gs-vertexbuffer: Implement copy and move constructor/assignment

This commit is contained in:
Michael Fabian 'Xaymar' Dirks 2018-01-19 02:59:55 +01:00
parent b4d63e919e
commit 3a05c08daf
2 changed files with 203 additions and 65 deletions

View File

@ -27,44 +27,6 @@ extern "C" {
#pragma warning( pop )
}
#pragma region Constructor & Destructor
GS::VertexBuffer::VertexBuffer(uint32_t maximumVertices) {
if (maximumVertices > MAXIMUM_VERTICES) {
throw std::out_of_range("maximumVertices out of range");
}
// Assign limits.
m_capacity = maximumVertices;
m_layers = MAXIMUM_UVW_LAYERS;
// Allocate memory for data.
m_vertexbufferdata = gs_vbdata_create();
m_vertexbufferdata->num = m_capacity;
m_vertexbufferdata->points = m_positions = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
m_vertexbufferdata->normals = m_normals = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
m_vertexbufferdata->tangents = m_tangents = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
m_vertexbufferdata->colors = m_colors = (uint32_t*)util::malloc_aligned(16, sizeof(uint32_t) * m_capacity);
m_vertexbufferdata->num_tex = m_layers;
m_vertexbufferdata->tvarray = m_layerdata = (gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray)* m_layers);
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
m_layerdata[n].array = m_uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * m_capacity);
m_layerdata[n].width = 4;
}
// Allocate GPU
obs_enter_graphics();
m_vertexbuffer = gs_vertexbuffer_create(m_vertexbufferdata, GS_DYNAMIC);
std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
m_vertexbufferdata->num = m_capacity;
m_vertexbufferdata->num_tex = m_layers;
obs_leave_graphics();
if (!m_vertexbuffer) {
throw std::runtime_error("Failed to create vertex buffer.");
}
}
GS::VertexBuffer::VertexBuffer() : VertexBuffer(MAXIMUM_VERTICES) {}
GS::VertexBuffer::~VertexBuffer() {
if (m_positions) {
util::free_aligned(m_positions);
@ -106,17 +68,163 @@ GS::VertexBuffer::~VertexBuffer() {
m_vertexbuffer = nullptr;
}
}
#pragma endregion Constructor & Destructor
#pragma region Copy & Move Constructor
GS::VertexBuffer::VertexBuffer(VertexBuffer& other) : VertexBuffer(other.m_capacity) {
GS::VertexBuffer::VertexBuffer(uint32_t maximumVertices) {
if (maximumVertices > MAXIMUM_VERTICES) {
throw std::out_of_range("maximumVertices out of range");
}
// Assign limits.
m_capacity = maximumVertices;
m_layers = MAXIMUM_UVW_LAYERS;
// Allocate memory for data.
m_vertexbufferdata = gs_vbdata_create();
m_vertexbufferdata->num = m_capacity;
m_vertexbufferdata->points = m_positions = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
std::memset(m_positions, 0, sizeof(vec3) * m_capacity);
m_vertexbufferdata->normals = m_normals = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
std::memset(m_normals, 0, sizeof(vec3) * m_capacity);
m_vertexbufferdata->tangents = m_tangents = (vec3*)util::malloc_aligned(16, sizeof(vec3) * m_capacity);
std::memset(m_tangents, 0, sizeof(vec3) * m_capacity);
m_vertexbufferdata->colors = m_colors = (uint32_t*)util::malloc_aligned(16, sizeof(uint32_t) * m_capacity);
std::memset(m_colors, 0, sizeof(uint32_t) * m_capacity);
m_vertexbufferdata->num_tex = m_layers;
m_vertexbufferdata->tvarray = m_layerdata = (gs_tvertarray*)util::malloc_aligned(16, sizeof(gs_tvertarray)* m_layers);
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
m_layerdata[n].array = m_uvs[n] = (vec4*)util::malloc_aligned(16, sizeof(vec4) * m_capacity);
m_layerdata[n].width = 4;
std::memset(m_uvs[n], 0, sizeof(vec4) * m_capacity);
}
// Allocate GPU
obs_enter_graphics();
m_vertexbuffer = gs_vertexbuffer_create(m_vertexbufferdata, GS_DYNAMIC);
std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
m_vertexbufferdata->num = m_capacity;
m_vertexbufferdata->num_tex = m_layers;
obs_leave_graphics();
