mirror of
https://github.com/Xaymar/obs-StreamFX
synced 2024-11-10 22:05:06 +00:00
filter-transform: Optimize rendering, fix bad property names
The Transform filter will now no longer render the child source more than once per tick(), resulting in an overall speed up for heavy sources. This also applies to mipmapping and shape rendering. Any other calls to video_render will instead just use the cached texture. Additionally the crash on exit has been fixed which was caused by strings.hpp containing static const char*s and using these directly in obs calls. Instead we now use #define for those property names
This commit is contained in:
parent
e28334d27b
commit
0ae120835a
3 changed files with 206 additions and 179 deletions
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@ -126,8 +126,7 @@ void filter::TransformAddon::get_defaults(obs_data_t* data)
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obs_data_set_default_double(data, ST_SHEAR_X, 0);
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obs_data_set_default_double(data, ST_SHEAR_Y, 0);
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obs_data_set_default_bool(data, S_ADVANCED, false);
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obs_data_set_default_int(data, ST_ROTATION_ORDER,
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RotationOrder::ZXY); //ZXY
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obs_data_set_default_int(data, ST_ROTATION_ORDER, RotationOrder::ZXY);
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}
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obs_properties_t* filter::TransformAddon::get_properties(void*)
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@ -135,17 +134,20 @@ obs_properties_t* filter::TransformAddon::get_properties(void*)
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obs_properties_t* pr = obs_properties_create();
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obs_property_t* p = NULL;
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// Camera
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/// Projection Mode
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p = obs_properties_add_list(pr, ST_CAMERA, P_TRANSLATE(ST_CAMERA), OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA)));
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_ORTHOGRAPHIC), (int64_t)CameraMode::Orthographic);
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obs_property_list_add_int(p, P_TRANSLATE(ST_CAMERA_PERSPECTIVE), (int64_t)CameraMode::Perspective);
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obs_property_set_modified_callback(p, modified_properties);
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/// Field Of View
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p = obs_properties_add_float_slider(pr, ST_CAMERA_FIELDOFVIEW, P_TRANSLATE(ST_CAMERA_FIELDOFVIEW), 1.0, 179.0,
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0.01);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_CAMERA_FIELDOFVIEW)));
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// Position, Scale, Rotation
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// Mesh
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/// Position
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_POSITION_X, P_DESC(ST_POSITION_X)),
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@ -157,6 +159,7 @@ obs_properties_t* filter::TransformAddon::get_properties(void*)
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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/// Rotation
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_ROTATION_X, P_DESC(ST_ROTATION_X)),
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@ -168,6 +171,7 @@ obs_properties_t* filter::TransformAddon::get_properties(void*)
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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/// Scale
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_SCALE_X, P_DESC(ST_SCALE_X)),
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@ -178,6 +182,7 @@ obs_properties_t* filter::TransformAddon::get_properties(void*)
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obs_property_set_long_description(p, P_TRANSLATE(kv.second));
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}
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}
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/// Shear
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{
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std::pair<const char*, const char*> entries[] = {
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std::make_pair(ST_SHEAR_X, P_DESC(ST_SHEAR_X)),
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@ -206,24 +211,25 @@ obs_properties_t* filter::TransformAddon::get_properties(void*)
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obs_property_set_modified_callback(p, modified_properties);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(ST_MIPMAPPING)));
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p = obs_properties_add_list(pr, strings::MipGenerator::Name, P_TRANSLATE(strings::MipGenerator::Name),
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p = obs_properties_add_list(pr, S_MIPGENERATOR, P_TRANSLATE(S_MIPGENERATOR),
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OBS_COMBO_TYPE_LIST, OBS_COMBO_FORMAT_INT);
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obs_property_set_long_description(p, P_TRANSLATE(strings::MipGenerator::Description));
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_MIPGENERATOR)));
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Point), (long long)gs::mipmapper::generator::Point);
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Linear),
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT), (long long)gs::mipmapper::generator::Point);
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT),
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(long long)gs::mipmapper::generator::Linear);
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Sharpen),
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT),
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(long long)gs::mipmapper::generator::Sharpen);
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Smoothen),
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT),
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(long long)gs::mipmapper::generator::Smoothen);
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Bicubic),
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT),
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(long long)gs::mipmapper::generator::Bicubic);
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obs_property_list_add_int(p, P_TRANSLATE(strings::MipGenerator::Lanczos),
