Commit graph

24 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
5a3954ae0e project: Fix License, License headers and Copyright information
Fixes several files incorrectly stated a different license from the actual project, as well as the copyright headers included in all files. This change has no effect on the licensing terms, it should clear up a bit of confusion by contributors. Plus the files get a bit smaller, and we have less duplicated information across the entire project.

Overall the project is GPLv2 if not built with Qt, and GPLv3 if it is built with Qt. There are no parts licensed under a different license, all have been adapted from other compatible licenses into GPLv2 or GPLv3.
2023-04-05 18:59:08 +02:00
Michael Fabian 'Xaymar' Dirks
08544b4116 cmake, code: Abuse pre-processor to disable/enable warnings 2023-04-05 18:58:39 +02:00
Michael Fabian 'Xaymar' Dirks
8e52bbf88b code: Ignore warnings from external code
May need to find a better solution such as disabling all warnings on third party code.
2023-04-05 18:58:38 +02:00
Michael Fabian 'Xaymar' Dirks
4fa26dd2d6 code: Always initialize or cast to correct type 2023-04-05 18:58:37 +02:00
Michael Fabian 'Xaymar' Dirks
0fe5c7e654 code: Don't use try-catch as function definition
This breaks MSVC and results in leaked exceptions.
2023-04-05 18:58:37 +02:00
lainon
6e1566386e project: Apply more C++ paradigms to the code
- Use auto in places where code clarity is improved or identical.
- Replace trivial constructors and destructors with default.
- Use true random for random generation.
- Use std::string_view where it is valid to do so.
- Apply const where it is valid to do so.
- Use references where it is valid to do so.
- Manually optimize memory usage with std::move and std::copy.
- Opt for memory efficient containers where the size is known ahead of time.

Signed-off-by: lainon <GermanAizek@yandex.ru>
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
cbddee5b90 nvidia: Assign to std::string_view& instead of swapping
For unknown reasons this results in an error only when the project is built within git-bash and with cmake. It does not occur with cmake-gui or VS itself.
2023-04-05 18:58:32 +02:00
Michael Fabian 'Xaymar' Dirks
e4b15d0f73 nvidia/vfx/superresolution: Refactor onto effect class 2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
8d029c97a2 nvidia/vfx/denoising: Refactor onto effect class 2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
092ba2cad5 nvidia/vfx/greenscreen: Parent class already does this for us 2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
883839ed2b nvidia/vfx/effect: Auto-assign model path, and optimize with const-reference
Improves code performance slightly and reduces overall code duplication.
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
39c2fdb943 nvidia/vfx: Optimize by returning a const-reference
Prevents a needless deep clone of the path object.
2023-04-05 18:51:34 +02:00
Michael Fabian 'Xaymar' Dirks
26d854b7ce nvidia/vfx: Prefer AddDllDirectory over SetDefaultDllDirectories 2023-04-05 18:51:32 +02:00
Michael Fabian 'Xaymar' Dirks
6d20280956 nvidia/vfx/greenscreen: Simple wrapper for the Green Screen effect 2023-04-05 18:51:30 +02:00
Michael Fabian 'Xaymar' Dirks
c714d932b8 nvidia/vfx/effect: Fix 'run()' defaulting to async and expose internals 2023-04-05 18:51:30 +02:00
Michael Fabian 'Xaymar' Dirks
d0762e7150 nvidia/vfx/superresolution: Reduce overall CPU usage by caching results 2023-04-05 18:51:22 +02:00
Michael Fabian 'Xaymar' Dirks
d1c8cda0a3 nvidia/vfx/superresolution: Automatically select ideal scale factors
Prevents some scale factors from simply not rendering anything at all, resulting in weird scene layouts. While this may incur a higher performance penalty, it does fix the issue with enough accuracy to be deployed into production.
2023-04-05 18:51:22 +02:00
Michael Fabian 'Xaymar' Dirks
33c665982e nvidia/vfx/denoising: Add wrapper for Denoising effect 2023-04-05 18:51:17 +02:00
Michael Fabian 'Xaymar' Dirks
cebd8fa744 nvidia/vfx/effect: Implement managed effect wrapper
Slightly simplifies interaction with effects.
2023-04-05 18:51:16 +02:00
Michael Fabian 'Xaymar' Dirks
7c7ea3c3b6 nvidia/vfx/superresolution: Round to nearest instead of truncate
Slightly improves the accuracy of the scaled size calculations.
2023-04-05 18:51:16 +02:00
Michael Fabian 'Xaymar' Dirks
04c7116f5a project: Fix various warnings 2023-04-05 18:51:14 +02:00
Michael Fabian 'Xaymar' Dirks
2c4e001751 nvidia/vfx/superresolution: Use resize instead of reallocate 2023-04-05 18:51:11 +02:00
Michael Fabian 'Xaymar' Dirks
cb88682f7c nvidia/vfx/superresolution: Add wrapper for Super-Resolution effect 2023-04-05 18:51:09 +02:00
Michael Fabian 'Xaymar' Dirks
02c6156f2e nvidia/vfx: Add wrapper for NVIDIA Video Effects SDK 2023-04-05 18:51:09 +02:00