if (!m_vertexbuffer) {
throw std::runtime_error("Failed to create vertex buffer.");
}
}
GS::VertexBuffer::VertexBuffer(gs_vertbuffer_t* vb) {
m_vertexbuffer = vb;
gs_vb_data* vbd = gs_vertexbuffer_get_data(vb);
VertexBuffer((uint32_t)vbd->num);
this->set_uv_layers((uint32_t)vbd->num_tex);
if (vbd->points != nullptr)
std::memcpy(m_positions, vbd->points, vbd->num * sizeof(vec3));
if (vbd->normals != nullptr)
std::memcpy(m_normals, vbd->normals, vbd->num * sizeof(vec3));
if (vbd->tangents != nullptr)
std::memcpy(m_tangents, vbd->tangents, vbd->num * sizeof(vec3));
if (vbd->colors != nullptr)
std::memcpy(m_colors, vbd->colors, vbd->num * sizeof(uint32_t));
if (vbd->tvarray != nullptr) {
for (size_t n = 0; n < vbd->num_tex; n++) {
if (vbd->tvarray[n].array != nullptr && vbd->tvarray[n].width <= 4 && vbd->tvarray[n].width > 0) {
if (vbd->tvarray[n].width == 4) {
std::memcpy(m_uvs[n], vbd->tvarray[n].array, vbd->num * sizeof(vec4));
} else {
for (size_t idx = 0; idx < m_capacity; idx++) {
float* mem = reinterpret_cast<float*>(vbd->tvarray[n].array)
+ (idx * vbd->tvarray[n].width);
std::memset(&m_uvs[n][idx], 0, sizeof(vec4));
std::memcpy(&m_uvs[n][idx], mem, vbd->tvarray[n].width);
}
}
}
}
}
}
GS::VertexBuffer::VertexBuffer(VertexBuffer const& other) : VertexBuffer(other.m_capacity) {
// Copy Constructor
std::memcpy(m_positions, other.m_positions, m_capacity * sizeof(vec3));
std::memcpy(m_normals, other.m_normals, m_capacity * sizeof(vec3));
std::memcpy(m_tangents, other.m_tangents, m_capacity * sizeof(vec3));
std::memcpy(m_colors, other.m_colors, m_capacity * sizeof(vec3));
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
std::memcpy(m_uvs[n], other.m_uvs[n], m_capacity * sizeof(vec3));
}
}
GS::VertexBuffer::VertexBuffer(VertexBuffer const&& other) {
// Move Constructor
m_capacity = other.m_capacity;
m_size = other.m_size;
m_layers = other.m_layers;
m_positions = other.m_positions;
m_normals = other.m_normals;
m_tangents = other.m_tangents;
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
m_uvs[n] = other.m_uvs[n];
}
m_vertexbufferdata = other.m_vertexbufferdata;
m_vertexbuffer = other.m_vertexbuffer;
m_layerdata = other.m_layerdata;
}
void GS::VertexBuffer::operator=(VertexBuffer const&& other) {
// Move Assignment
/// First self-destruct (semi-destruct itself).
if (m_positions) {
util::free_aligned(m_positions);
m_positions = nullptr;
}
if (m_normals) {
util::free_aligned(m_normals);
m_normals = nullptr;
}
if (m_tangents) {
util::free_aligned(m_tangents);
m_tangents = nullptr;
}
if (m_colors) {
util::free_aligned(m_colors);
m_colors = nullptr;
}
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
if (m_uvs[n]) {
util::free_aligned(m_uvs[n]);
m_uvs[n] = nullptr;
}
}
if (m_layerdata) {
util::free_aligned(m_layerdata);
m_layerdata = nullptr;
}
if (m_vertexbufferdata) {
std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
if (!m_vertexbuffer) {
gs_vbdata_destroy(m_vertexbufferdata);
m_vertexbufferdata = nullptr;
}
}
if (m_vertexbuffer) {
obs_enter_graphics();
gs_vertexbuffer_destroy(m_vertexbuffer);
obs_leave_graphics();
m_vertexbuffer = nullptr;
}
/// Then assign new values.
m_capacity = other.m_capacity;
m_size = other.m_size;
m_layers = other.m_layers;
m_positions = other.m_positions;
m_normals = other.m_normals;
m_tangents = other.m_tangents;
for (size_t n = 0; n < MAXIMUM_UVW_LAYERS; n++) {
m_uvs[n] = other.m_uvs[n];
}
m_vertexbufferdata = other.m_vertexbufferdata;
m_vertexbuffer = other.m_vertexbuffer;
m_layerdata = other.m_layerdata;
}
#pragma endregion Copy & Move Constructor
void GS::VertexBuffer::resize(size_t new_size) {
if (new_size > m_capacity) {
@ -161,6 +269,7 @@ uint32_t GS::VertexBuffer::uv_layers() {
return m_layers;
}
gs_vertbuffer_t* GS::VertexBuffer::get(bool refreshGPU) {
if (!refreshGPU)
return m_vertexbuffer;

