Commit graph

1287 commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks
eccd95c68c filter-custom-shader: First working version with several fixes
- Shaders now have all promised special variables available to them.
- 'Pass' (int) is no longer a special variable.
- Files should now properly update every half second.
- Fixed a ton of compiler warnings.
- Forced loading shaders from text instead of files to avoid caching.
- Fixed file modification tests always failing.
- Actually renders shaders now.

Known issues:
- Parameters aren't updated with file modifications unless the file is actually changed in the UI.
2018-01-25 10:26:09 +01:00
Michael Fabian 'Xaymar' Dirks
107103001b gs-effect: Add HasParameter and fix Set*Array
HasParameter can be used to safely check if a parameter exists and such should be preferred over try-catch blocks. Additionally, SetFloat2, SetFloat3, SetFloat4, SetFloatArray, SetInteger2, SetInteger3, SetInteger4 and SetIntegerArray should no longer cause rendering issues due to invalid buffer sizes.
2018-01-25 09:12:47 +01:00
Michael Fabian 'Xaymar' Dirks
b4eadc2995 filter-blur: Don't override blend mode of original source
This causes a black square to appear, since the blend mode should ideally match what the original source thought it would be.
2018-01-25 05:11:15 +01:00
Michael Fabian 'Xaymar' Dirks
37d1815d30 cmake: Version 0.4.2
### Plugin
- Shipped files should now be actual images instead of broken images.

### Source Mirror
- Fixed a memory leak caused by not releasing the mirrored source.
- Fixed a rendering slowdown caused by trying to render the source inside an effect loop.
- Fixed 'Point' scaling not actually using the correct sampling.
- Implemented an option for Source Mirror to keep the original size even if rescaling.
2018-01-24 06:43:33 +01:00
Michael Fabian 'Xaymar' Dirks
080048a471 filter-custom-shader: UI improvements and initial rendering code 2018-01-19 20:46:54 +01:00
Michael Fabian 'Xaymar' Dirks
26b447901c filter-custom-shader: Implement new Filter 'Custom Shader'
Custom Shader allows you to write your own effect files and just have them applied to your source(s). It will dynamically update the properties to match the parameters in the source as well as offer some special parameters to the shader.

# Conflicts:
#	CMakeLists.txt
#	data/locale/en-US.ini

# Conflicts:
#	data/locale/en-US.ini
2018-01-19 20:46:54 +01:00
Michael Fabian 'Xaymar' Dirks
adafbf40ca util-memory: Expose aligned_offset to code 2018-01-19 20:46:22 +01:00
Michael Fabian 'Xaymar' Dirks
67099c2b23 gs-effect: Fix assigning of Integer and Float arrays 2018-01-19 20:46:21 +01:00
Michael Fabian 'Xaymar' Dirks
6ce68e5f15 data: Replace LFS content with actual files
I'm not sure how this passed by so many people, but I guess it explains why people didn't know what the Displacement Filter does.
2018-01-19 20:46:21 +01:00
Michael Fabian 'Xaymar' Dirks
734ea577b8 source-mirror: Release source and fix compiler warnings 2018-01-19 20:46:21 +01:00
Michael Fabian 'Xaymar' Dirks
a307283349 gs-effect: Allow directly assigning OBS GS objects 2018-01-19 20:46:21 +01:00
Michael Fabian 'Xaymar' Dirks
0565065c2b source-mirror: 'Point' rescale should use point sampling 2018-01-19 05:10:42 +01:00
Michael Fabian 'Xaymar' Dirks
102e4e5eeb gs-effect: Implement method to override the next sampler 2018-01-19 05:10:10 +01:00
Michael Fabian 'Xaymar' Dirks
36cd5bbf21 gs-sampler: Add wrapper for gs_samplerstate_t
Simple manager with automatic updating whenever the object is requested.
2018-01-19 05:06:42 +01:00
Michael Fabian 'Xaymar' Dirks
662199fb4a source-mirror: Fix scaling issues and allow keeping original size
Scaling was previously incorrectly rendering the source with another effect forced onto it, resulting in slower rendering and some sources that would no longer render properly.

Additionally the new option allows the user to have the source render at the original resolution in order to allow previously applied transform to stay identical. The rescaling however will no longer apply to filters after this source then, thus the speed bonus is lost.