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obs_property_list_add_int(p, P_TRANSLATE(S_MIPGENERATOR_POINT),
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(long long)gs::mipmapper::generator::Lanczos);
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p = obs_properties_add_float(pr, strings::MipGenerator::Strength, P_TRANSLATE(strings::MipGenerator::Strength), 0.0,
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100.0, 0.01);
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p = obs_properties_add_float_slider(pr, S_MIPGENERATOR_STRENGTH, P_TRANSLATE(S_MIPGENERATOR_STRENGTH), 0.0,
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1000.0, 0.01);
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obs_property_set_long_description(p, P_TRANSLATE(P_DESC(S_MIPGENERATOR_STRENGTH)));
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return pr;
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}
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@ -246,8 +252,8 @@ bool filter::TransformAddon::modified_properties(obs_properties_t* pr, obs_prope
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obs_property_set_visible(obs_properties_get(pr, ST_MIPMAPPING), advancedVisible);
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bool mipmappingVisible = obs_data_get_bool(d, ST_MIPMAPPING) && advancedVisible;
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obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Name), mipmappingVisible);
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obs_property_set_visible(obs_properties_get(pr, strings::MipGenerator::Strength), mipmappingVisible);
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obs_property_set_visible(obs_properties_get(pr, S_MIPGENERATOR), mipmappingVisible);
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obs_property_set_visible(obs_properties_get(pr, S_MIPGENERATOR_STRENGTH), mipmappingVisible);
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return true;
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}
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@ -299,17 +305,26 @@ void filter::TransformAddon::video_render(void* ptr, gs_effect_t* effect)
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filter::Transform::~Transform()
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{
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obs_enter_graphics();
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m_shape_rendertarget.reset();
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m_source_rendertarget.reset();
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m_shear.reset();
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m_scale.reset();
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m_rotation.reset();
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m_position.reset();
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m_vertex_buffer.reset();
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obs_leave_graphics();
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m_shape_texture.reset();
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m_shape_rendertarget.reset();
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m_source_texture.reset();
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m_source_rendertarget.reset();
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}
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filter::Transform::Transform(obs_data_t* data, obs_source_t* context)
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: m_active(true), m_self(context), m_camera_orthographic(true), m_camera_fov(90.0), m_update_mesh(false),
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m_rotation_order(RotationOrder::ZXY)
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: m_active(true), m_self(context), m_source_rendered(false), m_mipmap_enabled(false), m_mipmap_strength(50.0),
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m_mipmap_generator(gs::mipmapper::generator::Linear), m_update_mesh(false), m_rotation_order(RotationOrder::ZXY),
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m_camera_orthographic(true), m_camera_fov(90.0)
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{
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m_source_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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m_shape_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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m_vertex_buffer = std::make_shared<gs::vertex_buffer>(4u, 1u);
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m_position = std::make_unique<util::vec3a>();
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m_rotation = std::make_unique<util::vec3a>();
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m_scale = std::make_unique<util::vec3a>();
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@ -319,16 +334,6 @@ filter::Transform::Transform(obs_data_t* data, obs_source_t* context)
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vec3_set(m_rotation.get(), 0, 0, 0);
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vec3_set(m_scale.get(), 1, 1, 1);
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m_mipmap_enabled = false;
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m_mipmap_generator = gs::mipmapper::generator::Linear;
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m_mipmap_strength = 50.0;
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obs_enter_graphics();
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m_source_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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m_shape_rendertarget = std::make_shared<gs::rendertarget>(GS_RGBA, GS_ZS_NONE);
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m_vertex_buffer = std::make_shared<gs::vertex_buffer>(4u, 1u);
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obs_leave_graphics();
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update(data);
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}
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@ -346,7 +351,7 @@ void filter::Transform::update(obs_data_t* data)
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{
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// Camera
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m_camera_orthographic = obs_data_get_int(data, ST_CAMERA) == 0;
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m_camera_fov = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
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m_camera_fov = (float)obs_data_get_double(data, ST_CAMERA_FIELDOFVIEW);
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// Source