View File

@ -24,41 +24,31 @@
#include "util-memory.h"
#include <inttypes.h>
extern "C" {
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/graphics.h>
#pragma warning( pop )
#pragma warning( push )
#pragma warning( disable: 4201 )
#include <libobs/graphics/graphics.h>
#pragma warning( pop )
}
namespace GS {
class VertexBuffer {
public:
#pragma region Constructor & Destructor
#pragma region Constructor & Destructor
virtual ~VertexBuffer();
/*!
* \brief Create a Vertex Buffer with specific size
* \brief Create a Vertex Buffer with a specific number of Vertices.
*
* \param maximumVertices Maximum amount of vertices to store.
*/
VertexBuffer(uint32_t maximumVertices);
/*!
* \brief Create a Vertex Buffer with default size
* This will create a new vertex buffer with the default maximum size.
* \brief Create a Vertex Buffer with the maximum number of Vertices.
*
* \param maximumVertices Maximum amount of vertices to store.
*/
VertexBuffer();
virtual ~VertexBuffer();
#pragma endregion Constructor & Destructor
#pragma region Copy & Move Constructor
/*!
* \brief Create a copy of a Vertex Buffer
* Full Description below
*
* \param other The Vertex Buffer to copy
*/
VertexBuffer(VertexBuffer& other);
VertexBuffer() : VertexBuffer(MAXIMUM_VERTICES) {};
/*!
* \brief Create a copy of a Vertex Buffer
@ -67,7 +57,46 @@ namespace GS {
* \param other The Vertex Buffer to copy
*/
VertexBuffer(gs_vertbuffer_t* other);
#pragma endregion Copy & Move Constructor
#pragma endregion Constructor & Destructor
#pragma region Copy/Move Constructors
// Copy Constructor & Assignments
/*!
* \brief Copy Constructor
*
*
* \param other
*/
VertexBuffer(VertexBuffer const& other);
/*!
* \brief Copy Assignment
* Unsafe operation and as such marked as deleted.
*
* \param other
*/
void operator=(VertexBuffer const& other) = delete;
// Move Constructor & Assignments
/*!
* \brief Move Constructor
*
*
* \param other
*/
VertexBuffer(VertexBuffer const&& other);
/*!
* \brief Move Assignment
*
*
* \param other
*/
void operator=(VertexBuffer const&& other);
#pragma endregion Copy/Move Constructors
void resize(size_t new_size);