Commit graph

862 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
da6feda981 source-mirror: Remove double mutex lock 2019-03-01 11:37:24 +01:00
Michael Fabian 'Xaymar' Dirks
c0f951d855 project: Fix various warnings 2019-03-01 11:33:19 +01:00
Michael Fabian 'Xaymar' Dirks
133978bbca util-math: Remove alignment from vec2a 2019-03-01 11:14:06 +01:00
Michael Fabian 'Xaymar' Dirks
c1b7f8aa88 ci: Configure and build 32/64-bit in parallel and reduce noise
By configuring and building 32-bit and 64-bit builds in parallel we can save massive amounts of time usually spent just waiting on other resources while the CPU is idle. On AppVeyor, this results in a roughly 50% lower build time, ensuring that builds can complete faster than before.

Artifacts have been reduced to only be created for tagged releases, which also reduces total build time. Additionally the notifications have been reduced to only happen when the build status changes, as there is no reason to notify about things that did not change the status.
2019-03-01 10:59:11 +01:00
Michael Fabian 'Xaymar' Dirks
fa502734ce filter-blur: Allow direct rendering
Small performance optimization as this removes the extra texture render that would be done by libobs which we don't actually need as we already have a texture to render to for it.
2019-03-01 10:59:11 +01:00
Michael Fabian Dirks
516d324187
locale: Update translations from CrowdIn (#43) 2019-02-22 20:38:15 +01:00
Michael Fabian 'Xaymar' Dirks
1c072d67cb filter-transform: Validate source size each tick
Rendering happens with cached Geometry that is only updated when necessary, such as when the user changes settings. This optimization was necessary to reduce CPU and GPU usage as we can simply re-use the same geomtry instead of recalculating it.

However, the actual source size was never checked. That meant that when a source changed size through any means, the filter would not update the geomtry accordingly, and the result was a squished or stretched image.

With this, the source size is now checked each tick.

Fixes #48
2019-02-15 13:52:44 +01:00
Michael Fabian 'Xaymar' Dirks
cbe3555223 cmake: Add template files to project 2019-02-11 06:27:36 +01:00
Michael Fabian 'Xaymar' Dirks
da5d30c43b cmake: Fix OBS Studio typo 2019-02-11 04:03:57 +01:00
Michael Fabian 'Xaymar' Dirks
3bf1333c84 project: Restructure of the file system
The number of files in the source directory was a little bit much and just made file naming more complex than it had to be. Therefore all files were moved into subdirectories where it matters.

Filters now reside in source/filters/, Sources in source/sources/, OBS Wrappers in obs/, OBS GS Wrappers in obs/gs/, Transitions will reside in source/transitions, Graphics Helpers will be in gfx/.
2019-02-11 04:03:57 +01:00
Michael Fabian 'Xaymar' Dirks
3e4930e6e0 filter-transform: Fix incorrect names for properties and options
MipGenerator.Strength was renamed to MipGenerator.Intensity, which better fits the actual intention of the property. Additionally all the mipmap generator options are now correctly named.
2019-02-11 04:03:56 +01:00
Michael Fabian 'Xaymar' Dirks
a49e8c6f9d cmake: Don't generate InnoSetup files for non-Windows platforms 2019-02-02 06:33:49 +01:00
Michael Fabian 'Xaymar' Dirks
9f28144b0b filter-blur: Properly set Image(s) filter for path property 2019-02-01 19:58:05 +01:00
Michael Fabian 'Xaymar' Dirks
43136b00c4 filter-blur: Precalculate correct filter width for Gaussian
Gaussian blur used to have a hard edge which was caused by the filter width being wider than the actual sampling range, which is what is determined by the size option. In order to fix this, we have to figure out the proper filter width for a sampling range, so that we avoid any and all hard edges.

Additionally removes the old texture method entirely.

