Commit graph

850 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
516d48a5a0 locale: Add missing translation for Shader Transitions 2020-04-01 20:33:00 +02:00
Michael Fabian 'Xaymar' Dirks
89b99402c0 util-threadpool: Add missing includes 2020-04-01 14:32:54 +02:00
Michael Fabian 'Xaymar' Dirks
30aaea8449 filter-nv-face-tracking: Possibly fix for rare 0x0 bug 2020-04-01 01:41:18 +02:00
Michael Fabian 'Xaymar' Dirks
cf6e867ba5 source-shader: Fix size and parameters 2020-04-01 00:09:21 +02:00
Michael Fabian 'Xaymar' Dirks
3dcf4e5dd6 filter-shader: Fix detected sizes 2020-03-31 22:42:18 +02:00
Michael Fabian 'Xaymar' Dirks
ac8844b305 gfx-shader: Add defaults 2020-03-31 22:34:22 +02:00
Michael Fabian 'Xaymar' Dirks
d5dffbbe03 filter-shader: Fix some crashes 2020-03-31 22:26:50 +02:00
Michael Fabian 'Xaymar' Dirks
bb2f43a629 filter-shader: Fix incorrect shader mode 2020-03-31 22:22:55 +02:00
Michael Fabian Dirks
29b8c4cd20 locale: New Crowdin translations (#113) 2020-03-31 21:50:40 +02:00
Michael Fabian 'Xaymar' Dirks
43f1dcf205 filter-nv-face-tracking: Nvidia exclusive Face Tracking filter
Ever wished you had a professional camera operator to highlight and follow the action, ensuring the audience never misses a beat? Thanks to NVIDIA, you can now do this at home for free! The new NVIDIA AR SDK unlocks augmented reality features, including motion tracking for faces.

This allows me to provide you with an automated zoom and cropping solution for your video camera to transform your streams into a slick, polished broadcast, where you’ll always be the star of the show. Don’t forget - everything is customizable so the possibilities are endless. You can even recreate that Futurama squinting meme if you wanted to (with some scripting)!

The filter requires compatible Nvidia RTX hardware and the Nvidia AR SDK Runtime to be installed ahead of time. This filter is considered "stable" and shouldn't change much from version to version.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
88213e81f6 nvidia-cuda: GPL compatible CUDA library interface
Due to the 'nvcuda' library being part of the driver, it falls in a clause of the GPL which allows us to load and interface with system drivers. Since we can't rely on Nvidias headers here (incompatible license), most of this was pulled from FFmpeg and other things were found out via testing.
2020-03-31 21:46:47 +02:00
Michael Fabian 'Xaymar' Dirks
2e48723e83 util-profiler: Possible fix for issue #119
Microsoft automatically includes cmath by default, while GCC and Clang don't seem to do this.
2020-03-31 21:46:03 +02:00
Michael Fabian 'Xaymar' Dirks
59e26c1ee9 project: Update README.md and CONTRIBUTING.md 2020-03-31 15:48:09 +02:00
Michael Fabian 'Xaymar' Dirks
1285e7efd3 util-event: Fix duplicated name 2020-03-31 15:47:15 +02:00
Michael Fabian 'Xaymar' Dirks
4fda7de573 filter-shader: New filter examples
CRT Curvature: Emulate an old CRT TVs curvature ...
CRT Scanlines: ... and emulate an old CRT TVs scanlines, rollbar and bleeding!
Hexagonize: Turn things into hexagons. You know, like the thing you see in my streams.
2020-03-28 22:19:14 +01:00
Michael Fabian 'Xaymar' Dirks
79406b0b08 gfx-shader: Additional stable time values
'Time.x' gets inaccurate if OBS Studio is running for more than two hours, therefore we have to do something to fix it. By allowing the shader code to control when things loop using 'Time.y' (0..1) and 'Time.z' (the number of times 'Time.y' wrapped back to 0), a much more stable animation can be achieved.
2020-03-28 22:17:33 +01:00
Michael Fabian 'Xaymar' Dirks
7d5c4361e3 transition-shader: New transition examples
Color Shift: Uses HSL and some math to smoothly shift Hue Saturation and Lightness between A and B.
Luma Burn: "Burns" away the Luminosity of A to reveal the B side.
Pixelator: Classic/Retro pixelation effect often seen in older games to transition between settings.
2020-03-28 20:22:42 +01:00
Michael Fabian 'Xaymar' Dirks
ba97ea06b0 filter-color-grade: Fix effect 2020-03-28 20:20:33 +01:00
Michael Fabian 'Xaymar' Dirks
43b5d309eb transition: Add initial version of Shader filter
These allow you to apply any kind of filtering to a any source, using just standard HLSL. Just like transitions, one extra parameter is set called 'InputA'.

