sm64coopdx/data/dynos.cpp.h

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#ifndef DYNOS_CPP_H
#define DYNOS_CPP_H
#ifdef __cplusplus
#include "dynos.h"
extern "C" {
#include "engine/behavior_script.h"
#include "engine/math_util.h"
#include "src/game/moving_texture.h"
#include "src/pc/djui/djui_console.h"
}
#define FUNCTION_CODE (u32) 0x434E5546
#define POINTER_CODE (u32) 0x52544E50
#define LUA_VAR_CODE (u32) 0x5641554C
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110) Fixed the following audio bugs: Bug: Rom-hacks sequences don't seem to be affected by volume scaling and muting Fix: Force the BGM sequences to follow the vanilla behavior: Volume can't go higher than default volume Volume is reduced to 31% when the game is paused Audio is stopped when the game is paused outside the Castle levels Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the player's character's in the following instances: fall to death barrier, "here we go" in the ending cutscene, "let's a go" after selecting a star, "okey dokey" after starting the game. Fix: The first two ones now call play_character_sound(m, CHAR_SOUND_...) instead of play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be fixed the same way for two reasons: First, the corresponding sounds were not referenced in the sound table, second, the sound played is always cut-off after a few frames (due to how sm64 resets the sound banks after loading a level). Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable character as Bass samples. Character Bass sounds work the same way as vanilla sounds (i.e. can be played with play_character_sound), but they cannot be prematurely stopped by sm64 sound banks shenanigans. This fixes the cut-off for both the star select and the castle grounds entry, plays the sound corresponding to the player's character, and doesn't need to extend or edit the sound table. DynOS can detect texture duplicates when generating a bin or lvl file. When a duplicate is detected, the name of the original texture node is written instead of the whole PNG data, decreasing significantly the resulting file size.
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#define TEX_REF_CODE (u32) 0x52584554
#define MOD_PACK_INDEX 99
//
// Enums
//
enum {
DATA_TYPE_NONE = 0,
DATA_TYPE_LIGHT,
DATA_TYPE_TEXTURE,
DATA_TYPE_VERTEX,
DATA_TYPE_DISPLAY_LIST,
DATA_TYPE_GEO_LAYOUT,
DATA_TYPE_ANIMATION_VALUE,
DATA_TYPE_ANIMATION_INDEX,
DATA_TYPE_ANIMATION,
DATA_TYPE_ANIMATION_TABLE,
DATA_TYPE_GFXDYNCMD,
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DATA_TYPE_COLLISION,
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DATA_TYPE_LEVEL_SCRIPT,
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DATA_TYPE_MACRO_OBJECT,
DATA_TYPE_TRAJECTORY,
DATA_TYPE_MOVTEX,
DATA_TYPE_MOVTEXQC,
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DATA_TYPE_ROOMS,
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DATA_TYPE_LIGHT_T,
DATA_TYPE_AMBIENT_T,
DATA_TYPE_TEXTURE_LIST,
DATA_TYPE_TEXTURE_RAW,
DATA_TYPE_BEHAVIOR_SCRIPT,
DATA_TYPE_UNUSED,
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DATA_TYPE_LIGHT_0,
};
enum {
DOPT_NONE = 0,
DOPT_TOGGLE,
DOPT_CHOICE,
DOPT_SCROLL,
DOPT_BIND,
DOPT_BUTTON,
DOPT_SUBMENU,
// These ones are used by the Warp to Level built-in submenu
DOPT_CHOICELEVEL,
DOPT_CHOICEAREA,
DOPT_CHOICESTAR,
DOPT_CHOICEPARAM,
};
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//
// DynOS Binary file struct
//
class BinFile {
private:
void Grow(s32 newSize) {
if (newSize >= mCapacity) {
mCapacity = MAX(newSize, MAX(256, mCapacity * 2));
u8 *newBuffer = (u8 *) calloc(mCapacity, 1);
if (mData) {
memcpy(newBuffer, mData, mSize);
free(mData);
}
mData = newBuffer;
}
mSize = MAX(mSize, newSize);
}
public:
inline s32 Size() const { return mSize; }
inline s32 Offset() const { return mOffset; }
inline bool EoF() const { return mOffset >= mSize; }
inline void SetOffset(s32 aOffset) const { mOffset = aOffset; }
inline const char *GetFilename() const { return mFilename; }
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public:
static BinFile *OpenR(const char *aFilename) {
FILE *f = fopen(aFilename, "rb");
if (f) {
fseek(f, 0, SEEK_END);
BinFile *_BinFile = (BinFile *) calloc(1, sizeof(BinFile));
_BinFile->mFilename = (const char *) memcpy(calloc(strlen(aFilename) + 1, 1), aFilename, strlen(aFilename));
_BinFile->mReadOnly = true;
_BinFile->Grow(ftell(f));
rewind(f);
fread(_BinFile->mData, 1, _BinFile->mSize, f);
fclose(f);
return _BinFile;
}
return NULL;
}
static BinFile *OpenW(const char *aFilename) {
