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Merge pull request #48 from fgsfdsfgs/patch-1
Allow changing controller button bindings in config file; add mouse buttons
This commit is contained in:
commit
a7922928ae
3 changed files with 51 additions and 6 deletions
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@ -45,6 +45,19 @@ unsigned int configKeyStickUp = 0x11;
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unsigned int configKeyStickDown = 0x1F;
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unsigned int configKeyStickLeft = 0x1E;
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unsigned int configKeyStickRight = 0x20;
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// Gamepad mappings (SDL_GameControllerButton values)
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unsigned int configJoyA = 0;
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unsigned int configJoyB = 2;
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unsigned int configJoyStart = 6;
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unsigned int configJoyL = 7;
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unsigned int configJoyR = 10;
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unsigned int configJoyZ = 9;
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// Mouse button mappings (0 for none, 1 for left, 2 for middle, 3 for right)
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unsigned int configMouseA = 3;
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unsigned int configMouseB = 1;
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unsigned int configMouseL = 4;
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unsigned int configMouseR = 5;
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unsigned int configMouseZ = 2;
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static const struct ConfigOption options[] = {
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@ -63,6 +76,17 @@ static const struct ConfigOption options[] = {
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{.name = "key_stickdown", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickDown},
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{.name = "key_stickleft", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickLeft},
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{.name = "key_stickright", .type = CONFIG_TYPE_UINT, .uintValue = &configKeyStickRight},
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{.name = "joy_a", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyA},
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{.name = "joy_b", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyB},
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{.name = "joy_start", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyStart},
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{.name = "joy_l", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyL},
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{.name = "joy_r", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyR},
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{.name = "joy_z", .type = CONFIG_TYPE_UINT, .uintValue = &configJoyZ},
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{.name = "mouse_a", .type = CONFIG_TYPE_UINT, .uintValue = &configMouseA},
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{.name = "mouse_b", .type = CONFIG_TYPE_UINT, .uintValue = &configMouseB},
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{.name = "mouse_l", .type = CONFIG_TYPE_UINT, .uintValue = &configMouseL},
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{.name = "mouse_r", .type = CONFIG_TYPE_UINT, .uintValue = &configMouseR},
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{.name = "mouse_z", .type = CONFIG_TYPE_UINT, .uintValue = &configMouseZ},
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};
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// Reads an entire line from a file (excluding the newline character) and returns an allocated string
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@ -16,6 +16,18 @@ extern unsigned int configKeyStickUp;
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extern unsigned int configKeyStickDown;
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extern unsigned int configKeyStickLeft;
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extern unsigned int configKeyStickRight;
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extern unsigned int configJoyA;
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extern unsigned int configJoyB;
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extern unsigned int configJoyStart;
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extern unsigned int configJoyL;
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extern unsigned int configJoyR;
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extern unsigned int configJoyZ;
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extern unsigned int configMouseA;
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extern unsigned int configMouseB;
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extern unsigned int configMouseStart;
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extern unsigned int configMouseL;
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extern unsigned int configMouseR;
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extern unsigned int configMouseZ;
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void configfile_load(const char *filename);
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void configfile_save(const char *filename);
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@ -12,6 +12,8 @@
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#include "controller_api.h"
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#include "../configfile.h"
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extern int16_t rightx;
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extern int16_t righty;
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@ -51,7 +53,13 @@ static void controller_sdl_read(OSContPad *pad) {
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else
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SDL_SetRelativeMouseMode(SDL_FALSE);
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SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
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const u32 mbuttons = SDL_GetRelativeMouseState(&mouse_x, &mouse_y);
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if (configMouseA && (mbuttons & SDL_BUTTON(configMouseA))) pad->button |= A_BUTTON;
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if (configMouseB && (mbuttons & SDL_BUTTON(configMouseB))) pad->button |= B_BUTTON;
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if (configMouseL && (mbuttons & SDL_BUTTON(configMouseL))) pad->button |= L_TRIG;
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if (configMouseR && (mbuttons & SDL_BUTTON(configMouseR))) pad->button |= R_TRIG;
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if (configMouseZ && (mbuttons & SDL_BUTTON(configMouseZ))) pad->button |= Z_TRIG;
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#endif
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SDL_GameControllerUpdate();
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@ -74,11 +82,12 @@ static void controller_sdl_read(OSContPad *pad) {
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}
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}
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_START)) pad->button |= START_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)) pad->button |= R_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_A)) pad->button |= A_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_X)) pad->button |= B_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyStart)) pad->button |= START_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyZ)) pad->button |= Z_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyL)) pad->button |= L_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyR)) pad->button |= R_TRIG;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyA)) pad->button |= A_BUTTON;
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if (SDL_GameControllerGetButton(sdl_cntrl, configJoyB)) pad->button |= B_BUTTON;
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int16_t leftx = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTX);
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int16_t lefty = SDL_GameControllerGetAxis(sdl_cntrl, SDL_CONTROLLER_AXIS_LEFTY);
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