Also categorized the localization file and adds descriptions for existing and new properties for Source Mirror.
2018-01-19 04:15:40 +01:00
Michael Fabian 'Xaymar' Dirks
5e0b387dc1 gs-vertexbuffer: Functions to directly access internal buffers
Skips the previously necessary step to call At(0) and use the pointers stored in GS::Vertex to directly write to the buffers.
2018-01-19 03:15:12 +01:00
Michael Fabian 'Xaymar' Dirks
fe3186220c gs-vertexbuffer: Slight Refactor to unify code style 2018-01-19 03:13:02 +01:00
Michael Fabian 'Xaymar' Dirks
3a05c08daf gs-vertexbuffer: Implement copy and move constructor/assignment 2018-01-19 03:05:24 +01:00
Michael Fabian 'Xaymar' Dirks
b4d63e919e gs-vertex: Allocate memory if none is assigned
Allows code to directly use GS::Vertex for their own purposes without having to rely on GS::VertexBuffer, which comes with the added overhead of allocating GPU memory.
2018-01-19 03:01:54 +01:00
Michael Fabian 'Xaymar' Dirks
823bac9b13 cmake: Version 0.4.1
- Switched all filters and sources over to new initialization code.
- Fixed a 32-bit crash on machines with CPUs capable of SSE caused by Vertex Buffers.
- Reduced memory requirements of Vertex Buffers by ~60%.
- Removed a superfluous reallocation, loop and copy from Vertex Buffers.
2018-01-18 05:32:29 +01:00
Michael Fabian 'Xaymar' Dirks
82ec6b93ec gs-vertexbuffer: Also free layer data
Fixes a tiny memory leak caused by a missing free.

Related: #9
2018-01-18 05:22:57 +01:00
Michael Fabian 'Xaymar' Dirks
1ebb0beac4 gs-vertexbuffer: Avoid relying on std for aligned types
Changes the GS::VertexBuffer storage to be one continuous buffer that is properly aligned and is also now used for GS::Vertex. This halves the necessary memory, removes reallocation cost and removes the copy necessary to get things onto the GPU.

Related: #9
2018-01-18 05:02:10 +01:00
Michael Fabian 'Xaymar' Dirks
4983e0ca06 gs: Define shared limits and exclude mipmapper
This unifies the logic in GS::IndexBuffer and GS::VertexBuffer so that both can take the same amount of vertices. Additionally the limit for vertices was increased to 16777216 from 65536 to allow for proper models to be stored.
2018-01-18 05:02:10 +01:00
Michael Fabian 'Xaymar' Dirks
53568d445b gs-vertex: Hint VS2013/2015 at proper alignment
The previous fix unfortunately didn't actually fix it and instead made the crash invisible at first and then corrupt the heap at a later point. With this, VS2013 and VS2015 create code identical to what VS2017 creates, and no longer seem to crash.

Related: #9
2018-01-18 03:12:52 +01:00
Michael Fabian 'Xaymar' Dirks
e9fc9e89f2 plugin: Use self-registration code everywhere 2018-01-16 11:47:24 +01:00
Michael Fabian 'Xaymar' Dirks
cb1ae28b07 gs-vertexbuffer: Use aligned memory and fix null pointer
This fixes the crash on creation issues, but a crash on exit still happens with the plugin installed. Unsure what exactly is causing it but it looks like something is writing into heap memory.

Related: #9
2018-01-08 19:08:49 +01:00
Michael Fabian 'Xaymar' Dirks
1e2cff48c9 util-memory: Implement aligned std::allocator 2018-01-08 19:01:26 +01:00
Michael Fabian 'Xaymar' Dirks
8a595501b3 gs-vertex, util-math: Use _aligned_malloc instead of util::malloc_aligned 2018-01-08 17:41:26 +01:00
Michael Fabian 'Xaymar' Dirks
1993c42ea6 filter-transform: Use 16-byte aligned vec3 & vec4 2018-01-08 17:31:50 +01:00
Michael Fabian 'Xaymar' Dirks
3e97906b32 gs-vertex: Always align to 16-byte 2018-01-08 17:30:33 +01:00
Michael Fabian 'Xaymar' Dirks
f721ad0f19 util-math: Fix standalone compilation issues
All libobs files must be loaded with libobs/... instead of directly.
2018-01-08 16:47:39 +01:00
Michael Fabian 'Xaymar' Dirks
08c088ce5a util-math, util-memory: Formatting 2018-01-08 16:14:54 +01:00
Michael Fabian 'Xaymar' Dirks
a3d859fb4f util-math: Implement aligned vec3 and vec4 versions
A bug in Visual C++ 2013 32-bit & 2015 32-bit causes the C++ compiler to incorrectly align the vec3 and vec4 structs to 8-byte instead of 16-byte, resulting in a crash if the target PC supports SSE. Visual Studio 2017 and 64-bit builds are not affected.