BinFile *_BinFile = (BinFile *) calloc(1, sizeof(BinFile));
_BinFile->mFilename = (const char *) memcpy(calloc(strlen(aFilename) + 1, 1), aFilename, strlen(aFilename));
_BinFile->mReadOnly = false;
return _BinFile;
}
static BinFile *OpenB(const u8 *aBuffer, s32 aSize) {
BinFile *_BinFile = (BinFile *) calloc(1, sizeof(BinFile));
_BinFile->mReadOnly = true;
_BinFile->Grow(aSize);
memcpy(_BinFile->mData, aBuffer, aSize);
return _BinFile;
}
static void Close(BinFile *&aBinFile) {
if (aBinFile) {
if (!aBinFile->mReadOnly && aBinFile->mFilename && aBinFile->mData && aBinFile->mSize) {
FILE *f = fopen(aBinFile->mFilename, "wb");
if (f) {
fwrite(aBinFile->mData, 1, aBinFile->mSize, f);
fclose(f);
}
}
if (aBinFile->mFilename) free((void *) aBinFile->mFilename);
if (aBinFile->mData) free(aBinFile->mData);
free(aBinFile);
}
}
public:
template <typename T>
T Read() const {
T _Item = { 0 };
if (mOffset + sizeof(T) <= mSize) {
memcpy(&_Item, mData + mOffset, sizeof(T));
mOffset += sizeof(T);
}
return _Item;
}
template <typename T>
T *Read(T *aBuffer, s32 aCount) const {
if (mOffset + aCount * sizeof(T) <= mSize) {
memcpy(aBuffer, mData + mOffset, aCount * sizeof(T));
mOffset += aCount * sizeof(T);
}
return aBuffer;
}
template <typename T>
void Write(const T& aItem) {
if (!mReadOnly) {
Grow(mOffset + sizeof(T));
memcpy(mData + mOffset, &aItem, sizeof(T));
mOffset += sizeof(T);
}
}
template <typename T>
void Write(const T *aBuffer, s32 aCount) {
if (!mReadOnly) {
Grow(mOffset + aCount * sizeof(T));
memcpy(mData + mOffset, aBuffer, aCount * sizeof(T));
mOffset += aCount * sizeof(T);
}
}
void Skip(s32 aAmount) const {
mOffset += aAmount;
}
private:
const char *mFilename;
u8 *mData;
s32 mSize;
s32 mCapacity;
mutable s32 mOffset;
bool mReadOnly;
};
//
// DynOS Array
// A vector-like array, implemented to be processed really fast, but cannot handle C++ complex classes like std::string
//
template <typename T>
class Array {
public:
inline Array() : mBuffer(NULL), mCount(0), mCapacity(0) {
}
inline Array(const std::initializer_list<T> &aList) : mBuffer(NULL), mCount(0), mCapacity(0) {
Resize(aList.size());
memcpy(mBuffer, aList.begin(), mCount * sizeof(T));
}
inline Array(const T *aBegin, const T *aEnd) : mBuffer(NULL), mCount(0), mCapacity(0) {
Resize(aEnd - aBegin);
memcpy(mBuffer, aBegin, mCount * sizeof(T));
}
inline Array(const Array &aOther) : mBuffer(NULL), mCount(0), mCapacity(0) {
Resize(aOther.mCount);
memcpy(mBuffer, aOther.mBuffer, mCount * sizeof(T));
}
inline void operator=(const Array &aOther) {
Resize(aOther.mCount);
memcpy(mBuffer, aOther.mBuffer, mCount * sizeof(T));
}
inline ~Array() {
Clear();
}
public:
void Resize(s32 aCount) {
if (aCount > mCapacity) {
mCapacity = MAX(aCount, MAX(16, mCapacity * 2));
T *_Buffer = (T *) calloc(mCapacity, sizeof(T));
if (mBuffer) {
memcpy(_Buffer, mBuffer, mCount * sizeof(T));
free(mBuffer);
}
mBuffer = _Buffer;
}
mCount = aCount;
}
void Add(const T& aItem) {
Resize(mCount + 1);
mBuffer[mCount - 1] = aItem;
}
void Remove(s32 aIndex) {
memmove(mBuffer + aIndex, mBuffer + aIndex + 1, (mCount - aIndex - 1) * sizeof(T));
mCount--;
}
void Pop() {
mCount--;
}
void RemoveAll() {
mCount = 0;
}
void Clear() {
if (mBuffer) free(mBuffer);
mBuffer = NULL;
mCount = 0;
mCapacity = 0;
}
s32 Find(const T& aItem) const {
for (s32 i = 0; i != mCount; ++i) {
if (mBuffer[i] == aItem) {
return i;
}
}
return -1;
}
template <typename Predicate>
s32 FindIf(Predicate aPredicate) const {
for (s32 i = 0; i != mCount; ++i) {
if (aPredicate(mBuffer[i])) {
return i;
}
}
return -1;
}
public:
inline const T *begin() const { return mBuffer; }
inline const T *end() const { return mBuffer + mCount; }
inline T *begin() { return mBuffer; }
inline T *end() { return mBuffer + mCount; }
inline const T &operator[](s32 aIndex) const { return mBuffer[aIndex]; }
inline T &operator[](s32 aIndex) { return mBuffer[aIndex]; }
inline s32 Count() const { return mCount; }
inline bool Empty() const { return mCount == 0; }
public:
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void Read(BinFile *aFile) {
s32 _Length = aFile->Read<s32>();
Resize(_Length);
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aFile->Read<T>(mBuffer, _Length);
}
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void Write(BinFile *aFile) const {
aFile->Write<s32>(mCount);
aFile->Write<T>(mBuffer, mCount);
}
private:
T *mBuffer;
s32 mCount;
s32 mCapacity;
};
//
// DynOS String
// A fixed-size string that doesn't require heap memory allocation
//
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#define STRING_SIZE 255
class String {
public:
