Commit graph

32 commits

Author SHA1 Message Date
Agent X
99e53b9f80 Add Free Camera C-Up option and sacrifice Pan Level 2023-12-05 16:57:10 -05:00
Agent X
632d8de0b2 Translate "R Button - Options" 2023-11-26 22:30:24 -05:00
Agent X
a67395a860 Auto DJUI scale and other improvements 2023-11-26 00:29:59 -05:00
Agent X
7610fb2d02
Merge pull request #7 from eros71-dev/main
(WIP) De-hardcode DJUI Scaling, Moved menu-related options
2023-11-24 16:18:49 -05:00
Isaac0-dev
13c0e693f8 simple fps display in top left corner (#527)
* simple fps display in top left corner

* added other languages

thank you to everyone in #translation-station, and to Google translate (some languages may need revisiting later)

* render from left not center, grey fps text
2023-11-23 10:04:15 -05:00
Agent X
e6366b7865 Add Staff Roll menu background option 2023-11-23 10:02:21 -05:00
eros71-dev
e3d57c01cc (WIP) DJUI Scaling setting, moved menu-related options to "menu options" instead of "misc" 2023-11-23 05:25:33 +01:00
Agent X
e3c0fe29da Update DJUI Themes, fix warnings and update inis 2023-11-22 18:45:21 -05:00
Agent X
ff53377644 Add 10 or more mod warning 2023-11-21 19:49:35 -05:00
Agent X
dd3b39739e Continue making DJUI text use DCDCDC instead of C8C8C8 for consistency 2023-11-14 21:49:41 -05:00
Agent X
8110c83891 File Select Theme 2023-11-13 12:16:49 -05:00
Agent X
b6d1a8a706 Bouncy Level Bounds server option 2023-11-13 08:27:20 -05:00
Agent X
140d50ebb2 Misc fixes and cleanup 2023-11-10 19:12:21 -05:00
Isaac0-dev
b12b479d70 loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
EmeraldLockdown
9b502346a7
Console Overhaul (#490)
Completely redid the console ui to look more like the rest of coop
    Added log_to_console and djui_console_toggle to lua
    Made the keybind to activate it the tilda key (~) instead of ctrl+f1
2023-10-28 00:18:23 -07:00
xLuigiGamerx
46b3167cce
Playerlist Improvements and Username Character Limit Increase (#476)
* xLuigiGamerxsDevFork

* xLuigiGamerxsDevFork

* Fixed Accidentally used older character.c file

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes

* Changed the Makefile back

* Just Fixing up the makefile which for some reason changed

* Fr this time I hopefully fixed the Makefile

* Bruh why did this even change it's fucking annoying

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace lol)

* Modified the playerlist so that it can support more than 16 players if it is to be added and increased the username character limit from 20 to 60 so people with longer names can use hex codes (Removed Whitespace V2 lol)

* Used MAX_PLAYER_STRING instead of a number

* Apparently math.h wasn't needed

* Me when I use google translate only for it to fuck up french:

* Used MAX_PLAYER_STRING and removed ceils and removed multiplicaion by sPlayerListSize

* Added comment for p variable

* Removed 16

* Update djui_panel_playerlist.c

---------

Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Co-authored-by: PeachyPeach <72323920+PeachyPeachSM64@users.noreply.github.com>
2023-10-20 18:16:49 +02:00
MysterD
2a5a4607a8 Update lang files 2023-06-14 23:25:04 -07:00
MysterD
61b72ae1ee Allow object sounds to fade out to 0 2023-06-12 02:20:58 -07:00
Skeltan
2bd2089ed3
Added Toad default palette + other palette tweaks (#370) 2023-05-03 00:58:19 -07:00
MysterD
01d91ff07d Added profiling to more places to make lag easier to track down 2023-04-30 17:39:45 -07:00
MysterD
69b3fc587c Updated lang files (ty SonicDark and murilo) 2023-04-25 22:50:05 -07:00
MysterD
dd197f2c5e Added MSAA to OpenGL (SDL2)
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
MysterD
8c0a7f947d Update lang files 2023-04-20 21:07:32 -07:00
MysterD
304cf5da7c Update Portuguese (thanks murlio) 2023-04-20 11:18:46 -07:00
MysterD
98c78a9470 Merge branch 'coopnet' into coop 2023-04-19 00:23:37 -07:00
Agent X
bef63c3cd1
Forced 4:3 (#346)
Turn on forced 4:3 in Options -> Display
Forced 4:3 activates in-game and doesn't affect the pause menu but does apply to the game's viewport and mods using DJUI
I've made complete sure this is mod compatible with both RESOLUTION_N64 as well as RESOLUTION_DJUI

Also fixed a small discrepancy with how object count text was rendered on the crash screen.
2023-04-16 23:10:09 -04:00
MysterD
04032a14af Started adding CoopNet 2023-04-09 17:20:07 -07:00
MysterD
f8b4843c56 Updated lang for French/Portuguese 2023-04-03 20:32:50 -07:00
MysterD
9c6fef9ecd Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD
74e0dc7c77 Updated lang files 2023-04-03 15:17:00 -07:00
MysterD
1855297c1c Added Portuguese lang file (thanks toon, vector, and flipflop bell) 2023-04-03 15:11:36 -07:00