char gGetHostName[MAX_CONFIG_STRING];
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SOCKET socket_initialize(void);
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void socket_shutdown(SOCKET socket);
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@ -1,9 +1,6 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#ifndef _WIN32
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#include <signal.h>
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#endif
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#include "sm64.h"
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@ -392,11 +389,6 @@ void main_func(void) {
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}
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int main(int argc, char *argv[]) {
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#ifndef _WIN32
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#ifdef SIGINT
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signal(SIGINT, inthand);
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#endif
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#endif
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parse_cli_opts(argc, argv);
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main_func();
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return 0;
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