inline String() : mCount(0) {
mBuffer[0] = 0;
}
inline String(const char *aString) : mCount(0) {
if (aString) {
u64 _Length = strlen(aString);
mCount = MIN(_Length, STRING_SIZE - 1);
memcpy(mBuffer, aString, _Length);
}
mBuffer[mCount] = 0;
}
template <typename... Args>
inline String(const char *aFmt, Args... aArgs) : mCount(0) {
snprintf(mBuffer, STRING_SIZE, aFmt, aArgs...);
mCount = (u8) strlen(mBuffer);
mBuffer[mCount] = 0;
}
inline String(const String &aOther) : mCount(0) {
mCount = aOther.mCount;
memcpy(mBuffer, aOther.mBuffer, mCount);
mBuffer[mCount] = 0;
}
inline void operator=(const String &aOther) {
mCount = aOther.mCount;
memcpy(mBuffer, aOther.mBuffer, mCount);
mBuffer[mCount] = 0;
}
public:
void Add(char aChar) {
if (mCount == STRING_SIZE - 1) return;
mBuffer[mCount++] = aChar;
mBuffer[mCount] = 0;
}
void Remove(s32 aIndex) {
memmove(mBuffer + aIndex, mBuffer + aIndex + 1, (mCount-- - aIndex - 1));
mBuffer[mCount] = 0;
}
void RemoveAll() {
mCount = 0;
mBuffer[0] = 0;
}
void Clear() {
mCount = 0;
mBuffer[0] = 0;
}
s32 Find(char aChar, s32 aStart = 0) const {
for (u8 i = (u8) aStart; i < mCount; ++i) {
if (mBuffer[i] == aChar) {
return (s32) i;
}
}
return -1;
}
s32 Find(const char *aString, s32 aStart = 0) const {
const char *_Ptr = strstr(mBuffer + aStart, aString);
if (_Ptr) return (s32) (_Ptr - mBuffer);
return -1;
}
s32 FindLast(char aChar) const {
for (u8 i = mCount; i != 0; --i) {
if (mBuffer[i - 1] == aChar) {
return (s32) (i - 1);
}
}
return -1;
}
String SubString(s32 aStart, s32 aCount = STRING_SIZE - 1) const {
if (aStart >= mCount) return String();
if (aCount < 0) aCount = STRING_SIZE - 1;
aCount = MIN(aCount, mCount - aStart);
String _String;
_String.mCount = aCount;
memcpy(_String.mBuffer, mBuffer + aStart, aCount);
_String.mBuffer[aCount] = 0;
return _String;
}
public:
inline const char *begin() const { return mBuffer; }
inline const char *end() const { return mBuffer + mCount; }
inline char *begin() { return mBuffer; }
inline char *end() { return mBuffer + mCount; }
inline const char &operator[](s32 aIndex) const { return mBuffer[aIndex]; }
inline char &operator[](s32 aIndex) { return mBuffer[aIndex]; }
inline s32 Length() const { return (s32) mCount; }
inline bool Empty() const { return mCount == 0; }
public:
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bool OPTIMIZE_O3 operator==(const char *aString) const {
return !strcmp(mBuffer, aString);
}
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bool OPTIMIZE_O3 operator==(const String &aOther) const {
return !strcmp(mBuffer, aOther.mBuffer);
}
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bool OPTIMIZE_O3 operator!=(const char *aString) const {
return strcmp(mBuffer, aString);
}
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bool OPTIMIZE_O3 operator!=(const String &aOther) const {
return strcmp(mBuffer, aOther.mBuffer);
}
public:
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void Read(BinFile *aFile) {
mCount = aFile->Read<u8>();
aFile->Read<char>(mBuffer, mCount);
mBuffer[mCount] = 0;
}
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void Write(BinFile *aFile) const {
aFile->Write<u8>(mCount);
aFile->Write<char>(mBuffer, mCount);
}
s32 ParseInt() const {
s32 i = 0;
if (mBuffer[1] == 'x') {
sscanf(mBuffer + 2, "%x", &i);
} else {
sscanf(mBuffer, "%d", &i);
}
return i;
}
f32 ParseFloat() const {
f32 f = 0.f;
sscanf(mBuffer, "%f", &f);
return f;
}
private:
char mBuffer[STRING_SIZE];
u8 mCount;
};
static_assert(sizeof(String) == (STRING_SIZE + 1), "sizeof(String) must be (STRING_SIZE + 1)");
//
// Types
//
template <typename U, typename V>
using Pair = std::pair<U, V>;
typedef std::string SysPath;
typedef struct MovtexQuadCollection MovtexQC;
class NoCopy {
protected:
NoCopy() {}
~NoCopy() {}
private:
NoCopy(const NoCopy &) = delete;
void operator=(const NoCopy &) = delete;
};
struct TexData : NoCopy {
Array<u8> mPngData;
Array<u8> mRawData;
s32 mRawWidth = -1;
s32 mRawHeight = -1;
s32 mRawFormat = -1;
s32 mRawSize = -1;
bool mUploaded = false;
};
struct AnimData : NoCopy {
s16 mFlags = 0;
s16 mUnk02 = 0;
s16 mUnk04 = 0;
s16 mUnk06 = 0;
s16 mUnk08 = 0;
Pair<String, s16> mUnk0A;
Pair<String, Array<s16>> mValues;
Pair<String, Array<u16>> mIndex;
u32 mLength = 0;
};
template <typename T>
struct DataNode : NoCopy {
String mName;
T* mData = NULL;
u32 mSize = 0;
Array<String> mTokens;
u64 mModelIdentifier = 0;
u64 mLoadIndex = 0;
u8 mFlags = 0;
};
template <typename T>
using DataNodes = Array<DataNode<T>*>;
struct GfxContext {
DataNode<TexData>* mCurrentTexture = NULL;
