Commit graph

373 commits

Author SHA1 Message Date
MysterD
716a924803 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD
579415dca9 Started synchronizing objects, refactored networking 2020-08-02 01:43:12 -07:00
MysterD
42a52ad936 Fixed synced crawling/climbing animation speed 2020-08-01 21:35:38 -07:00
MysterD
34b1ec76f6 Started adding networking 2020-08-01 20:22:24 -07:00
MysterD
0ad65c87da Made collision particles Luigi-aware 2020-08-01 20:21:44 -07:00
MysterD
b525b9d43a Made one-ups Luigi-aware 2020-08-01 19:08:08 -07:00
MysterD
01e02affad Saved player index in held objects 2020-08-01 19:03:26 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
MysterD
7accb94398 Made fish Luigi-aware 2020-07-31 22:35:14 -07:00
MysterD
4351a6345a Made Goomba Luigi-aware, fixed Mario's hurtboxes 2020-07-31 22:13:05 -07:00
MysterD
c437e075ff Separated held objects, made Bobombs Luigi-aware 2020-07-31 18:03:57 -07:00
MysterD
e99ca8cfce Made bird Luigi-aware 2020-07-30 23:17:18 -07:00
MysterD
6597d30095 Butterflies are now Luigi-aware 2020-07-30 21:58:33 -07:00
MysterD
79fdb73e63 Fixed Mario going invisible when both are sliding 2020-07-30 21:43:50 -07:00
MysterD
2d2dff6647 Added IMMEDIATELOAD debug flag to skip all intro stuff 2020-07-30 20:42:39 -07:00
MysterD
4486e8000c Began fixing up Luigi collisions 2020-07-30 18:44:09 -07:00
MysterD
0737d2e03f Separated animations between players 2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115 Started adding player 2 / Luigi 2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11 60 fps patch 2020-07-28 18:28:12 -07:00
fgsfds
bd873a7947 fix GL_LEGACY 2020-07-27 17:28:32 +03:00
fgsfds
5aaa4e399a don't assume first frame happens at 0 ticks 2020-07-10 15:44:58 +03:00
fgsfds
74fb549516 add a catch for 240hz refresh rates
hopefully 150, 180 and 210hz monitors don't exist
2020-07-09 17:24:15 +03:00
fgsfds
a4b4d6d5e5 do vsync exactly like sm64-port does it
maybe this will finally work better
2020-07-09 17:02:43 +03:00
fgsfds
d7187b219c time video frames instead of game frames 2020-07-08 13:07:05 +03:00
fgsfds
c832bd19b5 roll back to using SDL_Delay/SDL_GetTicks 2020-07-08 12:51:15 +03:00
fgsfds
7b8a7e4047 add sanity checks in save_file.c
though it would be a better idea to solve the problem that leads to -1 being passed to these instead
2020-07-07 20:57:18 +03:00
fgsfds
442ef7665f remove garbage from game_loop_one_iteration 2020-07-07 20:43:46 +03:00
fgsfds
b1d7124110 bump gfx pool size 2020-07-07 15:21:14 +03:00
fgsfds
2993a7bed6 replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
765a08c846 merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
fgsfds
bf174e36a6 nuke TARGET_N64 remnants 2020-07-05 14:42:26 +03:00
n64
c33936e862 Enhance Z-fighting issues for shadows 2020-07-05 14:39:34 +03:00
n64
744b6bf5d6 Don't render low-polygon variants on pc-port 2020-07-05 14:37:11 +03:00
n64
469ad637ed Make sure the first star is initially selected, if all stars are obtained 2020-07-05 14:37:03 +03:00
fgsfds
df1340c37c 'Better skybox position precision' from sm64-port 2020-07-05 14:33:57 +03:00
n64
6330644371 Refresh 11 2020-07-05 14:15:43 +03:00
fgsfds
fccaead53d allow to bind controller triggers 2020-06-25 02:10:03 +03:00
fgsfds
9c2b5f08b6 actually bind L to LSHIFT and LSHOULDER by default 2020-06-25 01:19:38 +03:00
fgsfds
9e4c0f26c9 bettercam: camera centering is bound to L again 2020-06-25 01:18:50 +03:00
fgsfds
026361ad61 force disable free camera during demo playback 2020-06-24 16:25:44 +03:00
fgsfds
89974e786d eu: check if language value is correct 2020-06-23 04:10:38 +03:00
fgsfds
613a23e5e3 I am a dumb fuck
where the fuck are these LANG_ defines from, winapi?
