MysterD
5598ac95e7
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-14 12:12:30 -07:00
MysterD
8129ab7665
Prevent crashes and hangs
2023-05-13 03:07:20 -07:00
MysterD
cc1ec3e81f
Prevented hundreds of additional crashes from the Mod API
2023-05-11 20:33:21 -07:00
Isaac0-dev
fad7984cd4
add djui_open_pause_menu() ( #391 )
2023-05-11 06:10:25 -04:00
MysterD
039be71266
Prevent even more possible crashes from the mod api
2023-05-11 01:46:27 -07:00
MysterD
f785050ccb
Fix more possible crashes
2023-05-11 00:19:01 -07:00
MysterD
af01a214ee
Fix autogen for AnimationTable
2023-05-10 22:29:39 -07:00
MysterD
d30b1e61a6
Add a container to animation tables so that we can track their length and stay in bounds
2023-05-10 20:57:35 -07:00
MysterD
b22230db5d
Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev
2023-05-10 15:21:00 -07:00
Prince Frizzy
d368e4e844
Name more audio code and variables, Document some others. ( #386 )
2023-05-10 14:31:58 -07:00
MysterD
b863cc80c8
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
PeachyPeach
3ab4c944ac
better kick/punch/trip, gp and flying detection ( #388 )
2023-05-09 15:38:29 -04:00
MysterD
cb499491f4
Fix crash in network_receive_lua_sync_table
2023-05-07 22:46:00 -07:00
MysterD
1ee3fd1d13
Fixed ~240 possible crashes
2023-05-05 23:59:58 -07:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
MysterD
5b108e50e6
Merge branch 'coop' into dev
2023-05-03 01:01:18 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua ( #357 )
...
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
SMS Alfredo
57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function ( #362 )
...
* The function
* Autogen
* Add index parameter
2023-04-25 21:43:07 -04:00
MysterD
f2a8df7728
Made nametags mod interpolate names and health
2023-04-24 16:45:25 -07:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation ( #356 )
...
* djui_hud_set_rotation
* some goddard textures
2023-04-24 06:34:21 -04:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info ( #355 )
2023-04-23 12:11:56 -04:00
PeachyPeach
8311116cdf
obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names ( #352 )
2023-04-20 19:43:37 -04:00
Agent X
92da90bf3f
Remove Share Lives ( #351 )
...
it's a leftover from the very early betas, it isn't needed and isn't even fully functional anyway.
Also potentially fixed mario_get_floor_class crash
2023-04-20 07:02:00 -04:00
MysterD
c71d3c564f
Re-ran autogen
2023-04-20 01:28:42 -07:00
Isaac0-dev
bc7909c392
allow interact type to be 0 in hook_mario_action ( #350 )
...
* allow interact type to be 0 in hook_mario_action
2023-04-20 01:28:23 -07:00
MysterD
491a69549c
Restore old version code
2023-04-20 00:51:34 -07:00
MysterD
98c78a9470
Merge branch 'coopnet' into coop
2023-04-19 00:23:37 -07:00
PeachyPeach
999ea1dd42
Expose globally custom behaviors defined with hook_behavior ( #345 )
...
* Expose globally custom behaviors defined with hook_behavior; macros for mod strings max length
* fixes
* made customBehaviorIndex a mod field to be more relevant
2023-04-17 21:54:55 -07:00
MysterD
42276e0efd
Add lobby descriptions
2023-04-17 16:34:56 -07:00
MysterD
4566b7ee14
Ripped out discord network system, started re-adding invites
2023-04-15 19:53:34 -07:00
MysterD
0e1cda1b91
Ran autogen
2023-04-13 22:39:42 -07:00
PeachyPeach
318807d3c2
level_script_parse description ( #340 )
...
enhanced level_script_parse description
2023-04-10 12:25:26 +02:00
Isaac0-dev
f7a3e5f0a6
add a way for Lua mods to detect what OS coop is running on ( #338 )
...
* patch for beta 32
* bump version
* fix lakitu cam duplication hopefully
* add a way for Lua mods to see what OS its running on
2023-04-08 19:52:16 -04:00
MysterD
e7ebce5207
Removed lag compensation functions that shouldn't be added to the Lua API
2023-04-03 21:56:52 -07:00
MysterD
fce88728d2
Improve lag compensation
2023-04-03 13:55:03 -07:00
MysterD
192d47aea0
Added FONT_TINY
2023-04-02 23:02:14 -07:00
MysterD
9cfa078b5e
Make gMarioStates->controller immutable in Lua
2023-04-01 17:16:18 -07:00
MysterD
6fc711e440
Added smlua_text_utils_get_language()
2023-04-01 00:04:45 -07:00
MysterD
7df87d583e
Fix crash when removing a sync objects and iterating at the same time
2023-03-27 20:25:35 -07:00
MysterD
b596cb2af2
Figure out a ping between every player, adjust resend rate based on it
2023-03-27 11:50:32 -07:00
Isaac0-dev
6cb1b2faec
Beta 32.0.1 ( #325 )
...
* patch for beta 32
* require the development flag for Lua profiler
* autogen
2023-03-26 01:15:28 -04:00
Agent X
4277230f20
Show players on star select toggle ( #321 )
...
* Show players on star select toggle
* Make only toggleable by mods
* Allow player list to also be disabled
2023-03-23 21:12:26 -04:00
Agent X
1a86d46d95
Override envfx from Lua ( #316 )
...
* Override envfx from Lua
set_override_envfx(-1) to reset override
* Fix type mismatch
2023-03-23 14:46:15 -04:00
Agent X
c79a001f5f
Make fixed collision rounded corners toggleable ( #315 )
2023-03-22 21:02:43 -04:00
Agent X
53b8a2f8e6
Fix compilation warnings and stop demos when hosting ( #313 )
...
* [WIP] fix warnings
Committing now as is for Isaac to take a look at this.
Having issues with VERSION_TEXT
* Fix VERSION_TEXT crash and stop demos on host
2023-03-21 22:41:43 -04:00