DataNode<TexData>* mCurrentPalette = NULL;
};
template <typename T>
using AnimBuffer = Pair<String, Array<T>>;
struct GfxData : NoCopy {
// Model data
DataNodes<Lights1> mLights;
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DataNodes<Lights0> mLight0s;
DataNodes<Light_t> mLightTs;
DataNodes<Ambient_t> mAmbientTs;
DataNodes<TexData> mTextures;
DataNodes<TexData*> mTextureLists;
DataNodes<Vtx> mVertices;
DataNodes<Gfx> mDisplayLists;
DataNodes<GeoLayout> mGeoLayouts;
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DataNodes<Collision> mCollisions;
DataNodes<BehaviorScript> mBehaviorScripts;
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DataNodes<LevelScript> mLevelScripts;
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DataNodes<MacroObject> mMacroObjects;
DataNodes<Trajectory> mTrajectories;
DataNodes<Movtex> mMovtexs;
DataNodes<MovtexQC> mMovtexQCs;
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DataNodes<u8> mRooms;
// Animation data
Array<AnimBuffer<s16> *> mAnimValues;
Array<AnimBuffer<u16> *> mAnimIndices;
DataNodes<AnimData> mAnimations;
Array<Pair<String, void *>> mAnimationTable;
// Skip bin output of children
Array<DataNode<GeoLayout> *> mChildGeoLayouts;
// Current
u64 mLoadIndex = 0;
s32 mErrorCount = 0;
u32 mModelIdentifier = 0;
s32 mModIndex = 0;
SysPath mPackFolder;
Array<void *> mPointerList;
Array<Pair<const void*, const void*>> mPointerOffsetList;
Array<void *> mLuaPointerList;
Array<String> mLuaTokenList;
GfxContext mGfxContext;
Array<GfxContext> mGeoNodeStack;
};
struct ActorGfx {
GfxData *mGfxData = NULL;
GraphNode *mGraphNode = NULL;
s32 mPackIndex = 0;
};
struct PackData {
s32 mIndex;
bool mEnabled;
bool mEnabledSet;
SysPath mPath;
String mDisplayName;
Array<Pair<const char *, GfxData *>> mGfxData;
Array<DataNode<TexData>*> mTextures;
bool mLoaded;
};
typedef Pair<String, const u8 *> Label;
struct DynosOption : NoCopy {
String mName;
String mConfigName; // Name used in the config file
Label mLabel;
Label mTitle; // Full caps label, displayed with colored font
DynosOption *mPrev;
DynosOption *mNext;
DynosOption *mParent;
bool mDynos; // true from create, false from convert
u8 mType;
// TOGGLE
struct Toggle : NoCopy {
bool *mTog;
} mToggle;
// CHOICE
struct Choice : NoCopy {
Array<Label> mChoices;
s32 *mIndex;
} mChoice;
// SCROLL
struct Scroll : NoCopy {
s32 mMin;
s32 mMax;
s32 mStep;
s32 *mValue;
} mScroll;
// BIND
struct Bind : NoCopy {
u32 mMask;
u32 *mBinds;
s32 mIndex;
} mBind;
// BUTTON
struct Button : NoCopy {
String mFuncName;
} mButton;
// SUBMENU
struct Submenu : NoCopy {
DynosOption *mChild;
bool mEmpty;
} mSubMenu;
};
typedef bool (*DynosLoopFunc)(DynosOption *, void *);
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struct BuiltinTexInfo {
const char* identifier;
const void* pointer;
const char* path;
s32 width;
s32 height;
s32 bitSize;
};
struct LvlCmd {
u8 mType;
u8 mSize;
};
//
// Utils
//
template <typename T>
T* New(u64 aCount = 1llu) {
T *_Ptr = (T *) calloc(aCount, sizeof(T));
for (u64 i = 0; i != aCount; ++i) {
new (_Ptr + i) T(); // Calls the constructor of type T at address (_Ptr + i)
}
return _Ptr;
}
template <typename T>
void Delete(T *& aPtr) {
if (aPtr) {
aPtr->~T();
free(aPtr);
}
aPtr = NULL;
}
template <typename T = void>
Array<String> Split(const char *aBuffer, const String &aDelimiters, const String &aEndCharacters = {}, bool aHandleDoubleQuotedStrings = false) {
Array<String> _Tokens;
String _Token;
bool _TreatSpaceAsChar = false;
u64 _Length = strlen(aBuffer);
for (u64 i = 0; i <= _Length; ++i) {
if (i == _Length || aDelimiters.Find(aBuffer[i]) != -1) {
if (aBuffer[i] == ' ' && _TreatSpaceAsChar) {
_Token.Add(aBuffer[i]);
} else {
if (!_Token.Empty()) {
_Tokens.Add(_Token);
_Token.Clear();
}
if (aEndCharacters.Find(aBuffer[i]) != -1) {
break;
}
}
} else {
if (aBuffer[i] == '\"' && aHandleDoubleQuotedStrings) {
_TreatSpaceAsChar = !_TreatSpaceAsChar;
} else {
_Token.Add(aBuffer[i]);
}
}
}
return _Tokens;
}
template <typename T>
T *CopyBytes(const T *aPtr, u64 aSize) {
T *_Ptr = (T *) calloc(1, aSize);
memcpy(_Ptr, aPtr, aSize);
return _Ptr;
}
template <typename... Args>
void PrintNoNewLine(const char *aFmt, Args... aArgs) {
printf(aFmt, aArgs...);
fflush(stdout);
}
template <typename... Args>
void Print(const char *aFmt, Args... aArgs) {
printf(aFmt, aArgs...);
printf("\r\n");
fflush(stdout);
}
template <typename... Args>
void PrintConsole(const char *aFmt, Args... aArgs) {
snprintf(gDjuiConsoleTmpBuffer, CONSOLE_MAX_TMP_BUFFER, aFmt, aArgs...);
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sys_swap_backslashes(gDjuiConsoleTmpBuffer);
