uwabami
87dac5d916
fix bugged Heave-Ho in Wet-Dry World
2020-05-14 16:11:59 +02:00
uwabami
24b672df33
Merge branch 'master' of https://github.com/sm64pc/sm64pc
2020-05-14 14:35:15 +02:00
Hyenadae
829c1f29a8
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d2cff2838f
Fix black edge caused by UB
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Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Vinícius R. Miguel
47c4b7b41b
Show the console on Windows setting WINDOWS_CONSOLE=1
2020-05-13 13:23:52 -03:00
Vinícius R. Miguel
94a0dad150
Merge pull request #77 from Jan200101/sdlmake
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extend cross compilation support
2020-05-13 13:19:47 -03:00
Vinícius R. Miguel
1f1b27e08c
Merge pull request #87 from Hyenadae/patch-1
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Update to pisetup.sh
2020-05-13 12:08:55 -03:00
Hy!
cfeb310d70
Update to pisetup.sh
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Fixed current-directory asset placement hints and some minor text changes
2020-05-13 11:35:22 -03:00
Vinícius R. Miguel
d5d151f322
Fix some overflow issues
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As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
uwabami
bea82c00bc
Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds
2020-05-13 09:25:45 +02:00
Vinícius R. Miguel
2e2e616821
Add nodrawdistance.patch
2020-05-13 03:52:34 -03:00
Jan200101
5f99e21592
extend cross compilation support
2020-05-12 16:08:34 +02:00
uwabami
c98a263cf4
adding option to disable draw distance
2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
0ec63e46ac
Merge pull request #59 from Hyenadae/master
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Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
Hyenadae
1dddd51fc9
Added script to prep Raspbian / RPi and compile SDL2 / SM64
2020-05-11 23:28:12 -04:00
Vinícius R. Miguel
cdcea5c0f8
Add what's skipintro is about
2020-05-11 18:31:59 -03:00
HengiFettlich
9feb67d8f3
Merge pull request #66 from vanfanel/master
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Hide mouse cursor when in fullscreen mode.
2020-05-11 13:40:20 +02:00
vanfanel
d59c081905
Hide mouse cursor when in fullscreen mode.
2020-05-11 13:37:48 +02:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
63c14d7086
Merge pull request #65 from cblankpixel/master
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Fix incorrect arguments for newcam_clamp(), min and max were swapped
2020-05-11 04:55:24 -03:00
BlankPixel
5957be7bf6
Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
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Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
4cbe3af070
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
IvanDSM
ef3b0ba52d
Fix hardcoded sensitivity (again?)
2020-05-11 01:53:52 -03:00
IvanDSM
6080d8b78e
Merge branch 'master' of github.com:sm64pc/sm64pc
2020-05-11 01:51:34 -03:00
IvanDSM
595be623a0
Fix analogue camera axis inversion, mouse now obeys inversion.
2020-05-11 01:51:17 -03:00
IvanDSM
9fde94e80d
Merge pull request #63 from aswgit/master
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Fix emsdk install and PATH update
2020-05-11 01:22:17 -03:00
albertw
368474b427
Fix emsdk install and PATH update
2020-05-10 20:18:04 -07:00
albertw
45b99dbd26
Merge remote-tracking branch 'main/master'
2020-05-10 20:17:02 -07:00
IvanDSM
501f54f383
Even more clarification re: WINDOWS_BUILD
2020-05-10 23:38:38 -03:00
3dsgitasw@gmail.com
fada94d93b
Fix emsdk install and PATH update
2020-05-10 19:24:09 -07:00
Vinícius R. Miguel
8258bac40a
Update README.md
2020-05-10 19:42:41 -03:00
Vinícius R. Miguel
ff2ec85f8c
Adds credit to Emil.
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For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
IvanDSM
1245f3c75e
Windows build clarifications.
2020-05-10 16:50:48 -03:00
IvanDSM
a73accc906
Merge pull request #51 from fgsfdsfgs/patch-2
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Move bettercamera settings out of EEPROM and into the config file (again)
2020-05-10 16:41:04 -03:00
fgsfds
a0ba46eaf6
move bettercamera settings to config file; cleanup
2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
acc0fd59c2
Add BETTERCAMERA notice
2020-05-10 15:09:40 -03:00
IvanDSM
5e2e510500
Disable bettercamera by default.
2020-05-10 15:08:59 -03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
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Thanks!
2020-05-10 14:02:27 -03:00
IvanDSM
a7922928ae
Merge pull request #48 from fgsfdsfgs/patch-1
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Allow changing controller button bindings in config file; add mouse buttons
2020-05-10 13:37:32 -03:00
vanfanel
f24d44c9c7
Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode.
2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe
might as well check for L while we're at it
2020-05-10 19:15:13 +03:00
fgsfds
2234e28625
rebind Z trigger back to L
2020-05-10 19:14:59 +03:00
IvanDSM
6c7df61480
Add warning about WINDOWS_BUILD
2020-05-10 13:13:15 -03:00
fgsfds
d6820f6073
whoops, this is supposed to be the Z button
2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2
Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly.
2020-05-10 18:07:26 +02:00
fgsfds
690283da13
allow rebinding of joystick and mouse buttons
2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59
Fix for GLES on windowed rendering contexts (X11)
2020-05-10 17:52:01 +02:00
IvanDSM
a0068c747b
Fix Web build.
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The ifeq($(TARGET_WEB),0) check on line 49 wasn't being endif'ed properly, which caused the rest of the code up until 244 (where an incorrect endif was placed) to be ignored.
This commit fixes that issue and allows web builds to work normally.
2020-05-10 12:45:46 -03:00