Commit graph

875 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
b1476a2f9a ui/about-entry: Fix incorrect QSS 2023-03-28 12:52:13 +02:00
Michael Fabian 'Xaymar' Dirks
22e94bb0d8 filters/shader: Don't use scaled size for input capture 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
b4250a74f5 gfx/shader: Increase size limit and function to get base size 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
411b716402 obs/encoder-factory: Fix incorrect proxy registration 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
ee0a69bbf0 project: Adjust object Ids and add proxies for compatibility 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
203581f30c obs/source-factory: Add function to register proxy objects
Proxies allow for older configurations to work fine on newer versions, without having to manually adjust the scene collection to match the new ids at all. Thanks to the migration system we can freely support any number of old versions, as long as we write migration code.
2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
5530d2d416 nvidia/cuda/cuda: Convert to global Singleton 2023-03-28 12:52:12 +02:00
Michael Fabian 'Xaymar' Dirks
9658c1ee0f nvidia/cuda: Remove 'cu_' prefix from types 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
6ae69a5c71 strings: Add global id prefix 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
161f10a921 encoders/ffmpeg: Rename files to match naming scheme 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
ce93f96a69 encoders/ffmpeg: Rebase onto obs::encoder_factory 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
d3c2f288b4 obs/encoder-factory: Factory to create encoder instances 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
5cccedc2e4 cmake: Add support for code signing 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
96d270ba73 cmake: Fix generated version resource file 2023-03-28 12:52:11 +02:00
Michael Fabian 'Xaymar' Dirks
917a74e75e project: Version 0.8.0 2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
5ad1f173de project: Apply formatting 2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
40920204b5 source/mirror: Fix rare out-of-order lock on source
Occasionally, mostly due to other sources rebuilding their UI, an out-of-order lock freeze can be observed with Source Mirror. This is unwanted, so we need to move the freezing logic into a place where freezing shouldn't happen.

Fixes #228
Actually fixes #61
2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
2fb2b07990 cmake: Don't set version for Mac dynamic libraries 2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
4fb3228c04 cmake: Add an option to turn off clang integration
This allows building the plugin with compilers that pretend to be clang but aren't actually clang, like Googles 'Depot Tools' and some Clang-like compiler tools.
2023-03-28 12:40:47 +02:00
Michael Fabian 'Xaymar' Dirks
2e2c4811bb cmake: Update Clang integration to support AppleClang 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
b60f68fcb8 ffmpeg/tools: Fix incorrect colors for sRGB 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
d85ced4107 encoders/ffmpeg: Assume source pixel format for empty support lists 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
a9da1481d7 configuration: Fix failed saving due to invalid path 2023-03-28 12:40:46 +02:00
Michael Fabian 'Xaymar' Dirks
04e52d143f ui: Fix about dialog not being shown and move menu
Moves the menu for StreamFX to the primary menu, so that it is not hidden under tools. This makes it clearer to the user if their installation of StreamFX is working correctly, in addition to reducing the steps necessary to use the menu.

Also the 'About StreamFX' dialog now actually shows up for every update, as expected.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
4e24444524 transitions/shader: Fix order of assignment 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
c1b3972550 gfx/shader/param/basic: Fix bool and suffixes, add enums and optimize
Adds support for enumerations, a different way of selecting how something should behave in a shader. Enumerations rely on a continuous list of values, and will automatically detect how many values there are in the enumeration. Only non-vector types are supported as enumeration entries, and array/vector parameters can have each member set to a different enumeration value.

Furthermore suffixes now are properly assigned, and 'bool' no longer causes shaders to stop rendering. Additionally by inlining some functions and using std::string_view we can achieve a slightly better performance than before.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
a2fd4dd2f6 gfx/shader: Inlining, std::string_view and optimizations 2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
3a40a63832 obs/gs/effect-parameter: Use string_view over std::string
Using std::string_view over std::string (and const std::string&) has the advantage that we skip potential temporary std::string objects that are immediately thrown away, thus slowing down the code. It can also be implicitly cast to std::string, which makes it compatible with existing code that uses std::string.
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
9db3dfd874 ui/about: Add 'Thank You' images to the About dialog
Images were created by the talented Inga (https://twitter.com/IngaPotejto).
2023-03-28 12:40:45 +02:00
Michael Fabian 'Xaymar' Dirks
1b26d0e477 media: New 'Thank You' images 2023-03-28 12:40:44 +02:00
Michael Fabian 'Xaymar' Dirks
ab64eeb5ec media: First version of the official icon 2023-03-28 12:40:44 +02:00
Michael Fabian Dirks
dfb9400199 locale: New Crowdin translations (#195) 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
5fc95b48d8 filters/nv-face-tracking: Improve tracking and remove high priority CUDA stream
The high priority CUDA stream causes libOBS to be at a lower priority than the tracking, which is not what we want. Instead we want tracking to be incomplete in those cases, rather than slowing down encoding and other things.