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djui_console_message_create(gDjuiConsoleTmpBuffer, CONSOLE_MESSAGE_INFO);
}
template <typename... Args>
void PrintError(const char *aFmt, Args... aArgs) {
printf(aFmt, aArgs...);
printf("\r\n");
fflush(stdout);
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// PrintConsole(aFmt, CONSOLE_MESSAGE_ERROR, aArgs...);
}
#define PrintDataError(...) { \
if (aGfxData->mErrorCount == 0) Print(" ERROR!"); \
Print(__VA_ARGS__); \
PrintConsole(__VA_ARGS__); \
aGfxData->mErrorCount++; \
}
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#if DEBUG
#define PrintDebug(...) { Print(__VA_ARGS__); }
#define PrintDebugNoNewLine(...) { PrintNoNewLine(__VA_ARGS__); }
#else
#define PrintDebug(...)
#define PrintDebugNoNewLine(...)
#endif
template <typename... Args>
SysPath fstring(const char *aFmt, Args... aArgs) {
char buffer[1024];
snprintf(buffer, 1024, aFmt, aArgs...);
return SysPath(buffer);
}
// Wraps the static into a function, to call the constructor on first use
#define STATIC_STORAGE(type, name) \
static type &__##name() { \
static type s##name; \
return s##name; \
}
//
// Main
//
void *DynOS_SwapCmd(void *aCmd);
void *DynOS_UpdateCmd(void *aCmd);
void DynOS_UpdateGfx();
bool DynOS_IsTransitionActive();
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void DynOS_Mod_Update();
void DynOS_Mod_Shutdown();
//
// Gfx
//
void DynOS_Gfx_Init();
void DynOS_Gfx_Free(GfxData *aGfxData);
//
// String
//
u8 *DynOS_String_Convert(const char *aString, bool aHeapAlloc);
u8 *DynOS_String_Decapitalize(u8 *aStr64);
s32 DynOS_String_Length(const u8 *aStr64);
s32 DynOS_String_WidthChar64(u8 aChar64);
s32 DynOS_String_Width(const u8 *aStr64);
//
// Geo
//
//
// Levels
//
void DynOS_Level_Init();
s8 DynOS_Level_GetCourse(s32 aLevel);
void DynOS_Level_Override(void* originalScript, void* newScript, s32 modIndex);
void DynOS_Level_Unoverride();
const void *DynOS_Level_GetScript(s32 aLevel);
s32 DynOS_Level_GetModIndex(s32 aLevel);
bool DynOS_Level_IsVanillaLevel(s32 aLevel);
s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId);
s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea);
s16 *DynOS_Level_GetWarpDeath(s32 aLevel, s32 aArea);
u64 DynOS_Level_CmdGet(void *aCmd, u64 aOffset);
LvlCmd *DynOS_Level_CmdNext(LvlCmd *aCmd);
void DynOS_Level_ParseScript(const void *aScript, s32 (*aPreprocessFunction)(u8, void *));
//
// Warps
//
void *DynOS_Warp_Update(void *aCmd, bool aIsLevelInitDone);
bool DynOS_Warp_ToWarpNode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);
bool DynOS_Warp_ToLevel(s32 aLevel, s32 aArea, s32 aAct);
bool DynOS_Warp_RestartLevel();
bool DynOS_Warp_ExitLevel(s32 aDelay);
bool DynOS_Warp_ToCastle(s32 aLevel);
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//
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// Builtin
//
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const void* DynOS_Builtin_ScriptPtr_GetFromName(const char* aDataName);
const char* DynOS_Builtin_ScriptPtr_GetFromData(const void* aData);
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const GeoLayout* DynOS_Builtin_Actor_GetFromName(const char* aDataName);
const char* DynOS_Builtin_Actor_GetFromData(const GeoLayout* aData);
const GeoLayout* DynOS_Builtin_Actor_GetFromIndex(s32 aIndex);
const char* DynOS_Builtin_Actor_GetNameFromIndex(s32 aIndex);
s32 DynOS_Builtin_Actor_GetCount();
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const GeoLayout* DynOS_Builtin_LvlGeo_GetFromName(const char* aDataName);
const char* DynOS_Builtin_LvlGeo_GetFromData(const GeoLayout* aData);
const Collision* DynOS_Builtin_Col_GetFromName(const char* aDataName);
const char* DynOS_Builtin_Col_GetFromData(const Collision* aData);
const Animation *DynOS_Builtin_Anim_GetFromName(const char *aDataName);
const char * DynOS_Builtin_Anim_GetFromData(const Animation *aData);
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const Texture* DynOS_Builtin_Tex_GetFromName(const char* aDataName);
const char* DynOS_Builtin_Tex_GetFromData(const Texture* aData);
const char* DynOS_Builtin_Tex_GetNameFromFileName(const char* aDataName);
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const struct BuiltinTexInfo* DynOS_Builtin_Tex_GetInfoFromName(const char* aDataName);
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const void* DynOS_Builtin_Func_GetFromName(const char* aDataName);
const void* DynOS_Builtin_Func_GetFromIndex(s32 aIndex);
const char * DynOS_Builtin_Func_GetNameFromIndex(s64 aIndex);