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m_position->x = (float)obs_data_get_double(data, ST_POSITION_X) / 100.0f;
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@ -365,8 +370,8 @@ void filter::Transform::update(obs_data_t* data)
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// Mipmapping
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m_mipmap_enabled = obs_data_get_bool(data, ST_MIPMAPPING);
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m_mipmap_strength = obs_data_get_double(data, strings::MipGenerator::Strength);
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m_mipmap_generator = (gs::mipmapper::generator)obs_data_get_int(data, strings::MipGenerator::Name);
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m_mipmap_strength = obs_data_get_double(data, S_MIPGENERATOR_STRENGTH);
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m_mipmap_generator = (gs::mipmapper::generator)obs_data_get_int(data, S_MIPGENERATOR);
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m_update_mesh = true;
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}
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@ -381,39 +386,28 @@ void filter::Transform::deactivate()
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m_active = false;
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}
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void filter::Transform::video_tick(float) {}
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void filter::Transform::video_render(gs_effect_t* paramEffect)
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void filter::Transform::video_tick(float)
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{
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if (!m_active) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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// Grab parent and target.
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obs_source_t* parent = obs_filter_get_parent(m_self);
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obs_source_t* target = obs_filter_get_target(m_self);
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if (!parent || !target) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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// Grab width an height of the target source (child filter or source).
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uint32_t width = obs_source_get_base_width(target);
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uint32_t height = obs_source_get_base_height(target);
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if ((width == 0) || (height == 0)) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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std::shared_ptr<gs::texture> source_tex;
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std::shared_ptr<gs::texture> shape_tex;
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uint32_t real_width = width;
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uint32_t real_height = height;
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gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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// Update Mesh
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if (m_update_mesh) {
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uint32_t width = 0;
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uint32_t height = 0;
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// Grab parent and target.
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obs_source_t* target = obs_filter_get_target(m_self);
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if (target) {
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// Grab width an height of the target source (child filter or source).
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width = obs_source_get_base_width(target);
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height = obs_source_get_base_height(target);
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}
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if (width == 0) {
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width = 1;
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}
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if (height == 0) {
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height = 1;
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}
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// Calculate Aspect Ratio
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float_t aspectRatioX = float_t(width) / float_t(height);
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if (m_camera_orthographic)
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aspectRatioX = 1.0;
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@ -493,118 +487,156 @@ void filter::Transform::video_render(gs_effect_t* paramEffect)
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m_update_mesh = false;
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}
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// Make texture a power of two compatible texture if mipmapping is enabled.
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if (m_mipmap_enabled) {
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real_width = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(width)));
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real_height = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(height)));
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if ((real_width >= 8192) || (real_height >= 8192)) {
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// Most GPUs cap out here, so let's not go higher.
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double_t aspect = double_t(width) / double_t(height);
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if (aspect > 1.0) { // height < width
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real_width = 8192;
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real_height = uint32_t(real_width / aspect);
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} else if (aspect < 1.0) { // width > height
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real_height = 8192;
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real_width = uint32_t(real_height * aspect);
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}
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}
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}
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this->m_source_rendered = false;
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}
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// Draw previous filters to texture.
