Merge pull request #104 from uncletrunks/master

Cylindrical Billboarding
This commit is contained in:
Diantha J 2020-05-14 23:11:44 -04:00 committed by GitHub
commit 15b361d3e6
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9 changed files with 135 additions and 88 deletions

View file

@ -114,7 +114,7 @@
// Often used to end behavior scripts that do not contain an infinite loop.
#define BREAK() \
BC_B(0x0A)
// Exits the behavior script, unused.
#define BREAK_UNUSED() \
BC_B(0x0B)
@ -175,15 +175,15 @@
#define ADD_INT_RAND_RSHIFT(field, min, rshift) \
BC_BBH(0x17, field, min), \
BC_H(rshift)
// No operation. Unused.
#define CMD_NOP_1(field) \
BC_BB(0x18, field)
// No operation. Unused.
#define CMD_NOP_2(field) \
BC_BB(0x19, field)
// No operation. Unused.
#define CMD_NOP_3(field) \
BC_BB(0x1A, field)
@ -219,6 +219,9 @@
#define BILLBOARD() \
BC_B(0x21)
#define CYLBOARD() \
BC_B(0x38)
// Hides the current object.
#define HIDE() \
BC_B(0x22)
@ -3180,7 +3183,7 @@ const BehaviorScript bhvFloorTrapInCastle[] = {
const BehaviorScript bhvTree[] = {
BEGIN(OBJ_LIST_POLELIKE),
BILLBOARD(),
CYLBOARD(),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
SET_INT(oInteractType, INTERACT_POLE),
SET_HITBOX(/*Radius*/ 80, /*Height*/ 500),
@ -6105,5 +6108,3 @@ const BehaviorScript bhvIntroScene[] = {
CALL_NATIVE(bhv_intro_scene_loop),
END_LOOP(),
};