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s32 DynOS_Builtin_Func_GetIndexFromData(const void* aData);
//
// Pack Manager
//
s32 DynOS_Pack_GetCount();
void DynOS_Pack_SetEnabled(PackData* aPack, bool aEnabled);
PackData* DynOS_Pack_GetFromIndex(s32 aIndex);
PackData* DynOS_Pack_GetFromPath(const SysPath& aPath);
PackData* DynOS_Pack_Add(const SysPath& aPath);
void DynOS_Pack_Init();
Pair<const char *, GfxData *>* DynOS_Pack_GetActor(PackData* aPackData, const char* aActorName);
void DynOS_Pack_AddActor(PackData* aPackData, const char* aActorName, GfxData* aGfxData);
DataNode<TexData>* DynOS_Pack_GetTex(PackData* aPackData, const char* aTexName);
void DynOS_Pack_AddTex(PackData* aPackData, DataNode<TexData>* aTexData);
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//
// Actor Manager
//
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void DynOS_Actor_AddCustom(const SysPath &aFilename, const char *aActorName);
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const void *DynOS_Actor_GetLayoutFromName(const char *aActorName);
ActorGfx* DynOS_Actor_GetActorGfx(const GraphNode* aGraphNode);
void DynOS_Actor_Valid(const void* aGeoref, ActorGfx& aActorGfx);
void DynOS_Actor_Invalid(const void* aGeoref, s32 aPackIndex);
void DynOS_Actor_Override(struct Object* obj, void** aSharedChild);
void DynOS_Actor_Override_All(void);
void DynOS_Actor_ModShutdown();
//
// Anim Manager
//
void DynOS_Anim_Swap(void *aPtr);
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//
// Tex Manager
//
void DynOS_Tex_Valid(GfxData* aGfxData);
void DynOS_Tex_Invalid(GfxData* aGfxData);
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void DynOS_Tex_Update();
u8 *DynOS_Tex_ConvertToRGBA32(const u8 *aData, u64 aLength, s32 aFormat, s32 aSize, const u8 *aPalette);
bool DynOS_Tex_Import(void **aOutput, void *aPtr, s32 aTile, void *aGfxRApi, void **aHashMap, void *aPool, u32 *aPoolPos, u32 aPoolSize);
void DynOS_Tex_Activate(DataNode<TexData>* aNode, bool aCustomTexture);
void DynOS_Tex_Deactivate(DataNode<TexData>* aNode);
void DynOS_Tex_AddCustom(const SysPath &aFilename, const char *aTexName);
bool DynOS_Tex_Get(const char* aTexName, struct TextureInfo* aOutTexInfo);
void DynOS_Tex_Override_Set(const char* textureName, struct TextureInfo* aOverrideTexInfo);
void DynOS_Tex_Override_Reset(const char* textureName);
void DynOS_Tex_ModShutdown();
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//
// Lvl Manager
//
Array<Pair<const char*, GfxData*>> &DynOS_Lvl_GetArray();
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LevelScript* DynOS_Lvl_GetScript(const char* aScriptEntryName);
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void DynOS_Lvl_Activate(s32 modIndex, const SysPath &aFilePath, const char *aLevelName);
GfxData* DynOS_Lvl_GetActiveGfx(void);
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const char* DynOS_Lvl_GetToken(u32 index);
DataNode<MovtexQC>* DynOS_Lvl_GetMovtexQuadCollection(s32 index);
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Trajectory* DynOS_Lvl_GetTrajectory(const char* aName);
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void DynOS_Lvl_LoadBackground(void *aPtr);
void* DynOS_Lvl_Override(void *aCmd);
void DynOS_Lvl_ModShutdown();
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//
// Bhv Manager
//
Array<Pair<const char *, GfxData *>> &DynOS_Bhv_GetArray();
void DynOS_Bhv_Activate(s32 modIndex, const SysPath &aFilename, const char *aBehaviorName);
GfxData *DynOS_Bhv_GetActiveGfx(BehaviorScript *bhvScript);
s32 DynOS_Bhv_GetActiveModIndex(BehaviorScript *bhvScript);
const char *DynOS_Bhv_GetToken(BehaviorScript *bhvScript, u32 index);
void DynOS_Bhv_HookAllCustomBehaviors();
void DynOS_Bhv_ModShutdown();
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//
// Col Manager
//
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void DynOS_Col_Activate(const SysPath &aFilePath, const char *aCollisionName);
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Collision* DynOS_Col_Get(const char* collisionName);
void DynOS_Col_ModShutdown();
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//
// Movtexqc Manager
//
void DynOS_MovtexQC_Register(const char* name, s16 level, s16 area, s16 type);
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromId(u32 id);
DataNode<MovtexQC>* DynOS_MovtexQC_GetFromIndex(s32 index);
void DynOS_MovtexQC_ModShutdown();
//
// Model Manager
//
struct GraphNode* DynOS_Model_LoadGeo(u32* aId, enum ModelPool aModelPool, void* aAsset, bool aDeDuplicate);
struct GraphNode* DynOS_Model_LoadDl(u32* aId, enum ModelPool aModelPool, u8 aLayer, void* aAsset);
