Michael Fabian 'Xaymar' Dirks
4fa26dd2d6
code: Always initialize or cast to correct type
2023-04-05 18:58:37 +02:00
Michael Fabian 'Xaymar' Dirks
0fe5c7e654
code: Don't use try-catch as function definition
...
This breaks MSVC and results in leaked exceptions.
2023-04-05 18:58:37 +02:00
lainon
6e1566386e
project: Apply more C++ paradigms to the code
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- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.
Signed-off-by: lainon <GermanAizek@yandex.ru>
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
cbddee5b90
nvidia: Assign to std::string_view& instead of swapping
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For unknown reasons this results in an error only when the project is built within git-bash and with cmake. It does not occur with cmake-gui or VS itself.
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
e4b15d0f73
nvidia/vfx/superresolution: Refactor onto effect class
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
8d029c97a2
nvidia/vfx/denoising: Refactor onto effect class
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
092ba2cad5
nvidia/vfx/greenscreen: Parent class already does this for us
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
883839ed2b
nvidia/vfx/effect: Auto-assign model path, and optimize with const-reference
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Improves code performance slightly and reduces overall code duplication.
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
39c2fdb943
nvidia/vfx: Optimize by returning a const-reference
...
Prevents a needless deep clone of the path object.
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
26d854b7ce
nvidia/vfx: Prefer AddDllDirectory over SetDefaultDllDirectories
2023-04-05 18:51:32 +02:00
Michael Fabian 'Xaymar' Dirks
6d20280956
nvidia/vfx/greenscreen: Simple wrapper for the Green Screen effect
2023-04-05 18:51:30 +02:00
Michael Fabian 'Xaymar' Dirks
c714d932b8
nvidia/vfx/effect: Fix 'run()' defaulting to async and expose internals
2023-04-05 18:51:30 +02:00
Michael Fabian 'Xaymar' Dirks
d0762e7150
nvidia/vfx/superresolution: Reduce overall CPU usage by caching results
2023-04-05 18:51:22 +02:00
Michael Fabian 'Xaymar' Dirks
d1c8cda0a3
nvidia/vfx/superresolution: Automatically select ideal scale factors
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Prevents some scale factors from simply not rendering anything at all, resulting in weird scene layouts. While this may incur a higher performance penalty, it does fix the issue with enough accuracy to be deployed into production.
2023-04-05 18:51:22 +02:00
Michael Fabian 'Xaymar' Dirks
33c665982e
nvidia/vfx/denoising: Add wrapper for Denoising effect
2023-04-05 18:51:17 +02:00
Michael Fabian 'Xaymar' Dirks
cebd8fa744
nvidia/vfx/effect: Implement managed effect wrapper
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Slightly simplifies interaction with effects.
2023-04-05 18:51:16 +02:00
Michael Fabian 'Xaymar' Dirks
7c7ea3c3b6
nvidia/vfx/superresolution: Round to nearest instead of truncate
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Slightly improves the accuracy of the scaled size calculations.
2023-04-05 18:51:16 +02:00
Michael Fabian 'Xaymar' Dirks
04c7116f5a
project: Fix various warnings
2023-04-05 18:51:14 +02:00
Michael Fabian 'Xaymar' Dirks
2c4e001751
nvidia/vfx/superresolution: Use resize instead of reallocate
2023-04-05 18:51:11 +02:00
Michael Fabian 'Xaymar' Dirks
cb88682f7c
nvidia/vfx/superresolution: Add wrapper for Super-Resolution effect
2023-04-05 18:51:09 +02:00
Michael Fabian 'Xaymar' Dirks
02c6156f2e
nvidia/vfx: Add wrapper for NVIDIA Video Effects SDK
2023-04-05 18:51:09 +02:00