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@ -98,10 +98,10 @@ static void cur_obj_bhv_stack_push(uintptr_t bhvAddr) {
// Retrieve the last behavior command address from the object's behavior stack.
static uintptr_t cur_obj_bhv_stack_pop(void) {
uintptr_t bhvAddr;
gCurrentObject->bhvStackIndex--;
bhvAddr = gCurrentObject->bhvStack[gCurrentObject->bhvStackIndex];
return bhvAddr;
}
@ -115,7 +115,7 @@ static void stub_behavior_script_1(void) {
// Usage: HIDE()
static s32 bhv_cmd_hide(void) {
cur_obj_hide();
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
@ -124,7 +124,7 @@ static s32 bhv_cmd_hide(void) {
// Usage: DISABLE_RENDERING()
static s32 bhv_cmd_disable_rendering(void) {
gCurrentObject->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
@ -133,7 +133,15 @@ static s32 bhv_cmd_disable_rendering(void) {
// Usage: BILLBOARD()
static s32 bhv_cmd_billboard(void) {
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
// Command 0x
static s32 bhv_cmd_cylboard(void) {
gCurrentObject->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
@ -142,9 +150,9 @@ static s32 bhv_cmd_billboard(void) {
// Usage: SET_MODEL(modelID)
static s32 bhv_cmd_set_model(void) {
s32 modelID = BHV_CMD_GET_2ND_S16(0);
gCurrentObject->header.gfx.sharedChild = gLoadedGraphNodes[modelID];
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
@ -216,7 +224,7 @@ static s32 bhv_cmd_break_unused(void) {
static s32 bhv_cmd_call(void) {
const BehaviorScript *jumpAddress;
gCurBhvCommand++;
cur_obj_bhv_stack_push(BHV_CMD_GET_ADDR_OF_CMD(1)); // Store address of the next bhv command in the stack.
jumpAddress = segmented_to_virtual(BHV_CMD_GET_VPTR(0));
gCurBhvCommand = jumpAddress; // Jump to the new address.
@ -300,7 +308,7 @@ static s32 bhv_cmd_begin_repeat(void) {
static s32 bhv_cmd_end_repeat(void) {
u32 count = cur_obj_bhv_stack_pop(); // Retrieve loop count from the stack.
count--;
if (count != 0) {
gCurBhvCommand = (const BehaviorScript *) cur_obj_bhv_stack_pop(); // Jump back to the first command in the loop
// Save address and count to the stack again
@ -320,7 +328,7 @@ static s32 bhv_cmd_end_repeat(void) {
static s32 bhv_cmd_end_repeat_continue(void) {
u32 count = cur_obj_bhv_stack_pop();
count--;
if (count != 0) {
gCurBhvCommand = (const BehaviorScript *) cur_obj_bhv_stack_pop(); // Jump back to the first command in the loop
// Save address and count to the stack again
@ -546,7 +554,7 @@ static s32 bhv_cmd_drop_to_floor(void) {
f32 x = gCurrentObject->oPosX;
f32 y = gCurrentObject->oPosY;
f32 z = gCurrentObject->oPosZ;
f32 floor = find_floor_height(x, y + 200.0f, z);
gCurrentObject->oPosY = floor;
gCurrentObject->oMoveFlags |= OBJ_MOVE_ON_GROUND;
@ -665,7 +673,7 @@ static s32 bhv_cmd_nop_4(void) {
static s32 bhv_cmd_begin(void) {
// These objects were likely very early objects, which is why this code is here
// instead of in the respective behavior scripts.
// Initiate the room if the object is a haunted chair or the mad piano.
if (cur_obj_has_behavior(bhvHauntedChair)) {
bhv_init_room();
@ -696,7 +704,7 @@ static void bhv_cmd_set_int_random_from_table(s32 tableSize) {
}
cur_obj_set_int(field, table[(s32)(tableSize * random_float())]);
// Does not increment gCurBhvCommand or return a bhv status
}
@ -719,7 +727,7 @@ static s32 bhv_cmd_set_int_random_from_table(void) {
// Set the field to a random entry of the table.
cur_obj_set_int(field, table[(s32)(tableSize * random_float())]);
gCurBhvCommand += (tableSize / 2) + 1;
return BHV_PROC_CONTINUE;
}
@ -729,9 +737,9 @@ static s32 bhv_cmd_set_int_random_from_table(void) {
// Usage: LOAD_COLLISION_DATA(collisionData)
static s32 bhv_cmd_load_collision_data(void) {
u32 *collisionData = segmented_to_virtual(BHV_CMD_GET_VPTR(1));
gCurrentObject->collisionData = collisionData;
gCurBhvCommand += 2;
return BHV_PROC_CONTINUE;
}
@ -742,7 +750,7 @@ static s32 bhv_cmd_set_home(void) {
gCurrentObject->oHomeX = gCurrentObject->oPosX;
gCurrentObject->oHomeY = gCurrentObject->oPosY;
gCurrentObject->oHomeZ = gCurrentObject->oPosZ;
gCurBhvCommand++;
return BHV_PROC_CONTINUE;
}
@ -815,9 +823,9 @@ static s32 bhv_cmd_parent_bit_clear(void) {
// Usage: SPAWN_WATER_DROPLET(dropletParams)
static s32 bhv_cmd_spawn_water_droplet(void) {
struct WaterDropletParams *dropletParams = BHV_CMD_GET_VPTR(1);
spawn_water_droplet(gCurrentObject, dropletParams);
gCurBhvCommand += 2;
return BHV_PROC_CONTINUE;
}
@ -842,62 +850,63 @@ void stub_behavior_script_2(void) {
typedef s32 (*BhvCommandProc)(void);
static BhvCommandProc BehaviorCmdTable[] = {
bhv_cmd_begin,
bhv_cmd_delay,
bhv_cmd_call,
bhv_cmd_return,
bhv_cmd_goto,
bhv_cmd_begin_repeat,
bhv_cmd_end_repeat,
bhv_cmd_end_repeat_continue,
bhv_cmd_begin_loop,
bhv_cmd_end_loop,
bhv_cmd_break,
bhv_cmd_break_unused,
bhv_cmd_call_native,
bhv_cmd_add_float,
bhv_cmd_set_float,
bhv_cmd_add_int,
bhv_cmd_set_int,
bhv_cmd_or_int,
bhv_cmd_bit_clear,
bhv_cmd_set_int_rand_rshift,
bhv_cmd_set_random_float,
bhv_cmd_set_random_int,
bhv_cmd_add_random_float,
bhv_cmd_add_int_rand_rshift,
bhv_cmd_nop_1,
bhv_cmd_nop_2,
bhv_cmd_nop_3,
bhv_cmd_set_model,
bhv_cmd_spawn_child,
bhv_cmd_deactivate,
bhv_cmd_drop_to_floor,
bhv_cmd_sum_float,
bhv_cmd_sum_int,
bhv_cmd_billboard,
bhv_cmd_hide,
bhv_cmd_set_hitbox,
bhv_cmd_nop_4,
bhv_cmd_delay_var,
bhv_cmd_begin_repeat_unused,
bhv_cmd_load_animations,
bhv_cmd_animate,
bhv_cmd_spawn_child_with_param,
bhv_cmd_load_collision_data,
bhv_cmd_set_hitbox_with_offset,
bhv_cmd_spawn_obj,
bhv_cmd_set_home,
bhv_cmd_set_hurtbox,
bhv_cmd_set_interact_type,
bhv_cmd_set_obj_physics,
bhv_cmd_set_interact_subtype,
bhv_cmd_scale,
bhv_cmd_parent_bit_clear,
bhv_cmd_animate_texture,
bhv_cmd_disable_rendering,
bhv_cmd_set_int_unused,
bhv_cmd_spawn_water_droplet,
bhv_cmd_begin, //00
bhv_cmd_delay, //01
bhv_cmd_call, //02
bhv_cmd_return, //03
bhv_cmd_goto, //04
bhv_cmd_begin_repeat, //05
bhv_cmd_end_repeat, //06
bhv_cmd_end_repeat_continue, //07
bhv_cmd_begin_loop, //08
bhv_cmd_end_loop, //09
bhv_cmd_break, //0A
bhv_cmd_break_unused, //0B
bhv_cmd_call_native, //0C
bhv_cmd_add_float, //0D
bhv_cmd_set_float, //0E
bhv_cmd_add_int, //0F
bhv_cmd_set_int, //10
bhv_cmd_or_int, //11
bhv_cmd_bit_clear, //12
bhv_cmd_set_int_rand_rshift, //13
bhv_cmd_set_random_float, //14
bhv_cmd_set_random_int, //15
bhv_cmd_add_random_float, //16
bhv_cmd_add_int_rand_rshift, //17
bhv_cmd_nop_1, //18
bhv_cmd_nop_2, //19
bhv_cmd_nop_3, //1A
bhv_cmd_set_model, //1B
bhv_cmd_spawn_child, //1C
bhv_cmd_deactivate, //1D
bhv_cmd_drop_to_floor, //1E
bhv_cmd_sum_float, //1F
bhv_cmd_sum_int, //20
bhv_cmd_billboard, //21
bhv_cmd_hide, //22
bhv_cmd_set_hitbox, //23
bhv_cmd_nop_4, //24
bhv_cmd_delay_var, //25
bhv_cmd_begin_repeat_unused, //26
bhv_cmd_load_animations, //27
bhv_cmd_animate, //28
bhv_cmd_spawn_child_with_param, //29
bhv_cmd_load_collision_data, //2A
bhv_cmd_set_hitbox_with_offset, //2B
bhv_cmd_spawn_obj, //2C
bhv_cmd_set_home, //2D
bhv_cmd_set_hurtbox, //2E
bhv_cmd_set_interact_type, //2F
bhv_cmd_set_obj_physics, //30
bhv_cmd_set_interact_subtype, //31
bhv_cmd_scale, //32
bhv_cmd_parent_bit_clear, //33
bhv_cmd_animate_texture, //34
bhv_cmd_disable_rendering, //35
bhv_cmd_set_int_unused, //36
bhv_cmd_spawn_water_droplet, //37
bhv_cmd_cylboard //38
};
// Execute the behavior script of the current object, process the object flags, and other miscellaneous code for updating objects.