struct GraphNode* DynOS_Model_StoreGeo(u32* aId, enum ModelPool aModelPool, void* aAsset, struct GraphNode* aGraphNode);
struct GraphNode* DynOS_Model_GetGeo(u32 aId);
u32 DynOS_Model_GetIdFromAsset(void* asset);
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u32 DynOS_Model_GetIdFromGraphNode(struct GraphNode* aNode);
void DynOS_Model_OverwriteSlot(u32 srcSlot, u32 dstSlot);
void DynOS_Model_ClearPool(enum ModelPool aModelPool);
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//
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// Bin
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//
typedef s64 (*RDConstantFunc)(const String& _Arg, bool* found);
u32 DynOS_Lua_RememberVariable(GfxData* aGfxData, void* aPtr, String& token);
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void DynOS_Gfx_GeneratePacks(const char* directory);
s64 DynOS_RecursiveDescent_Parse(const char* expr, bool* success, RDConstantFunc func);
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void DynOS_Read_Source(GfxData *aGfxData, const SysPath &aFilename);
char *DynOS_Read_Buffer(FILE* aFile, GfxData* aGfxData);
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s64 DynOS_Misc_ParseInteger(const String& _Arg, bool* found);
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void DynOS_Anim_ScanFolder(GfxData *aGfxData, const SysPath &aAnimsFolder);
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void DynOS_Anim_Table_Write(BinFile* aFile, GfxData* aGfxData);
void DynOS_Anim_Write(BinFile* aFile, GfxData* aGfxData);
void DynOS_Anim_Load(BinFile *aFile, GfxData *aGfxData);
void DynOS_Anim_Table_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Collision>* DynOS_Col_Parse(GfxData* aGfxData, DataNode<Collision>* aNode, bool aDisplayPercent);
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void DynOS_Col_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Collision> *aNode);
DataNode<Collision>* DynOS_Col_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Collision>* DynOS_Col_LoadFromBinary(const SysPath &aFilename, const char *aCollisionName);
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void DynOS_Col_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData);
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DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent);
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void DynOS_Geo_Write(BinFile *aFile, GfxData *aGfxData, DataNode<GeoLayout> *aNode);
void DynOS_Geo_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Gfx>* DynOS_Gfx_Parse(GfxData* aGfxData, DataNode<Gfx>* aNode);
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void DynOS_Gfx_Write(BinFile *aFile, GfxData *aGfxData, DataNode<Gfx> *aNode);
void DynOS_Gfx_Load(BinFile *aFile, GfxData *aGfxData);
s64 DynOS_Gfx_ParseGfxConstants(const String& _Arg, bool* found);
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DataNode<Lights1>* DynOS_Lights_Parse(GfxData* aGfxData, DataNode<Lights1>* aNode);
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void DynOS_Lights_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Lights1> *aNode);
void DynOS_Lights_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Lights0>* DynOS_Light0_Parse(GfxData* aGfxData, DataNode<Lights0>* aNode);
void DynOS_Light0_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Lights0> *aNode);
void DynOS_Light0_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<Light_t>* DynOS_LightT_Parse(GfxData* aGfxData, DataNode<Light_t>* aNode);
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void DynOS_LightT_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Light_t> *aNode);
void DynOS_LightT_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<Ambient_t>* DynOS_AmbientT_Parse(GfxData* aGfxData, DataNode<Ambient_t>* aNode);
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void DynOS_AmbientT_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Ambient_t> *aNode);
void DynOS_AmbientT_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<MacroObject>* DynOS_MacroObject_Parse(GfxData* aGfxData, DataNode<MacroObject>* aNode, bool aDisplayPercent);
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void DynOS_MacroObject_Write(BinFile* aFile, GfxData* aGfxData, DataNode<MacroObject> *aNode);
DataNode<MacroObject>* DynOS_MacroObject_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Trajectory>* DynOS_Trajectory_Parse(GfxData* aGfxData, DataNode<Trajectory>* aNode, bool aDisplayPercent);