Fixes #44
2019-02-01 08:35:58 +01:00
Michael Fabian 'Xaymar' Dirks
10f7047042 util-math: Add templated gaussian function 2019-02-01 08:35:58 +01:00
Michael Fabian Dirks
48b76d2ba6
locale: Update translations from CrowdIn 2019-01-31 05:23:32 +01:00
Michael Fabian 'Xaymar' Dirks
3ee815b152 filter-sdf-effects: Extend shadow range to -16...16 2019-01-31 04:53:39 +01:00
Michael Fabian 'Xaymar' Dirks
50f05e72ae filter-displacement: Improve displacement quality
Earlier versions tried using Trilinear as the Filter, but the correct name is Linear. With this the sampling is now set to be Linear instead of undetermined.

Additionally the logic for the displacement was adjusted and now no longer renders incorrectly when going from texel to texel. This was due to the unstable math being performed to retrieve the sign of the number, but the sign() command can do it without this math being required.
2019-01-31 04:47:38 +01:00
Michael Fabian 'Xaymar' Dirks
cfc828f0f8 source-mirror: Fix crash with audio sources and late video sources
Source Mirror would incorrectly crash if an Audio only source was selected, as it expected a video frame to be present of any size. This fixes the problem by first testing if there is any video information to render and then just catching any exception that happens during rendering.
2019-01-31 02:57:18 +01:00
Michael Fabian 'Xaymar' Dirks
f5424d1aad gs-effect: Replace OBS cached file loading with custom one
The normal OBS behavior is to cache files that are loaded from disk, however this is not the behavior we want at all, as it can miss file updates as it never checks the disk for an updated file.

So instead of relying on OBS, this implements the file reading and effect creation without the cache. If a cache is necessary, it would not be the job of this class.
2019-01-31 02:30:18 +01:00
Michael Fabian 'Xaymar' Dirks
9b4edc8fb0 filter-sdf-effects: Improve shadow rendering
This works around the incorrect shadow on the edge of the Signed Distance Field, but it does not get rid of it completely. Due to linear sampling it will still show at some point so a different solution has to be found in the future.
2019-01-31 02:25:09 +01:00
Michael Fabian 'Xaymar' Dirks
ecd17cff6c filter-sdf-effects: Fix colored shadows changing image
Colored shadows previously had an effect on the image color, but this is incorrect if the image is fully opaque. This fixes it by using premultiplied alpha mixing instead.
2019-01-30 03:37:46 +01:00
Michael Fabian 'Xaymar' Dirks
75009c617a filter-sdf-effects: Support for scaling SDF Texture Size
This allows increasing or decreasing the accuracy of the Signed Distance Field at runtime without requiring the initial source to be resized. Use case for this would be small text where the higher quality would only be noticable on the shadow and not the text itself.
2019-01-30 03:12:12 +01:00
Michael Fabian 'Xaymar' Dirks
493ef5da23 filter-sdf-effects: Move factory definitions before instance 2019-01-30 02:39:42 +01:00
Michael Fabian 'Xaymar' Dirks
7cf3e17b9b filter-sdf-effects: Fix black border and add inverse gradient shadow
Sources were rendering with a black border around them if they had a soft fade, which is due to how the shadow calculated the image sample. With the new shader code this is now fixed and the source looks like it should be. Additionally this removes the bug where enabling any shadow would cause only the texels to draw that were above the threshold.

