No description
Find a file
2020-03-31 15:48:09 +02:00
.github ci: Fix submodule cloning 2020-03-26 14:58:21 +01:00
cmake cmake: Use shared submodule for Clang integration 2020-01-22 11:12:34 +01:00
data filter-shader: New filter examples 2020-03-28 22:19:14 +01:00
media media: Add rendered logo 2019-07-27 21:28:28 +02:00
source util-event: Fix duplicated name 2020-03-31 15:47:15 +02:00
.clang-format project: Add clang-format support 2018-09-26 01:15:53 +02:00
.editorconfig project: Revert to 4-wide tab 2018-09-27 02:44:56 +02:00
.gitignore project: Remove AMD text from gitignore 2017-08-19 23:32:18 +02:00
.gitmodules cmake: Use shared submodule for Clang integration 2020-01-22 11:12:34 +01:00
AUTHORS.md AUTHORS: Add Authors file 2019-04-23 17:54:18 +02:00
CMakeLists.txt transition: Add initial version of Shader filter 2020-03-28 18:54:56 +01:00
CONTRIBUTING.md project: Update README.md and CONTRIBUTING.md 2020-03-31 15:48:09 +02:00
crowdin.yml Update Crowdin configuration file 2019-01-24 03:24:33 +01:00
LICENSE GPLv2 and gitignore 2017-06-28 23:20:50 +02:00
README.md project: Update README.md and CONTRIBUTING.md 2020-03-31 15:48:09 +02:00

About StreamFX CI Crowdin

StreamFX is a plugin to libOBS (OBS Studio, StreamElements OBS Live) that adds new sources, filters and transitions to give you the ability to drastically improve your stream and recording setup past what was possible in OBS Studio until now. Whether it is blurring out a region, moving something in 3D, or just writing your own shaders as a new transition, source or filter - StreamFX has it all.

Support the StreamFX project!

Like any other free project, StreamFX relies on donations to be continuously developed and stay free. If StreamFX helped you, consider helping the StreamFX project by making a one time donation via PayPal, or a continuous donation via Patreon or Github Sponsors!

Contributing

There's two ways you can directly contribute to the project. One is by submitting translations into your language on Crowdin, and the other is by contributing code to the project.