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void DynOS_Trajectory_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Trajectory> *aNode);
DataNode<Trajectory>* DynOS_Trajectory_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<Movtex>* DynOS_Movtex_Parse(GfxData* aGfxData, DataNode<Movtex>* aNode, bool aDisplayPercent);
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void DynOS_Movtex_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Movtex> *aNode);
DataNode<Movtex>* DynOS_Movtex_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<MovtexQC>* DynOS_MovtexQC_Parse(GfxData* aGfxData, DataNode<MovtexQC>* aNode);
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void DynOS_MovtexQC_Write(BinFile* aFile, GfxData* aGfxData, DataNode<MovtexQC> *aNode);
DataNode<MovtexQC>* DynOS_MovtexQC_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<u8>* DynOS_Rooms_Parse(GfxData* aGfxData, DataNode<u8>* aNode);
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void DynOS_Rooms_Write(BinFile* aFile, GfxData* aGfxData, DataNode<u8> *aNode);
DataNode<u8>* DynOS_Rooms_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<TexData>* DynOS_Tex_Parse(GfxData* aGfxData, DataNode<TexData>* aNode);
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void DynOS_Tex_Write(BinFile* aFile, GfxData* aGfxData, DataNode<TexData> *aNode);
DataNode<TexData>* DynOS_Tex_Load(BinFile *aFile, GfxData *aGfxData);
DataNode<TexData>* DynOS_Tex_LoadFromBinary(const SysPath &aPackFolder, const SysPath &aFilename, const char *aTexName, bool aAddToPack);
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void DynOS_Tex_ConvertTextureDataToPng(GfxData *aGfxData, TexData* aTexture);
void DynOS_Tex_GeneratePack(const SysPath &aPackFolder, SysPath &aOutputFolder, bool aAllowCustomTextures);
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DataNode<TexData*>* DynOS_TexList_Parse(GfxData* aGfxData, DataNode<TexData*>* aNode);
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void DynOS_TexList_Write(BinFile* aFile, GfxData* aGfxData, DataNode<TexData*> *aNode);
DataNode<TexData*>* DynOS_TexList_Load(BinFile *aFile, GfxData *aGfxData);
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DataNode<Vtx>* DynOS_Vtx_Parse(GfxData* aGfxData, DataNode<Vtx>* aNode);
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void DynOS_Vtx_Write(BinFile* aFile, GfxData* aGfxData, DataNode<Vtx> *aNode);
void DynOS_Vtx_Load(BinFile *aFile, GfxData *aGfxData);
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void DynOS_Pointer_Lua_Write(BinFile* aFile, u32 index, GfxData* aGfxData);
void DynOS_Pointer_Write(BinFile* aFile, const void* aPtr, GfxData* aGfxData);
void *DynOS_Pointer_Load(BinFile *aFile, GfxData *aGfxData, u32 aValue, u8* outFlags);
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void DynOS_GfxDynCmd_Load(BinFile *aFile, GfxData *aGfxData);
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GfxData *DynOS_Actor_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName, const SysPath &aFilename, bool aAddToPack);
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void DynOS_Actor_GeneratePack(const SysPath &aPackFolder);
DataNode<LevelScript>* DynOS_Lvl_Parse(GfxData* aGfxData, DataNode<LevelScript>* aNode, bool aDisplayPercent);
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GfxData *DynOS_Lvl_LoadFromBinary(const SysPath &aFilename, const char *aLevelName);
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void DynOS_Lvl_GeneratePack(const SysPath &aPackFolder);
s64 DynOS_Lvl_ParseLevelScriptConstants(const String& _Arg, bool* found);
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void DynOS_Lvl_Validate_Begin();
bool DynOS_Lvl_Validate_RequirePointer(u32 value);
DataNode<BehaviorScript> *DynOS_Bhv_Parse(GfxData *aGfxData, DataNode<BehaviorScript> *aNode, bool aDisplayPercent);
GfxData *DynOS_Bhv_LoadFromBinary(const SysPath &aFilename, const char *aBehaviorName);
void DynOS_Bhv_GeneratePack(const SysPath &aPackFolder);
s64 DynOS_Bhv_ParseBehaviorScriptConstants(const String &_Arg, bool *found);
s64 DynOS_Bhv_ParseBehaviorIntegerScriptConstants(const String &_Arg, bool *found);
s64 DynOS_Common_ParseBhvConstants(const String &_Arg, bool *found);
s64 DynOS_Common_ParseModelConstants(const String &_Arg, bool *found);
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bool DynOS_Bin_IsCompressed(const SysPath &aFilename);
bool DynOS_Bin_Compress(const SysPath &aFilename);
BinFile *DynOS_Bin_Decompress(const SysPath &aFilename);
void DynOS_Add_Scroll_Target(u32 index, const char *name, u32 offset, u32 size);
#endif
#endif