To ensure better stability of future releases, we need to adopt multiple stages in the release cycle. As we already label Alpha, Beta, Candidate and Stable differently, simply adopting this classification system already does everything for us. This also allows us to maintain compatibility with the existing system, while offering something new entirely.
- Moved all auto-dependencies to a uniform subdirectory for easier caching and cleanup.
- Add an option to download or specify a path for libOBS+obs-frontend-api.
- Remove the dependency on the non-standard obs-frontend-apiConfig.cmake file.
- Add an option to download or specify a path for OBS Dependencies.
- Add an option to download or specify a path for Qt.
- Add an option to download or specify a path for AOM.
- Fix and improve architecture and platform detection.
- Fix some messages having two :, or no prefix at all.
- Fix detection of obs-frontend-api.
- Fix applying custom compiler and linker flags for MSVC and GNU-style builds.
- Use target_compile_options over add_compile_options for compatibility.
It was sometimes impossible to sign the binaries on Windows, depending on how CMake was being run. By explicitly converting to the intended native format, we avoid this problem for most situations. Additionally we now support per-project certificates, instead of global certificates only. This also allows multiple uses of cmake-codesign in the same overall project.
Originally intended to be an experiment with no future, it turned out to be very popular with streamers that move a lot. In the end it was popular enough that NVIDIA added their own variant to their Broadcast software, which works decently enough. Unfortunately my wrapper code around the library was written very poorly, so it didn't take long for it to break out of nowhere.
- Updated the AOM library to libAOM v3.1.2-882-03b6f69.
- Fixed the Denoising filter not working correctly with unexpected sizes.
- Fixed the Denoising filter not rendering at the correct size.
- Fixed the Denoising and Upscaling filter destroying the Alpha channel.
- Fixed the Denoising filter running twice on the same image, resulting in a far worse image.
- Fixed Upscaling not automatically deciding on a proper scale factor for you when the selected one is not supported.
There are a number of duplicate shader routines we should combine into a single shader to save disk space, and remove unexpected errors in one copy but not the other.
* The "Super Resolution" filter is now called "Upscaling" and in the future will support additional providers, like FidelityFX "Super-Resolution" and NVIDIA "Upscaling".
* The entire plugin now has identical logging behavior, so it should be easy to identify exact parts of the plugin in log files.
* A crash caused by log functions on Linux/Mac has been fixed, which was caused by reusing variable length arguments. (#632)
* Radeghast submitted a new 'Swirl' example shader. (#618)
* Added an AV1 encoder based on AOM-AV1, although its stability and quality may not be great so far.
* Denoising of Video content is now possible with the new "Denoising" filter on NVIDIA RTX hardware.
* Fixed a few bugs affecting the "Upscaling" (previously "Super Resolution") filter.
* Fixed references to NVIDIA missing the ®.
The previous name was too strict on what could be put into the effect, and would result in additional clutter in the Filter menu when we eventually decide to support other Upscaling methods than Super-Resolution networks.