Fixes #95
2020-03-28 18:54:56 +01:00
Michael Fabian 'Xaymar' Dirks
ead355beea transition-shader: Add initial version of Shader transitions
With this, the first proper shader effect is now possible. By using the four new automated shader parameters 'InputA', 'InputB', 'TransitionTime' and 'TransitionSize' you can write your own transition in HLSL.

Fixes #96
2020-03-28 18:38:45 +01:00
Michael Fabian 'Xaymar' Dirks
2e250ad826 obs-source-factory: Fix support for transitions
Transitions always require audio and video rendering.
2020-03-28 18:37:20 +01:00
Michael Fabian 'Xaymar' Dirks
6ae9904e13 gfx-shader: Support for filters and transitions
Due to render logic required for transitions, some of the render logic is split into an additional function called 'prepare_render'. Additionally the storage for some temporary objects has been removed as it these objects usually do not outlive their rendering time anyway.

Related: #96 #95 #94 #5
2020-03-28 18:37:00 +01:00
Michael Fabian 'Xaymar' Dirks
e66acbeb98 filter-transform: Fix function location 2020-03-28 16:24:26 +01:00
Michael Fabian 'Xaymar' Dirks
18b3cd30bf filter-transform: Migration code for earlier stable versions
This fixes #116 which was caused by a refactor in commit efb6b0b9be. This bug was left undiscovered until users started upgrading from the last stable version to the current pre-release.
2020-03-28 16:18:17 +01:00
Michael Fabian 'Xaymar' Dirks
4f7c1cb35e ffmpeg-encoder: Various warning fixes and cleanup
Also don't include it from plugin.cpp if it's not enabled.
2020-03-27 20:10:29 +01:00
Michael Fabian 'Xaymar' Dirks
ff3c2e8c66 filter-dynamic-mask: Initialize all members 2020-03-27 20:10:17 +01:00
Michael Fabian 'Xaymar' Dirks
87e6767033 gs-mipmapper: Fix some warnings 2020-03-27 20:10:17 +01:00
Michael Fabian 'Xaymar' Dirks
1942782b56 util-threadpool: Fix order of initialization 2020-03-27 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
10fee7f048 util-profiler: Easy to use profiling helper 2020-03-27 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
6776f2111c cmake: Disable some frequent unhelpful warnings
These warnings usually come from the standard code in MSVC or system headers, over which we have absolutely no control. Keeping them enabled does not improve our code at all.
2020-03-27 20:10:09 +01:00
Michael Fabian 'Xaymar' Dirks
7a0136b071 ci: Fix submodule cloning 2020-03-26 14:58:21 +01:00
Michael Fabian 'Xaymar' Dirks
67016ccd95 plugin: Version 0.8.0a3
* Updated libOBS to v25.0.1
* Fixed a freeze exclusive to v25.x with Source Mirror.
* Fixed audio mirroring only working on every 2nd configuration update with Source Mirror.
* Fixed audio being mirrored out of order on highly parallel systems (>4 Threads).
* Fixed discoloration of sources in 3D Transform.
* Fixed ffmpeg encoder not falling back to software if scaling is detected.
2020-03-21 09:23:54 +01:00
Michael Fabian 'Xaymar' Dirks
03bee0aaf2 source-mirror: Fix freeze introduced in OBS Studio v25.x
For an unknown reason, OBS Studio v25.x now causes a freeze to happen at this location. This should hopefully work around that issue by ensuring that we are in a location that does not cause an unusual lock order.
2020-03-21 09:13:31 +01:00
Michael Fabian 'Xaymar' Dirks
b54e9431c0 ffmpeg-encoder: Fall back to software encoding for scaling 2020-03-21 08:59:53 +01:00
Michael Fabian 'Xaymar' Dirks
ccb8a205b0 source-mirror: Update first, then acquire source
Fixes a bug where a 2nd update is necessary for proper audio mirroring.
2020-03-21 08:59:35 +01:00
Michael Fabian 'Xaymar' Dirks
d6c903a3bd source-mirror: Fix out-of-order playback of audio
On highly parallel systems (> 4 Threads) audio had a chance of being played back out of order, causing it to jitter. This queue should help eliminate the issue entirely.

