Commit graph

741 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
ecd17cff6c filter-sdf-effects: Fix colored shadows changing image
Colored shadows previously had an effect on the image color, but this is incorrect if the image is fully opaque. This fixes it by using premultiplied alpha mixing instead.
2019-01-30 03:37:46 +01:00
Michael Fabian 'Xaymar' Dirks
75009c617a filter-sdf-effects: Support for scaling SDF Texture Size
This allows increasing or decreasing the accuracy of the Signed Distance Field at runtime without requiring the initial source to be resized. Use case for this would be small text where the higher quality would only be noticable on the shadow and not the text itself.
2019-01-30 03:12:12 +01:00
Michael Fabian 'Xaymar' Dirks
493ef5da23 filter-sdf-effects: Move factory definitions before instance 2019-01-30 02:39:42 +01:00
Michael Fabian 'Xaymar' Dirks
7cf3e17b9b filter-sdf-effects: Fix black border and add inverse gradient shadow
Sources were rendering with a black border around them if they had a soft fade, which is due to how the shadow calculated the image sample. With the new shader code this is now fixed and the source looks like it should be. Additionally this removes the bug where enabling any shadow would cause only the texels to draw that were above the threshold.

Additionally this adds support for inverse gradients (min > max) and negative gradients for outer shadows instead of only positive gradients. This technically allows for cleaner shadows.
2019-01-30 02:38:34 +01:00
Michael Fabian 'Xaymar' Dirks
a699016c61 locale: Update Translated name for SDFEffects 2019-01-29 07:39:01 +01:00
Michael Fabian 'Xaymar' Dirks
3ebbc84ee2 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 2)
This finalizes the rename started in the previous commit by changing the class name and also updating the locale strings
2019-01-29 07:35:14 +01:00
Michael Fabian 'Xaymar' Dirks
a7161b51e0 filter-sdf-effects: Rename Shadow (SDF) Filter (Part 1)
The nature of this Signed Distance Field based Filter is not to only draw shadows, but to also draw an outline or even glow around a source. Therefore the name "Inner/Outer Shadow (SDF)" does not fit well with the intent of the actual Filter.
2019-01-29 04:35:12 +01:00
Michael Fabian 'Xaymar' Dirks
8ded5aa86d project: Add contribution guidelines 2019-01-28 05:48:17 +01:00
Michael Fabian 'Xaymar' Dirks
b4a7ffceac project: Update README 2019-01-28 05:11:20 +01:00
Michael Fabian 'Xaymar' Dirks
a56cbf89a9 filter-blur: Refactoring 2019-01-28 01:08:13 +01:00
Michael Fabian 'Xaymar' Dirks
4eb3197720 gfx-source-texture: Don't create two references to the same source 2019-01-28 00:47:36 +01:00
Michael Fabian 'Xaymar' Dirks
c529e45cfd filter-blur: Refactoring, one-time rendering, fix mask logic
Unfortunately load is never called on filters.
2019-01-28 00:00:45 +01:00
Michael Fabian 'Xaymar' Dirks
97bf38633b gfx-source-texture: Release child source if add_active_child fails 2019-01-27 23:33:38 +01:00
Michael Fabian 'Xaymar' Dirks
10c0081f32 project: Refactoring Part 2 2019-01-27 23:33:12 +01:00
Michael Fabian 'Xaymar' Dirks
39b0600aa3 filter-blur: Update in load and create 2019-01-27 23:30:37 +01:00
Michael Fabian 'Xaymar' Dirks
8a64e360c4 filter-blur: Switch to obs-source-tracker
Completely eliminates the need for obs_emum_sources and obs_enum_scenes, thus improving backwards compatibility.
2019-01-27 23:19:09 +01:00
Michael Fabian 'Xaymar' Dirks
fa4a81bb54 gfx-source-texture: Delete copy and move constructors and operators 2019-01-27 22:50:35 +01:00
Michael Fabian 'Xaymar' Dirks
a15f1934b3 filter-custom-shader: Do not build for release
This feature is postponed until 0.6.0 for stability and UI/UX issues.
2019-01-27 22:44:45 +01:00
Michael Fabian 'Xaymar' Dirks
551cbb83b1 obs-source-tracker: Source Tracking Compatibility Layer
Allows for enumerating any kind of source, as long as it has a name and is not private. As obs_enum_scenes is a 23.x and above function, this class should be used instead to remain backwards compatible.
2019-01-27 22:43:49 +01:00
Michael Fabian 'Xaymar' Dirks
d56c0d6f25 project: Refactoring Part 1 2019-01-25 17:55:36 +01:00
Cat Stevens
b91700e74f filter-blur: delete pointer in destroy() (#42) 2019-01-25 17:40:59 +01:00
Michael Fabian 'Xaymar' Dirks
e4e70a4820 media: Remove unused gradiant from logo SVG 2019-01-25 03:59:31 +01:00
Michael Fabian 'Xaymar' Dirks
8a1e4a14bc media: Fix InkScape bugs in file 2019-01-25 03:57:45 +01:00
Michael Fabian 'Xaymar' Dirks
3ca12fbd7d media: Add Logo 2019-01-25 02:59:43 +01:00
Michael Fabian 'Xaymar' Dirks
3ac7e46628 filter-shadow-sdf: Remove shadow_sdf namespace, rename shadow_sdf_instance to shadow_sdf 2019-01-25 00:55:40 +01:00
Michael Fabian 'Xaymar' Dirks
7708dd0792 filter-shadow-sdf: Refactoring, fix and optimize rendering
Fixes the m_source_texture = nullptr bug, which happened due to m_tick and m_last_tick both being 0, as no video_tick is called when the source is first created. Instead a boolean flag is now used that is reset to false on each video_tick.
2019-01-25 00:54:34 +01:00
Michael Fabian 'Xaymar' Dirks
d29f5ce477 filter-transform: Transform to transform, ...Addon to ..._factory 2019-01-25 00:38:20 +01:00
Michael Fabian 'Xaymar' Dirks
2aa4595bd3 filter-displacement: Rename Displacement to displacement, ...Addon to ..._factory 2019-01-25 00:38:01 +01:00
Michael Fabian 'Xaymar' Dirks
7a61006d2b source-mirror: Rename Mirror to mirror, ...Addon to ..._factory 2019-01-25 00:36:54 +01:00
Michael Fabian 'Xaymar' Dirks
a37d9bbb59 filter-shadow-sdf: Actually delete instances in destroy()
This fixes a memory leak discovered by @catb0t.

