Commit graph

265 commits

Author SHA1 Message Date
MysterD
9de82b3237 Fix crash in dynos texture generation 2023-11-21 17:25:46 -05:00
MysterD
1e89fcc4d4 Keep console messages around until the final djui_init() 2023-11-21 17:25:43 -05:00
Isaac0-dev
2c0b112cba more fixes and dynos cleanup (#520)
- fix paginated panels when a page doesn't exist anymore
- fix colored mod names carrying over to other mod names in lobby mod lists
- even more dynos cleanup
    - remove unused code
    - more clean up for dynos levels code (mostly just better code layout)
2023-11-21 17:14:25 -05:00
David Joslin
d1ffab4219 Have the loading screen indicate when it's generating texture/model packs 2023-11-21 17:14:25 -05:00
FluffaMario
57fc664d04 Update DynOS to support these changes 2023-11-15 19:30:32 -06:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
David Joslin
0e9a060337 Whoops 2023-11-09 17:18:04 -05:00
David Joslin
732c646d0c Cleanup from Isaac 2023-11-08 20:03:46 -05:00
David Joslin
17e5a81dde Fix crash in djui_inputbox_on_text_input() 2023-11-08 19:58:32 -05:00
David Joslin
9d8f8c64a7 Fixed crash in get_id_from_behavior_name() 2023-11-08 19:58:32 -05:00
David Joslin
ff7d976551 Fix crash in DynOS_Tex_Load() 2023-11-08 19:58:31 -05:00
David Joslin
5a5f33d859 Fixed crash in DynOS_Lvl_Activate() 2023-11-08 19:55:31 -05:00
David Joslin
36b4ffbfe8 Fixed crash in DynOS_Actor_AddCustom() 2023-11-08 19:53:36 -05:00
Agent X
521b0ab7a9 DynOS Skyboxes 2023-11-06 18:37:02 -05:00
Isaac0-dev
b12b479d70 loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
Isaac0-dev
c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
David Joslin
3cd9b60f87 Force hidden 1up triggers to be invisible and E_MODEL_NONE 2023-10-26 16:53:50 -07:00
PeachyPeach
610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
FluffaLuigi
2a52b4af4e
Update Mario, Luigi and Wario's Models (#434)
Updated Luigi and Wario's models to their latest revision.
Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette.
Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap.
Cap inside was made a darker variant of the regular cap color across both the held and item caps.
Fixed an oversight with the cap wings, though mostly so that they're more consistent.
Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
2023-07-04 16:23:34 -07:00
MysterD
70d551ab82 Clear texture 1 on level init (fixes corrupt level textures) 2023-06-27 15:38:08 -07:00
djoslin
e3386d6622 Update for MacOS 2023-06-23 16:40:46 -07:00
MysterD
52c1e50e10 Init dynos packs after djui is created 2023-06-23 14:26:04 -07:00
MysterD
c82e45c0a0 Add level script pointer validation 2023-06-22 01:13:38 -07:00
MysterD
2a5a4607a8 Update lang files 2023-06-14 23:25:04 -07:00
MysterD
3331b5c98b Add Lights0 support to DynOS 2023-06-12 02:08:20 -07:00
MysterD
daf8c7e444 Deduplicate level models using the permanent model map 2023-06-11 13:45:24 -07:00
MysterD
3fecc1568d Fix attempt to not clear permanent models 2023-06-07 23:50:44 -07:00
MysterD
47a8e9d3f6 Prevent clearing permanent vanilla model slot 2023-06-05 15:19:33 -07:00
MysterD
016c385d7f Fix DynOS_Lvl_GetActiveGfx() 2023-06-05 15:19:19 -07:00
MysterD
929b10995c Allow other mods to add levels to arena 2023-05-31 16:56:57 -07:00
MysterD
7ff1622745 Added last remote object information to crash screen 2023-05-22 23:00:11 -07:00
MysterD
d043fdd22d Added in-game console for DynOS and Lua errors 2023-05-19 04:20:08 -07:00
MysterD
9d824c545d Fix animations for late-join penguin baby 2023-05-19 01:34:37 -07:00
MysterD
cf7d4bc8d2 Prevent deduplication of area models - it would overwrite the areaIndex 2023-05-18 21:29:57 -07:00
MysterD
41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD
87f076cd26 Fix sync of models on late join 2023-05-17 23:32:39 -07:00
MysterD
f53ffcd491 Keep the previous dynamic pool in memory
Due to sm64 weirdness, I can't reliably free memory at certain points
The hacky solution is to keep the previous dynamic pool in memory,
essentially requiring two frees to actually clear all memory from it
2023-05-17 22:33:14 -07:00
MysterD
c126bf82b3 Prevent immediate freeing of dynos model pools 2023-05-17 22:22:05 -07:00
MysterD
688cd3b399 Rewrite how models are loaded and retrieved... yet again 2023-05-16 00:01:10 -07:00
MysterD
60d70d0d38 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD
ef9f323b9c Schedule level pool to be freed at a later time 2023-05-15 12:03:57 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
MysterD
093754ae1b Fix some memory mismanagement 2023-05-13 02:42:35 -07:00
MysterD
bbdf51bc33 Remove the main pool 2023-05-13 01:49:54 -07:00
MysterD
57b06e3e09 Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
MysterD
bc73468e64 Load all models into dynamic memory, and store them in a way for reuse 2023-05-12 16:15:35 -07:00
MysterD
e391faf574 WIP: start making memory management better 2023-05-12 13:19:10 -07:00
MysterD
cc1ec3e81f Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00