furnace/src/engine
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
..
platform Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips 2022-06-06 19:04:52 +09:00
blip_buf.c earliest playback 2021-05-12 03:58:55 -05:00
blip_buf.h earliest playback 2021-05-12 03:58:55 -05:00
blip_buf.txt earliest playback 2021-05-12 03:58:55 -05:00
config.cpp improve logging facility 2022-04-10 22:12:02 -05:00
dataErrors.h license clarification, part 3 2022-02-14 22:12:20 -05:00
dispatch.h YM2612: add reverse sample playback 2022-05-27 02:47:44 -05:00
dispatchContainer.cpp dev98 - YM2612: add Fractal system 2022-05-27 04:02:53 -05:00
engine.cpp OPL: complete the drum instrument type 2022-05-31 17:44:52 -05:00
engine.h GUI: sample editor preview in selection 2022-05-29 02:13:08 -05:00
fileOps.cpp dev99 - major Fractal system change 2022-05-27 05:13:10 -05:00
fileOpsIns.cpp pick nits 2022-05-17 11:42:10 +10:00
filter.cpp improve logging facility 2022-04-10 22:12:02 -05:00
filter.h GUI: sample resampling 2022-03-20 03:14:00 -05:00
instrument.cpp fix major extended op macro corruption 2022-05-29 22:01:45 -05:00
instrument.h prepare for OPL drums instrument type 2022-05-30 18:37:07 -05:00
macroInt.cpp implement volMacroLinger compatibility flag 2022-05-31 18:34:23 -05:00
macroInt.h implement volMacroLinger compatibility flag 2022-05-31 18:34:23 -05:00
orders.h dev80 - increase song limits 2022-04-08 17:21:36 -05:00
pattern.cpp dev95 - multiple songs in a single file (READ) 2022-05-15 01:42:49 -05:00
pattern.h effectRows -> effectCols 2022-04-27 17:53:55 -05:00
playback.cpp GUI: sample editor preview in selection 2022-05-29 02:13:08 -05:00
safeReader.cpp pick nits 2022-05-17 11:42:10 +10:00
safeReader.h HOTFIX: Better token handling and simplify clear string comparisons 2022-05-09 21:22:20 +10:00
safeWriter.cpp Prepare for macro refactoring 2022-04-10 14:01:55 +09:00
safeWriter.h Prepare for macro refactoring 2022-04-10 14:01:55 +09:00
sample.cpp allow building Furnace without SDL2 and libsndfile 2022-05-22 19:01:50 -05:00
sample.h Merge branch 'master' of https://github.com/tildearrow/furnace into rf5c68 2022-05-21 03:02:08 +07:00
song.cpp dev95 - multiple songs in a single file (READ) 2022-05-15 01:42:49 -05:00
song.h Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips 2022-06-06 19:04:52 +09:00
sysDef.cpp FM: change the kick label 2022-05-30 18:40:26 -05:00
vgmOps.cpp VGM export: fix oops 2022-05-28 22:18:38 -05:00
waveSynth.cpp WaveSynth: fix it....... again. 2022-05-27 00:35:35 -05:00
waveSynth.h finish wave synth! 2022-05-22 03:14:46 -05:00
wavetable.cpp improve logging facility 2022-04-10 22:12:02 -05:00
wavetable.h document some of the structures 2022-03-15 22:05:55 -05:00
winStuff.cpp improve logging facility 2022-04-10 22:12:02 -05:00
winStuff.h license clarification, part 3 2022-02-14 22:12:20 -05:00