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Víctor Díez García e25b06b60e
Correct texture format for burn smoke
All credits to zoinknoise, I found this at Romhacking: http://www.romhacking.net/hacks/5008/

"Thanks to the recent decompilation efforts, it’s now known that this texture is displayed in the wrong format by the game, resulting in 

black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.

At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect)."
2020-05-15 20:33:00 +02:00
.github/ISSUE_TEMPLATE Update issue templates 2020-05-07 20:46:35 +02:00
actors Correct texture format for burn smoke 2020-05-15 20:33:00 +02:00
asm Refresh 8 2020-04-03 14:57:26 -04:00
assets Refresh 3 2019-11-03 14:36:27 -05:00
bin merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
data putting out fires 2020-05-14 21:50:10 -05:00
doxygen init2 2019-08-25 00:46:40 -04:00
enhancements Remove patch as functionality has been merged 2020-05-14 14:57:47 -03:00
include Fix black edge caused by UB 2020-05-13 21:18:22 -03:00
levels Update script.c 2020-05-09 20:32:50 -05:00
lib Adds credit to Emil. 2020-05-10 17:47:10 -03:00
sound merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
src Add a --fullscreen CLI option 2020-05-15 12:51:06 -03:00
text refresh 6 2020-02-03 00:51:26 -05:00
tools Adds credit to Emil. 2020-05-10 17:47:10 -03:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Refresh 1 2019-09-01 15:50:50 -04:00
.gitignore Update .gitignore to remove patch/wiggle residue 2020-05-08 14:55:25 -03:00
asmdiff.jp.sh merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
asmdiff.us.sh init2 2019-08-25 00:46:40 -04:00
assets.json Refresh 8 2020-04-03 14:57:26 -04:00
CHANGES Refresh 8 2020-04-03 14:57:26 -04:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
diff.py Refresh 8 2020-04-03 14:57:26 -04:00
diff_settings.py Refresh 8 2020-04-03 14:57:26 -04:00
Dockerfile Fix emsdk install and PATH update 2020-05-10 20:18:04 -07:00
Doxyfile refresh 4 2019-12-01 21:52:53 -05:00
extract_assets.py merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
first-diff.py Refresh 8 2020-04-03 14:57:26 -04:00
format.sh init2 2019-08-25 00:46:40 -04:00
Jenkinsfile refresh 6 2020-02-03 00:51:26 -05:00
Makefile Merge branch 'master' of https://github.com/sm64pc/sm64pc 2020-05-14 14:35:15 +02:00
Makefile.split Refresh 7 2020-03-01 22:42:52 -05:00
pisetup.sh Update to pisetup.sh 2020-05-13 11:35:22 -03:00
README.md Merge pull request #102 from sm64pc/skipintro 2020-05-15 12:36:15 -03:00
README_es_ES.md Update README_es_ES.md 2020-05-15 18:12:56 +01:00
README_zh_CN.md Fixes to zh_CN content. 2020-05-15 12:35:47 +08:00
rename_sym.sh Refresh 7 2020-03-01 22:42:52 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.ld Refresh 8 2020-04-03 14:57:26 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 init2 2019-08-25 00:46:40 -04:00
undefined_syms.txt Refresh 8 2020-04-03 14:57:26 -04:00

sm64pc

OpenGL adaptation of n64decomp/sm64.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract-assets.py --clean && make clean or make distclean to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast32-engine renderer.

Read this in other languages: Español 简体中文.

Features

  • Native rendering. You can now play SM64 without the need of an emulator.
  • Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
  • Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
  • Analog camera control and mouse look. (Activate with make BETTERCAMERA=1.)
  • An option to disable drawing distances. (Activate with make NODRAWINGDISTANCE=1.)
  • In-game control binding, currently available on the testing branch.
  • Skip introductory Peach & Lakitu cutscenes with the --skip-intro CLI option

Building

For building instructions, please refer to the wiki.

Do NOT attempt to compile Windows executables with WINDOWS_BUILD=1 under Linux or WSL. It will NOT work. Follow the guide on the wiki.