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try {
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auto op = m_source_rendertarget->render(real_width, real_height);
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO,
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gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
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gs_enable_stencil_write(false);
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gs_enable_color(true, true, true, true);
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gs_ortho(0, (float)width, 0, (float)height, -1, 1);
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vec4 black;
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vec4_zero(&black);
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gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
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/// Render original source
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if (obs_source_process_filter_begin(m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
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obs_source_process_filter_end(m_self, paramEffect ? paramEffect : default_effect, width, height);
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} else {
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obs_source_skip_video_filter(m_self);
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}
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} catch (...) {
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void filter::Transform::video_render(gs_effect_t* paramEffect)
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{
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if (!m_active) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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m_source_rendertarget->get_texture(source_tex);
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if (m_mipmap_enabled) {
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if ((!m_source_texture) || (m_source_texture->get_width() != real_width)
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|| (m_source_texture->get_height() != real_height)) {
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size_t mip_levels = 0;
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if (util::math::is_power_of_two(real_width) && util::math::is_power_of_two(real_height)) {
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size_t w_level = util::math::get_power_of_two_exponent_ceil(real_width);
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size_t h_level = util::math::get_power_of_two_exponent_ceil(real_height);
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if (h_level > w_level) {
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mip_levels = h_level;
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} else {
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mip_levels = w_level;
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// Grab parent and target.
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obs_source_t* parent = obs_filter_get_parent(m_self);
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obs_source_t* target = obs_filter_get_target(m_self);
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if (!parent || !target) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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// Grab width an height of the target source (child filter or source).
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uint32_t width = obs_source_get_base_width(target);
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uint32_t height = obs_source_get_base_height(target);
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if ((width == 0) || (height == 0)) {
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obs_source_skip_video_filter(m_self);
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return;
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}
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gs_effect_t* default_effect = obs_get_base_effect(OBS_EFFECT_DEFAULT);
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// Only render if we didn't already render.
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if (!this->m_source_rendered) {
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std::shared_ptr<gs::texture> source_tex;
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uint32_t real_width = width;
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uint32_t real_height = height;
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// If MipMapping is enabled, resize Render Target to be a Power of Two.
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if (m_mipmap_enabled) {
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real_width = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(width)));
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real_height = uint32_t(pow(2, util::math::get_power_of_two_exponent_ceil(height)));
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if ((real_width >= 8192) || (real_height >= 8192)) {
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// Most GPUs cap out here, so let's not go higher.
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double_t aspect = double_t(width) / double_t(height);
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if (aspect > 1.0) { // height < width
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real_width = 8192;
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real_height = uint32_t(real_width / aspect);
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} else if (aspect < 1.0) { // width > height
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real_height = 8192;
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real_width = uint32_t(real_height * aspect);
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}
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}
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m_source_texture = std::make_shared<gs::texture>(
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real_width, real_height, GS_RGBA, uint32_t(1u + mip_levels), nullptr, gs::texture::flags::BuildMipMaps);
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}
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m_mipmapper.rebuild(source_tex, m_source_texture, m_mipmap_generator, float_t(m_mipmap_strength));
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// Draw previous filters to texture.