Related #33
2019-01-25 00:31:50 +01:00
Michael Fabian 'Xaymar' Dirks
ddfb08f39e filter-displacement: Update file logic and rendering
This replaces the use of gs_texture_t* with gs::texture, further improving stability. Additionally some of the useless checks were replaced or reduced.
2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
0bdf8e3bba filter-displacement: Use gs::effect instead of gs_effect_t*
The managed gs::effect class handles all acquire and release calls for us. Also slightly simplifies the video_render logic.
2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
fedb6e3259 filter-displacement: Further refactoring 2019-01-25 00:28:06 +01:00
Michael Fabian 'Xaymar' Dirks
c1995c03a9 filter-displacement: Refactor to match new class structure 2019-01-25 00:28:05 +01:00
Cat Stevens
c749f5dd62 obs-audio-capture.hpp: missing memory include 2019-01-24 23:30:42 +01:00
Michael Fabian 'Xaymar' Dirks
160ad3b5a9 locale: Replace file filters with file types
The filters are always the same for every language and should not be translated, instead only the file type should be translated. This way bad translations will not affect the options that the user can select.
2019-01-24 20:34:28 +01:00
Michael Fabian 'Xaymar' Dirks
0ae120835a filter-transform: Optimize rendering, fix bad property names
The Transform filter will now no longer render the child source more than once per tick(), resulting in an overall speed up for heavy sources. This also applies to mipmapping and shape rendering. Any other calls to video_render will instead just use the cached texture.

Additionally the crash on exit has been fixed which was caused by strings.hpp containing static const char*s and using these directly in obs calls. Instead we now use #define for those property names
2019-01-24 20:20:34 +01:00
Michael Fabian 'Xaymar' Dirks
e28334d27b util-memory: Fix alligned_alloc for MSVC
Microsofts _aligned_malloc has size and alignment switched around, which causes an unwanted exception.
2019-01-24 20:18:28 +01:00
Michael Fabian Dirks
fc21e9698e
locale: Update translations from CrowdIn
Closes #38
2019-01-24 17:41:18 +01:00
Michael Fabian 'Xaymar' Dirks
b3c2845d15 filter-transform: Refactoring and formatting 2019-01-24 15:57:33 +01:00
Michael Fabian 'Xaymar' Dirks
70137ee495 ci: Ignore automated translation changes 2019-01-24 15:51:37 +01:00
Michael Fabian 'Xaymar' Dirks
cc99916d18 locale: Replace Strength with Intensity for MipGenerator 2019-01-24 14:26:31 +01:00
Michael Fabian 'Xaymar' Dirks
e4a534fbfe plugin: Remove legacy instance references
The modern system is a self-registering system using initializers and finalizers
2019-01-24 14:26:08 +01:00
Michael Fabian 'Xaymar' Dirks
406326b378 util-math: Add 16-byte aligned version of vec2 2019-01-24 05:14:17 +01:00
Michael Fabian 'Xaymar' Dirks
98baa0d98b filter-transform: Fix order of functions 2019-01-24 04:35:22 +01:00
Michael Fabian 'Xaymar' Dirks
ff6176d7bc filter-transform: Destructor comes before Constructors 2019-01-24 04:33:56 +01:00
Michael Fabian 'Xaymar' Dirks
c1441e72c0 filter-transform: Refactor to match source-mirror structure 2019-01-24 04:32:14 +01:00
Michael Fabian 'Xaymar' Dirks
9d55013ec2 source-mirror: Improve rendering and add new rescaling options
Rendering will now use a cached version of the mirrored source in order to reduce rendering cost drastically for heavy sources or scenes. Additionally rescaling now uses the internal scene instead of being a custom implementation, allowing for some new things.

Rescaling now has a new option: Bounds Type! This option allows control over just how a source is scaled, by default it is set to Stretch, but there are other options that can keep the aspect ratio of the mirrored source in tact.

Additionally the ScalingMethod struct has been replaced with obs_scale_type, which means that Bilinear Low Resolution is now no longer an option.

Implements #35
2019-01-24 04:28:11 +01:00
Michael Fabian Dirks
2cd3f0205f Update Crowdin configuration file 2019-01-24 03:24:33 +01:00
Michael Fabian 'Xaymar' Dirks
82f64d16eb source-mirror: Refactoring and partially revert 4bb32a71bc
Initialization happens in the constructor again, as using a delayed initialization only caused update() to be slower.

Additionally refactored some variable names to make more sense.
2019-01-24 01:12:48 +01:00