Related: #9
2018-01-08 15:29:42 +01:00
Michael Fabian 'Xaymar' Dirks
cf17cdab19 util-memory: Rename aligned_malloc 2018-01-08 11:35:05 +01:00
Michael Fabian 'Xaymar' Dirks
32ed7b645a util-memory: Memory utility functions 2018-01-08 10:52:53 +01:00
Michael Fabian 'Xaymar' Dirks
8ae69cbe2c cmake: Version 0.4.0
- Improved initialization code to ease future development.
- Fixed several possible crashes in the GS subsystem wrappers.
- Fixed 'Blur' filter color being wrong due to non-power-of-two textures.
- Improved 'Blur' filter error reporting for better debugging and support.
- Fixed 'Blur' filter crashing OBS on GPU reset, better support for this is added in a future version of OBS.
- Fixed 'Blur' filter occasionally just not working.
- Added 'Source Mirror' source which allows you to add filters to a source without modifying it as well as rescaling it.
2017-12-14 08:54:52 +01:00
Michael Fabian 'Xaymar' Dirks
add8012549 source-mirror: Add a Source Mirror source
The source allows you to apply effects to the same source without requiring a new instance of the source. Any changes done to the original source also apply to the mirror, so there is less total work that needs to be done.

It can also rescale the source, allowing you to use the same source as a cheap instant backdrop with Blur for example. What you do in the end is completely unwritten and up to you to decide.
2017-12-14 08:46:36 +01:00
Michael Fabian 'Xaymar' Dirks
78ccd94639 filter-blur: Ensure that the initializer is unique 2017-12-14 08:05:06 +01:00
Michael Fabian 'Xaymar' Dirks
f5fca108d7 gs-rendertarget: Fix missing initialization 2017-12-14 08:04:54 +01:00
Michael Fabian 'Xaymar' Dirks
e7bbb213a4 filter-blur: Fix Blur filter occasionally not rendering
An earlier commit changed how Blur filter rendered and thus m_technique was no longer being initialized, resulting in the check randomly failing if the memory was just right.

This also adds some more extra logging to the instance creation in case things fail and fixed one MSVC warning.

Fixes #1
2017-12-14 03:52:29 +01:00
Michael Fabian 'Xaymar' Dirks
85bc910e6a cmake: MSVC should always show all warnings 2017-12-14 03:27:49 +01:00
Michael Fabian 'Xaymar' Dirks
afdf18b33b ci: Fix typo causing default generator to be used
There is a difference between -g and -G, and it's the difference between actual 64 bit builds and only 32 bit builds with a 64 bit cross compiler.
2017-12-14 03:22:23 +01:00
Michael Fabian 'Xaymar' Dirks
9ab06e7368 gs-mipmapper: Fix type conversion warnings 2017-12-14 03:12:24 +01:00
Michael Fabian 'Xaymar' Dirks
762c961ed3 gs-vertexbuffer: Fix incorrect vertex buffer size on GPU crash 2017-12-14 03:09:02 +01:00
Michael Fabian 'Xaymar' Dirks
0d794254be util-math: Fix MSVC 2013 errors 2017-12-14 03:00:31 +01:00
Michael Fabian 'Xaymar' Dirks
6c4b8bbf12 filter-blur: Fix up some MSVC warnings 2017-12-14 03:00:08 +01:00
Michael Fabian 'Xaymar' Dirks
09d5ac4635 gs-vertexbuffer: Fix support for 20.x graphics API
Reverts an earlier change that made the plugin rely on 21.x features.
2017-12-14 02:59:50 +01:00
Michael Fabian 'Xaymar' Dirks
911f7696bb filter-blur: Reduce log spam on error 2017-12-14 02:35:47 +01:00
Michael Fabian 'Xaymar' Dirks
9d4314141a gs-texture: Remove unused function 2017-12-14 01:39:43 +01:00
Michael Fabian 'Xaymar' Dirks
578c963a02 filter-blur: Code cleanup, fixes and more
- Fixed Gaussian Blur having color issues with radii that aren't a power of 2.
- Improved error reporting to better debug problems where Blur doesn't render.
- Switched from manual object management to managed classes.
- Lots of code cleanup for maintainability.
2017-12-14 01:39:33 +01:00