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@ -30,12 +30,13 @@ extern Vec3s gVec3sOne;
#define GRAPH_RENDER_Z_BUFFER (1 << 3)
#define GRAPH_RENDER_INVISIBLE (1 << 4)
#define GRAPH_RENDER_HAS_ANIMATION (1 << 5)
#define GRAPH_RENDER_CYLBOARD (1 << 6)
// Whether the node type has a function pointer of type GraphNodeFunc
#define GRAPH_NODE_TYPE_FUNCTIONAL 0x100
// Type used for Bowser and an unused geo function in obj_behaviors.c
#define GRAPH_NODE_TYPE_400 0x400
#define GRAPH_NODE_TYPE_400 0x400
// The discriminant for different types of geo nodes
#define GRAPH_NODE_TYPE_ROOT 0x001

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@ -377,6 +377,31 @@ void mtxf_billboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle) {
dest[3][3] = 1;
}
void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle) { //straight up mtxf_billboard but minus the dest[1][n] lines. transform for cylindrical billboards
dest[0][0] = coss(angle);
dest[0][1] = sins(angle);
dest[0][2] = 0;
dest[0][3] = 0;
dest[1][0] = mtx[1][0];
dest[1][1] = mtx[1][1];
dest[1][2] = mtx[1][2];
dest[1][3] = 0;
dest[2][0] = 0;
dest[2][1] = 0;
dest[2][2] = 1;
dest[2][3] = 0;
dest[3][0] =
mtx[0][0] * position[0] + mtx[1][0] * position[1] + mtx[2][0] * position[2] + mtx[3][0];
dest[3][1] =
mtx[0][1] * position[0] + mtx[1][1] * position[1] + mtx[2][1] * position[2] + mtx[3][1];
dest[3][2] =
mtx[0][2] * position[0] + mtx[1][2] * position[1] + mtx[2][2] * position[2] + mtx[3][2];
dest[3][3] = 1;
}
/**
* Set 'dest' to a transformation matrix that aligns an object with the terrain
* based on the normal. Used for enemies.