Additionally this adds support for inverse gradients (min > max) and negative gradients for outer shadows instead of only positive gradients. This technically allows for cleaner shadows.
2019-01-30 02:38:34 +01:00
Michael Fabian 'Xaymar' Dirks
a699016c61 locale: Update Translated name for SDFEffects 2019-01-29 07:39:01 +01:00
Michael Fabian 'Xaymar' Dirks
3ebbc84ee2 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 2)
This finalizes the rename started in the previous commit by changing the class name and also updating the locale strings
2019-01-29 07:35:14 +01:00
Michael Fabian 'Xaymar' Dirks
a7161b51e0 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 1)
The nature of this Signed Distance Field based Filter is not to only draw shadows, but to also draw an outline or even glow around a source. Therefore the name "Inner/Outer Shadow (SDF)" does not fit well with the intent of the actual Filter.
2019-01-29 04:35:12 +01:00
Michael Fabian 'Xaymar' Dirks
8ded5aa86d project: Add contribution guidelines 2019-01-28 05:48:17 +01:00
Michael Fabian 'Xaymar' Dirks
b4a7ffceac project: Update README 2019-01-28 05:11:20 +01:00
Michael Fabian 'Xaymar' Dirks
a56cbf89a9 filter-blur: Refactoring 2019-01-28 01:08:13 +01:00
Michael Fabian 'Xaymar' Dirks
4eb3197720 gfx-source-texture: Don't create two references to the same source 2019-01-28 00:47:36 +01:00
Michael Fabian 'Xaymar' Dirks
c529e45cfd filter-blur: Refactoring, one-time rendering, fix mask logic
Unfortunately load is never called on filters.
2019-01-28 00:00:45 +01:00
Michael Fabian 'Xaymar' Dirks
97bf38633b gfx-source-texture: Release child source if add_active_child fails 2019-01-27 23:33:38 +01:00
Michael Fabian 'Xaymar' Dirks
10c0081f32 project: Refactoring Part 2 2019-01-27 23:33:12 +01:00
Michael Fabian 'Xaymar' Dirks
39b0600aa3 filter-blur: Update in load and create 2019-01-27 23:30:37 +01:00
Michael Fabian 'Xaymar' Dirks
8a64e360c4 filter-blur: Switch to obs-source-tracker
Completely eliminates the need for obs_emum_sources and obs_enum_scenes, thus improving backwards compatibility.
2019-01-27 23:19:09 +01:00
Michael Fabian 'Xaymar' Dirks
fa4a81bb54 gfx-source-texture: Delete copy and move constructors and operators 2019-01-27 22:50:35 +01:00
Michael Fabian 'Xaymar' Dirks
a15f1934b3 filter-custom-shader: Do not build for release
This feature is postponed until 0.6.0 for stability and UI/UX issues.
2019-01-27 22:44:45 +01:00
Michael Fabian 'Xaymar' Dirks
551cbb83b1 obs-source-tracker: Source Tracking Compatibility Layer
Allows for enumerating any kind of source, as long as it has a name and is not private. As obs_enum_scenes is a 23.x and above function, this class should be used instead to remain backwards compatible.
2019-01-27 22:43:49 +01:00
Michael Fabian 'Xaymar' Dirks
d56c0d6f25 project: Refactoring Part 1 2019-01-25 17:55:36 +01:00
Cat Stevens
b91700e74f filter-blur: delete pointer in destroy() (#42) 2019-01-25 17:40:59 +01:00
Michael Fabian 'Xaymar' Dirks
e4e70a4820 media: Remove unused gradiant from logo SVG 2019-01-25 03:59:31 +01:00
Michael Fabian 'Xaymar' Dirks
8a1e4a14bc media: Fix InkScape bugs in file 2019-01-25 03:57:45 +01:00
Michael Fabian 'Xaymar' Dirks
3ca12fbd7d media: Add Logo 2019-01-25 02:59:43 +01:00
Michael Fabian 'Xaymar' Dirks
3ac7e46628 filter-shadow-sdf: Remove shadow_sdf namespace, rename shadow_sdf_instance to shadow_sdf 2019-01-25 00:55:40 +01:00
Michael Fabian 'Xaymar' Dirks
7708dd0792 filter-shadow-sdf: Refactoring, fix and optimize rendering
Fixes the m_source_texture = nullptr bug, which happened due to m_tick and m_last_tick both being 0, as no video_tick is called when the source is first created. Instead a boolean flag is now used that is reset to false on each video_tick.
2019-01-25 00:54:34 +01:00
Michael Fabian 'Xaymar' Dirks
d29f5ce477 filter-transform: Transform to transform, ...Addon to ..._factory 2019-01-25 00:38:20 +01:00
Michael Fabian 'Xaymar' Dirks
2aa4595bd3 filter-displacement: Rename Displacement to displacement, ...Addon to ..._factory 2019-01-25 00:38:01 +01:00
Michael Fabian 'Xaymar' Dirks
7a61006d2b source-mirror: Rename Mirror to mirror, ...Addon to ..._factory 2019-01-25 00:36:54 +01:00