Fixes #111
2020-03-20 23:59:42 +01:00
Michael Fabian 'Xaymar' Dirks
8f4313d8e8 cmake: Actually support delay loading on Windows 2020-03-20 23:39:21 +01:00
Michael Fabian 'Xaymar' Dirks
ba1780afa6 utility: Add lerp and 1D Kalman filter 2020-03-20 23:24:25 +01:00
Michael Fabian 'Xaymar' Dirks
6d3c540349 cmake: Upgrade to OBS v25.0.1 2020-03-20 23:24:25 +01:00
Michael Fabian 'Xaymar' Dirks
6f2b50b0ad cmake: Redesign for future features 2020-03-20 23:09:46 +01:00
Michael Fabian Dirks
aa3c5557a9
locale: New Crowdin translations (#105) 2020-03-17 18:46:49 +01:00
Brandon Edens
2dbed865bd
cmake: Fix file name for case-sensitive filesystem (#112)
Fixes #107 

Co-authored-by: Brandon Edens <bedens@fitbit.com>
2020-03-17 18:45:38 +01:00
Michael Fabian 'Xaymar' Dirks
0b3ce10aff filter-transform: Fix discoloration issue
Previously a wrong blend state caused a slight discoloration on transparent sources, which was caused by assuming them to always be fully solid without transparency. By instead relying on OBS to do the rendering we do not have to deal with blend states as much and instead can simply enjoy the result.

Fixes #104
2020-03-07 03:43:30 +01:00
Michael Fabian 'Xaymar' Dirks
f79846aa3b plugin: Version 0.8.0a2 2020-03-07 02:03:25 +01:00
Michael Fabian 'Xaymar' Dirks
f2913685ed ffmpeg-encoder/nvenc: See description
* Remove Minimum Bitrate as it is not supported by the encoder.
* Add several default states (-1 or Default) to options.
* Possibly fix bitrate lock with CQP and CQ mode.
* Fix log output for bitrate and B-Frames.
2020-03-07 01:52:04 +01:00
Michael Fabian 'Xaymar' Dirks
549e7c7437 ffmpeg-encoder: Fix leftover errors from refactor 2020-03-07 01:48:23 +01:00
Michael Fabian 'Xaymar' Dirks
e2c83f546e ffmpeg/tools: Allow overriding option context 2020-03-07 01:48:06 +01:00
Michael Fabian 'Xaymar' Dirks
5223d3980f ffmpeg/tools: Also log default values 2020-03-07 00:33:55 +01:00
Michael Fabian 'Xaymar' Dirks
087845de49 source-mirror: Reimplement audio mirroring using thread pool
The new logic drastically simplifies Source Mirror and reduces the attack surface for bugs introduced by humans. Additionally the new layout detection should help with improved audio mirroring which hopefully will not crash libobs as often.

Fixes #61.
2020-03-03 02:17:26 +01:00
Michael Fabian 'Xaymar' Dirks
08024049c2 util-threadpool: Implement global thread pool
This thread pool can take large or small tasks and as such alleviates the burden of having a thread per source. Particularly for large setups, this drastically reduces the number of threads running in the background waiting for work.
2020-03-03 01:52:54 +01:00