This class and template should be used to reduce the code clutter from repeatedly doing the same thing. It requires OBS v24.0 or newer since the get_properties2 and get_defaults2 API were fully implemented with it.
This is a massive improvement to stability and safety when using the plugin, as all exceptions should now no longer be leaked into C controlled code, which can't actually handle exceptions at all.
Warnings fixed:
* Potentially throwing exception during library load.
* Possibly throwing function passed to C.
* Statement does nothing.
* Variable is initialized but not referenced.
* Variable overloads variable in parent scope.
It is extremely problematic to throw C++ exceptions into C code, especially because C code usually does not handle C++ exceptions at all. Therefore we have to prevent any exception from leaving the function and define it as noexcept.
The util::event code suffers from the problem that it could call into a class that no longer exists, corrupting memory or even crashing. By tracking lifetime using std::weak_ptr<void> this can be avoided and the dead listeners can be automatically removed.
This fixes the case where the effect vanishes, but we still hold an invalid pointer to a parameter of that effect. With the new code, the effect will not vanish as long as an effect pointer exists.
However, all effects must be created either through std::shared_ptr or std::make_shared. If they were not made through one of those means, the code will crash on the ->shared_from_this() call.
Adds a new property to control the alignment of the source within the calculated boundary when rescaling the source. Also fixes the permanently left aligned mirror at the same time.
Similar to the one used in enc-amf, allows looking up string containing other strings, thus drastically simplifying the necessary time to build translated strings, while also caching them for future use.
When copying or re-ordering filters, an occasional crash can be observed due to the rendering not being possible yet. With this, it will simply revert back to the original source instead of crashing.
Fixes the bug that rendering an outline would remove all other effects not directly under the outline, while also improving the rendering speed drastically by only initializing and clearing the rendertarget once instead of for each effect.
This filter allows the use of another source as a mask, allowing complex filter graphs and trippy effects, such as creating a text source with three animated videos, each using a different color channel as the mask.
Fixes#18.
When a source was renamed, obs::source_tracker did not use the new name and instead relied on the old name. This caused source lists with this feature to slowly degrade over time as sources were renamed, until libobs was restarted.
With this fix the renamed sources are now properly tracked, updating as expected.
Related Issue: #64
Clang on Windows and Clang on Linux behave differently, and of course GCC on Windows (MinGW) and GCC on Linux do too. This is the point where using either compiler on either platform should successfully compile the project without any issues.
Clang and GCC have a ton of warnings however, which definitely need to be fixed in the near future. Some of them are great warnings, like old C style casts, others are non-sense like suggest brackets.
Fixes#47Fixes#60
Automatically updates the long description (hover text) if the Type or Subtype field is changed, allowing for more contextual information about what the selected information does.
This refactors the SDF Effects to use a normal blend function instead of doing the blend in the effect itself, improving quality and reducing problematic sampling issues. In addition to this, the effect files have been cleaned up slightly and renamed to their proper names. Glow and Stroke are now supported, which solves both #2 and #4 in one go.
The caching optimization has also now been implemented, reducing the number of renders for this filter to 1 for each tick.
This fixes a dead lock due to attempting to lock the same filter mutex twice, causing libOBS to completely lock up on every mutex. This extends the fix for 4fc25cfd8d.
Additionally this switches to a proper queue system for audio, so we no longer cause audio stuttering or audio skipping.
To further distance the code from having to do too much manually, the graphics context is now available as a managed class. All places that previously used obs_enter_graphics and obs_leave_graphics are now using the new gs::context class instead.