2020-06-23 03:38:04 +03:00
fgsfds
1ba31e1266 fix discordrpc in EU 2020-06-23 02:58:39 +03:00
fgsfds
cb9bd73866 reenable puppycam after level change 2020-06-21 20:42:02 +03:00
fgsfds
7eb65238f6 rename save folder to sm64ex; copy saves from old folder 2020-06-21 20:18:46 +03:00
fgsfds
52e32ba763 properly merge refresh 10.1's audio code
this fixes crashes on EU, there is now audio output but it's still borked
2020-06-21 02:23:03 +03:00
fgsfds
d48db1d9c6 add missing texture indicator 2020-06-20 18:13:10 +03:00
fgsfds
59cbe0ab70 update puppycam; add runtime option to disable it 2020-06-20 17:22:33 +03:00
fgsfds
fe44da4794 fix GRUCODE defines 2020-06-20 04:32:12 +03:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
fgsfds
34af21bad4 premultiply volume scales by master volume
instead of scaling the output
2020-06-18 02:20:32 +03:00
fgsfds
29e915e4df fix JP build 2020-06-17 05:18:05 +03:00
fgsfds
7526a998cb 'filter' is a reserved keyword in GLSL
but only Intel drivers get pissed at this
2020-06-17 04:40:14 +03:00
fgsfds
5abf1baf6a controller_sdl: init haptics separately in case it's not available 2020-06-17 03:11:50 +03:00
fgsfds
2e989e4831 properly scale sound volumes instead of abusing fadeVolume 2020-06-15 00:20:23 +03:00
fgsfds
91f50a4089 remove stray spaces 2020-06-14 23:29:34 +03:00
fgsfds
b1b3fef112
Merge pull request #329 from KiritoDv/nightly
Music Volume Config
2020-06-14 23:27:06 +03:00
fgsfds
fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
NoHomoBoi
b15bd727c2 Added sfx and env volume settings 2020-06-13 02:16:00 -05:00
fgsfds
208bfdcbf3 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds
eed923e442 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
NoHomoBoi
7c341334f0 Code cleanup & changed max volume to 127 2020-06-12 03:22:08 -05:00
NoHomoBoi
56c6590bf3 Fixed config indentation 2020-06-12 00:56:51 -05:00
NoHomoBoi
66923e05af Changed configfile variable value
*Changed from configMasterVolume to configMusicVolume
2020-06-12 00:55:21 -05:00
NoHomoBoi
a632ee21ff Changed configfile variable name
*Changed from music_enabled to music_volume
2020-06-12 00:53:40 -05:00
NoHomoBoi
2fa7e4f4ba Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly 2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495 Added music volume config 2020-06-11 22:39:13 -05:00
fgsfds
aa5dfaa7c2 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds
36bdb54d5e remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds
8788cfa3ad d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds
3557e895fe add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds
383983ef9d form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
ca4986e82d fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds
457189bb13 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds
fca5ed8846 don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds
33b4bd7f8d don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds
735d032bdd use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan
fbbb3cba5c Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2 check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds
01e6061276 clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1 use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds
c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan200101
80e674cc21
remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071 properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds
585c24a282 updated usage text 2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0 restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d fix text saves 2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144 Fix a couple of warnings 2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae Fix parsing for bonus and cap data 2020-06-07 21:44:00 +09:00
Zerocker
808bd99592 Remove some braindead comments 2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5 32 chars is too small for this shit 2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4 text saves now utilize the save path 2020-06-05 20:23:18 +03:00