Fix animations for late-join penguin baby

This commit is contained in:
MysterD 2023-05-19 01:34:37 -07:00
parent cf7d4bc8d2
commit 9d824c545d

View file

@ -2451,12 +2451,32 @@ const BehaviorScript bhvTuxiesMother[] = {
const BehaviorScript bhvPenguinBaby[] = {
BEGIN(OBJ_LIST_GENACTOR),
ID(id_bhvPenguinBaby),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
DROP_TO_FLOOR(),
LOAD_ANIMATIONS(oAnimations, &penguin_seg5_anims_05008B74),
ANIMATE(0),
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ -50, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
SET_INT(oInteractType, INTERACT_GRABBABLE),
SET_INT(oInteractionSubtype, INT_SUBTYPE_HOLDABLE_NPC),
SET_INT(oIntangibleTimer, 0),
SET_HITBOX(/*Radius*/ 40, /*Height*/ 40),
SET_HOME(),
BREAK(),
};
const BehaviorScript bhvUnused20E0[] = {
BEGIN(OBJ_LIST_GENACTOR),
ID(id_bhvUnused20E0),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_HOLDABLE | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
DROP_TO_FLOOR(),
LOAD_ANIMATIONS(oAnimations, &penguin_seg5_anims_05008B74),
ANIMATE(0),
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 30, /*Gravity*/ -400, /*Bounciness*/ -50, /*Drag strength*/ 0, /*Friction*/ 0, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
SET_INT(oInteractType, INTERACT_GRABBABLE),
SET_INT(oInteractionSubtype, INT_SUBTYPE_HOLDABLE_NPC),
SET_INT(oIntangibleTimer, 0),
SET_HITBOX(/*Radius*/ 40, /*Height*/ 40),
SET_HOME(),
BREAK(),
};