Geometry updates are also now done once per frame instead of one per tracking update, which should improve the smoothness without affecting performance too much. Additionally all tracking info is now in the 0..1 range, which drastically simplifies some math - especially with texture coordinates.

To deal with tracking and updates being asynchronous, a very simple approximation of movement velocity has been added. This is mostly wrong, but it can bridge the gap where tracking updates are slower, as the values are all filtered anyway.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
b91df3e11a nvicia/cuda-context: Don't modify the primary context
Doing so could potentially cause other CUDA implementations to suddenly fail.
2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
a40db1258a nvidia/cuda: Add cuCtxCreate, cuCtxSynchronize 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
7ac5670d54 ui/about: Add version information 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
1951fb62ee obs/gs-helper: Optimize performance with inline 2023-03-28 12:40:43 +02:00
Michael Fabian 'Xaymar' Dirks
0eddfd75ae util/threadpool: Formatting and allow cancelling of tasks 2023-03-28 12:40:42 +02:00
Michael Fabian Dirks
9dacdae66f Update FUNDING.yml 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
51b58ee9f3 project: Version 0.8.0b3
* Fixed Linux distros not being able to load the plugin.
* Fixed vertex buffers not being zero initialized.
* Removed all unused mipmapping options and drastically optimized it.
* Added lots and lots of optional performance profiling.
* Optimize Dual Filtering Blur by re-using rendertargets.
* Optimized everything to use single fullscreen tri instead of quads.
* Removed broken effects.
2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
624570b862 examples: Remove broken effects 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
a9bb56c5ee project: Optimize to use single fullscreen tri instead 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
775e27caff gs-helper: Only include debug markers if profiling is enabled 2023-03-28 12:40:42 +02:00
Michael Fabian 'Xaymar' Dirks
49f1cbc15e project: Improve performance profiling support
Adds a new CMake option "ENABLE_PROFILING" which enables all CPU and GPU performance profiling available in StreamFX for tracking what's actually causing things to be slow.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
071760b867 ffmpeg-encoder/nvenc: Invert "no-scenecut" option for "Adaptive I-Frames"
Our "Adaptive I-Frames" is the inverse of the expected parameter to "no-scenecut" in FFmpegs NVENC.

Related #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
0966b61f76 ffmpeg-encoder/nvenc: Test for "h264_nvenc" in for "Adaptive B-Frames"
Fixes the bug where "Adaptive B-Frames" would not be applied in the way it was expected to be applied.

Related: #191
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
fb024cad73 gfx-blur-dual-filtering: Implement asynchronous rendering
Asynchronous rendering allows the GPU to perform work while the CPU performs other work, and is significantly faster than lockstep immediate rendering. By reusing existing render targets we can see a performance improvement of up to 500%, while still doing the same things.
2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
9b13d64551 filter-blur: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
6e8135dc98 gfx-blur-*: Add debug markers for performance tracking 2023-03-28 12:40:41 +02:00
Michael Fabian 'Xaymar' Dirks
4947d46aa1 gs-mipmapper: Update API usage, remove broken options and optimize
The new libOBS API allows us to directly access the underlying API instead of having to mess around in memory. By using it we can avoid crashing in case the compiler for it is different, or in case the actual back end structure changes.

Additionally the mostly unimplemented and unused options have also been removed, which streamlines the use of this class even further and reduces both shader and code complexity.

Finally by optimizing the use of the internal render target we can achieve a speed up of up to 3000% over the old way, allowing for many more mipmapped filters.
2023-03-28 12:40:40 +02:00