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try {
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auto op = m_source_rendertarget->render(real_width, real_height);
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gs_set_cull_mode(GS_NEITHER);
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gs_reset_blend_state();
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gs_blend_function_separate(gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO,
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gs_blend_type::GS_BLEND_ONE, gs_blend_type::GS_BLEND_ZERO);
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gs_enable_depth_test(false);
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gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_ortho(0, (float)width, 0, (float)height, -1, 1);
|
||||
|
||||
vec4 black;
|
||||
vec4_zero(&black);
|
||||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, 0, 0);
|
||||
|
||||
/// Render original source
|
||||
if (obs_source_process_filter_begin(m_self, GS_RGBA, OBS_NO_DIRECT_RENDERING)) {
|
||||
obs_source_process_filter_end(m_self, paramEffect ? paramEffect : default_effect, width, height);
|
||||
} else {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
}
|
||||
} catch (...) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
m_source_rendertarget->get_texture(source_tex);
|
||||
|
||||
if (m_mipmap_enabled) {
|
||||
if ((!m_source_texture) || (m_source_texture->get_width() != real_width)
|
||||
|| (m_source_texture->get_height() != real_height)) {
|
||||
size_t mip_levels = 0;
|
||||
if (util::math::is_power_of_two(real_width) && util::math::is_power_of_two(real_height)) {
|
||||
size_t w_level = util::math::get_power_of_two_exponent_ceil(real_width);
|
||||
size_t h_level = util::math::get_power_of_two_exponent_ceil(real_height);
|
||||
if (h_level > w_level) {
|
||||
mip_levels = h_level;
|
||||
} else {
|
||||
mip_levels = w_level;
|
||||
}
|
||||
}
|
||||
|
||||
m_source_texture =
|
||||
std::make_shared<gs::texture>(real_width, real_height, GS_RGBA, uint32_t(1u + mip_levels), nullptr,
|
||||
gs::texture::flags::BuildMipMaps);
|
||||
}
|
||||
|
||||
m_mipmapper.rebuild(source_tex, m_source_texture, m_mipmap_generator, float_t(m_mipmap_strength));
|
||||
}
|
||||
|
||||
// Draw shape to texture
|
||||
try {
|
||||
auto op = m_shape_rendertarget->render(width, height);
|
||||
|
||||
if (m_camera_orthographic) {
|
||||
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
||||
} else {
|
||||
gs_perspective(m_camera_fov, float_t(width) / float_t(height), nearZ, farZ);
|
||||
// Fix camera pointing at -Z instead of +Z.
|
||||
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
||||
// Move backwards so we can actually see stuff.
|
||||
gs_matrix_translate3f(0, 0, 1.0);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
vec4 black;
|
||||
vec4_zero(&black);
|
||||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_depth_function(gs_depth_test::GS_ALWAYS);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_load_vertexbuffer(m_vertex_buffer->update(false));
|
||||
gs_load_indexbuffer(nullptr);
|
||||
while (gs_effect_loop(default_effect, "Draw")) {
|
||||
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"),
|
||||
m_mipmap_enabled ? m_source_texture->get_object() : source_tex->get_object());
|
||||
gs_draw(GS_TRISTRIP, 0, 4);
|
||||
}
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
} catch (...) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
m_shape_rendertarget->get_texture(m_shape_texture);
|
||||
|
||||
this->m_source_rendered = true;
|
||||
}
|
||||
|
||||
// Draw shape to texture
|
||||
try {
|
||||
auto op = m_shape_rendertarget->render(width, height);
|
||||
|
||||
if (m_camera_orthographic) {
|
||||
gs_ortho(-1.0, 1.0, -1.0, 1.0, -farZ, farZ);
|
||||
} else {
|
||||
gs_perspective(m_camera_fov, float_t(width) / float_t(height), nearZ, farZ);
|
||||
// Fix camera pointing at -Z instead of +Z.
|
||||
gs_matrix_scale3f(1.0, 1.0, -1.0);
|
||||
// Move backwards so we can actually see stuff.
