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gs-vertexbuffer: Also free layer data
Fixes a tiny memory leak caused by a missing free. Related: #9
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2 changed files with 4 additions and 2 deletions
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@ -88,6 +88,10 @@ GS::VertexBuffer::~VertexBuffer() {
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m_uvs[n] = nullptr;
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}
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}
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if (m_layerdata) {
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util::free_aligned(m_layerdata);
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m_layerdata = nullptr;
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}
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if (m_vertexbufferdata) {
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std::memset(m_vertexbufferdata, 0, sizeof(gs_vb_data));
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if (!m_vertexbuffer) {
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@ -90,8 +90,6 @@ namespace GS {
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private:
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uint32_t m_size;
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uint32_t m_capacity;
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uint32_t m_layers;
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// Memory Storage
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