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@ -56,6 +56,7 @@ void mtxf_lookat(f32 mtx[4][4], Vec3f b, Vec3f c, s16 d);
void mtxf_rotate_zxy_and_translate(f32 mtx[4][4], Vec3f b, Vec3s c);
void mtxf_rotate_xyz_and_translate(f32 mtx[4][4], Vec3f b, Vec3s c);
void mtxf_billboard(f32 mtx1[4][4], f32 mtx2[4][4], Vec3f c, s16 d);
void mtxf_cylboard(f32 mtx1[4][4], f32 mtx2[4][4], Vec3f c, s16 d);
void mtxf_align_terrain_normal(f32 mtx[4][4], Vec3f b, Vec3f c, s16 d);
void mtxf_align_terrain_triangle(f32 mtx[4][4], Vec3f b, s16 c, f32 d);
void mtxf_mul(f32 dest[4][4], f32 a[4][4], f32 b[4][4]);

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@ -17,9 +17,11 @@ void opened_cannon_act_0(void) {
cur_obj_enable_rendering();
cur_obj_become_tangible();
}
cur_obj_become_tangible();
cur_obj_enable_rendering();
if (o->oDistanceToMario < 500.0f) {
cur_obj_become_tangible();
cur_obj_enable_rendering();
//cur_obj_become_tangible();
//cur_obj_enable_rendering();
if (o->oInteractStatus & INT_STATUS_INTERACTED
&& (!(o->oInteractStatus
& INT_STATUS_TOUCHED_BOB_OMB))) // bob-omb explodes when it gets into a cannon
@ -30,8 +32,8 @@ void opened_cannon_act_0(void) {
} else
o->oInteractStatus = 0;
} else {
cur_obj_become_intangible();
cur_obj_disable_rendering();
//cur_obj_become_intangible();
//cur_obj_disable_rendering();
o->oCannonUnk10C = 0;
}
}

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@ -984,7 +984,7 @@ BAD_RETURN(s16) cur_obj_reverse_animation(void) {
BAD_RETURN(s32) cur_obj_extend_animation_if_at_end(void) {
s32 sp4 = o->header.gfx.unk38.animFrame;
s32 sp0 = o->header.gfx.unk38.curAnim->unk08 - 2;
if (sp4 == sp0) o->header.gfx.unk38.animFrame--;
}
@ -1595,6 +1595,10 @@ void obj_set_billboard(struct Object *obj) {
obj->header.gfx.node.flags |= GRAPH_RENDER_BILLBOARD;
}
void obj_set_cylboard(struct Object *obj) {
obj->header.gfx.node.flags |= GRAPH_RENDER_CYLBOARD;
}
void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height) {
o->hitboxRadius = radius;
o->hitboxHeight = height;

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@ -292,6 +292,7 @@ extern void cur_obj_shake_y(f32);
void cur_obj_start_cam_event(struct Object *obj, s32 cameraEvent);
// extern ? set_mario_interact_hoot_if_in_range(?);
void obj_set_billboard(struct Object *a0);
void obj_set_cylboard(struct Object *a0);
void cur_obj_set_hitbox_radius_and_height(f32,f32);
void cur_obj_set_hurtbox_radius_and_height(f32,f32);
// extern ? obj_spawn_loot_coins(?);

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@ -802,6 +802,9 @@ static void geo_process_object(struct Object *node) {
if (node->header.gfx.throwMatrix != NULL) {
mtxf_mul(gMatStack[gMatStackIndex + 1], (void *) node->header.gfx.throwMatrix,
gMatStack[gMatStackIndex]);
} else if (node->header.gfx.node.flags & GRAPH_RENDER_CYLBOARD) {
mtxf_cylboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
node->header.gfx.pos, gCurGraphNodeCamera->roll);
} else if (node->header.gfx.node.flags & GRAPH_RENDER_BILLBOARD) {
mtxf_billboard(gMatStack[gMatStackIndex + 1], gMatStack[gMatStackIndex],
node->header.gfx.pos, gCurGraphNodeCamera->roll);