|
||||
gs_matrix_translate3f(0, 0, 1.0);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
vec4 black;
|
||||
vec4_zero(&black);
|
||||
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH, &black, farZ, 0);
|
||||
gs_set_cull_mode(GS_NEITHER);
|
||||
gs_enable_blending(false);
|
||||
gs_enable_depth_test(false);
|
||||
gs_depth_function(gs_depth_test::GS_ALWAYS);
|
||||
gs_enable_stencil_test(false);
|
||||
gs_enable_stencil_write(false);
|
||||
gs_enable_color(true, true, true, true);
|
||||
gs_load_vertexbuffer(m_vertex_buffer->update(false));
|
||||
gs_load_indexbuffer(nullptr);
|
||||
while (gs_effect_loop(default_effect, "Draw")) {
|
||||
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"),
|
||||
m_mipmap_enabled ? m_source_texture->get_object() : source_tex->get_object());
|
||||
gs_draw(GS_TRISTRIP, 0, 4);
|
||||
}
|
||||
gs_load_vertexbuffer(nullptr);
|
||||
} catch (...) {
|
||||
obs_source_skip_video_filter(m_self);
|
||||
return;
|
||||
}
|
||||
m_shape_rendertarget->get_texture(shape_tex);
|
||||
|
||||
// Draw final shape
|
||||
gs_reset_blend_state();
|
||||
gs_enable_depth_test(false);
|
||||
while (gs_effect_loop(default_effect, "Draw")) {
|
||||
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"), shape_tex->get_object());
|
||||
gs_draw_sprite(shape_tex->get_object(), 0, 0, 0);
|
||||
gs_effect_set_texture(gs_effect_get_param_by_name(default_effect, "image"), m_shape_texture->get_object());
|
||||
gs_draw_sprite(m_shape_texture->get_object(), 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -59,6 +59,7 @@ namespace filter {
|
|||
// Input
|
||||
std::shared_ptr<gs::rendertarget> m_source_rendertarget;
|
||||
std::shared_ptr<gs::texture> m_source_texture;
|
||||
bool m_source_rendered;
|
||||
|
||||
// Mipmapping
|
||||
bool m_mipmap_enabled;
|
||||
|
@ -67,7 +68,8 @@ namespace filter {
|
|||
gs::mipmapper m_mipmapper;
|
||||
|
||||
// Rendering
|
||||
std::shared_ptr<gs::rendertarget> m_shape_rendertarget;
|
||||
std::shared_ptr<gs::rendertarget> m_shape_rendertarget;
|
||||
std::shared_ptr<gs::texture> m_shape_texture;
|
||||
|
||||
// Mesh
|
||||
bool m_update_mesh;
|
||||
|
|
|
@ -26,18 +26,11 @@
|
|||
#define S_ADVANCED "Advanced"
|
||||
#define S_FILEFILTERS_IMAGES "FileFilters.Images"
|
||||
|
||||
namespace strings {
|
||||
static const char* Advanced = "Advanced";
|
||||
namespace MipGenerator {
|
||||
static const char* Name = "MipGenerator";
|
||||
static const char* Description = "MipGenerator.Description";
|
||||
static const char* Point = "MipGenerator.Point";
|
||||
static const char* Linear = "MipGenerator.Linear";
|
||||
static const char* Sharpen = "MipGenerator.Sharpen";
|
||||
static const char* Smoothen = "MipGenerator.Smoothen";
|
||||
static const char* Bicubic = "MipGenerator.Bicubic";
|
||||
static const char* Lanczos = "MipGenerator.Lanczos";
|
||||
static const char* Strength = "MipGenerator.Strength";
|
||||
} // namespace MipGenerator
|
||||
|
||||
} // namespace strings
|
||||
#define S_MIPGENERATOR "MipGenerator"
|
||||
#define S_MIPGENERATOR_POINT "MipGenerator.Point"
|
||||
#define S_MIPGENERATOR_LINEAR "MipGenerator.Linear"
|
||||
#define S_MIPGENERATOR_SHARPEN "MipGenerator.Sharpen"
|
||||
#define S_MIPGENERATOR_SMOOTHEN "MipGenerator.Smoothen"
|
||||
#define S_MIPGENERATOR_BICUBIC "MipGenerator.Bicubic"
|
||||
#define S_MIPGENERATOR_LANCZOS "MipGenerator.Lanczos"
|
||||
#define S_MIPGENERATOR_STRENGTH "MipGenerator.Strength"
|
||||
|
|
Loading…
Reference in a new issue