Commit graph

830 commits

Author SHA1 Message Date
fgsfds
8b71a1a734 correct line endings 2020-05-16 07:36:28 +03:00
uncletrunks
ee69a027ef
Merge pull request #120 from arredondos/master
add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto
45dc30e741
add two scripts to extract and embed 3d models
c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks
59a33aa604
Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
IvanDSM
68e3865a16
Merge pull request #112 from diezgvi/patch-2
Correct texture format for burn smoke

Thanks for the contribution, @diezgvi!
2020-05-15 16:12:01 -03:00
Vinícius R. Miguel
eb084461a8 Merge remote-tracking branch 'origin/master' 2020-05-15 15:38:57 -03:00
Vinícius R. Miguel
4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Víctor Díez García
e25b06b60e
Correct texture format for burn smoke
All credits to zoinknoise, I found this at Romhacking: http://www.romhacking.net/hacks/5008/

"Thanks to the recent decompilation efforts, it’s now known that this texture is displayed in the wrong format by the game, resulting in 

black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.

At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect)."
2020-05-15 20:33:00 +02:00
Vinícius R. Miguel
5ed80ef723
Merge pull request #111 from Leon422/patch-2
Update README_es_ES.md
2020-05-15 14:13:42 -03:00
Leon422
d407db0377
Update README_es_ES.md
Fixed a very stupid mistake
2020-05-15 18:12:56 +01:00
Vinícius R. Miguel
fd74e20373 Add a --fullscreen CLI option 2020-05-15 12:51:06 -03:00
Vinícius R. Miguel
f39d9ad096
Merge pull request #102 from sm64pc/skipintro
Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Vinícius R. Miguel
2fcc29ef8b
Merge pull request #110 from Leon422/patch-1
Update README_es_ES.md
2020-05-15 12:35:43 -03:00
Leon422
595b18bebd
Update README_es_ES.md
Fixed some typos, added some more details
2020-05-15 13:15:52 +01:00
Vinícius R. Miguel
94d7ee23ae
Merge pull request #107 from HeavenVolkoff/master
Fix incorrect cursor position in non-standard window aspect ratios on Mario head screen

Thanks for the contribution, @HeavenVolkoff!
2020-05-15 03:21:31 -03:00
Vinícius R. Miguel
cf9f05f27f
Merge pull request #108 from yksoft1/zh-cn-docs
Add Simplified Chinese translation of README.md.

Thanks for the contribution, @yksoft1!
2020-05-15 03:14:10 -03:00
yksoft1
db92b7d563 Fixes to zh_CN content. 2020-05-15 12:35:47 +08:00
yksoft1
1512292055 Add link to Simplified Chinese readme.md. 2020-05-15 12:32:28 +08:00
yksoft1
9c7f110329 Add Simplified Chinese translation of README.md. 2020-05-15 12:30:26 +08:00
Heaven Volkoff
339735392f Fix incorrect cursor position calculation on Mario head screen (related to #28) 2020-05-15 01:09:28 -03:00
Vinícius R. Miguel
4d1c229e6d
Formatting and some other small stuff 2020-05-15 00:21:46 -03:00
Diantha J
15b361d3e6
Merge pull request #104 from uncletrunks/master
Cylindrical Billboarding
2020-05-14 23:11:44 -04:00
Vinícius R. Miguel
d2afc056b3
Add a link to the es_ES README 2020-05-15 00:05:50 -03:00
Vinícius R. Miguel
34e9e3bcc6
Merge pull request #103 from Leon422/master
Create translated README.md (README_es_ES.md)

Thanks for the contribution, @Leon422 !
2020-05-15 00:00:28 -03:00
Leon422
12b605aa6d
Create translated README.md (README_es_ES.md)
Create a Spanish-Spain translation of the README file.
2020-05-15 03:56:25 +01:00
uncletrunks
ab23b8907b putting out fires 2020-05-14 21:50:10 -05:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro 2020-05-14 23:05:21 -03:00
IvanDSM
a43ac2ebaf Update README for merging 2020-05-14 23:04:07 -03:00
IvanDSM
59d0cc16c1 Add <strings.h> include
Oops!
2020-05-14 23:02:04 -03:00
uncletrunks
8e1412a2ac more cylindrical billboarding stuff 2020-05-14 20:47:55 -05:00
uncletrunks
70ca0af987 adds cylindrical billboarding, enables it for trees. 2020-05-14 20:31:52 -05:00
fgsfds
8017d1dfa4 fix cursor on Mario head screen (fixes #28)
gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
Vinícius R. Miguel
cc4641f2a9
Add --skip-intro mention 2020-05-14 15:25:11 -03:00
Vinícius R. Miguel
e166fc1512 Remove patch as functionality has been merged 2020-05-14 14:57:47 -03:00
Vinícius R. Miguel
2901e94d5c
Typo fix 2020-05-14 14:49:05 -03:00
Vinícius R. Miguel
9db36183b4
Update README.md 2020-05-14 14:47:59 -03:00
Vinícius R. Miguel
5798f0ce8a
Merge pull request #75 from wabberz/master
adding option to disable draw distance
2020-05-14 14:44:00 -03:00
uwabami
a26c36b6b4 fix Fire Spitter 2020-05-14 19:08:30 +02:00
uwabami
2bdb1ab551 several fixes and improvements 2020-05-14 18:47:12 +02:00
yksoft1
1b03e251bb Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e Make the code buildable on MinGW.org (not mingw-w64) and MSYS1. 2020-05-14 23:47:00 +08:00
uwabami
8d2e0f5ffd fix Fwoosh in Tall, Tall Mountain 2020-05-14 17:07:14 +02:00
uwabami
a773e68c15 fix Lakitu's cloud not appearing from a distance 2020-05-14 16:24:00 +02:00
uwabami
87dac5d916 fix bugged Heave-Ho in Wet-Dry World 2020-05-14 16:11:59 +02:00
uwabami
24b672df33 Merge branch 'master' of https://github.com/sm64pc/sm64pc 2020-05-14 14:35:15 +02:00
Hyenadae
829c1f29a8 Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d2cff2838f
Fix black edge caused by UB
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Vinícius R. Miguel
47c4b7b41b
Show the console on Windows setting WINDOWS_CONSOLE=1 2020-05-13 13:23:52 -03:00