GUI: sample editor preview in selection
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TODO.md
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TODO.md
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@ -6,7 +6,6 @@
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- the last three compat flags
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- add OPL drum instrument type
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- Game Boy envelope macro/sequence
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- sample editor preview in selection
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- rewrite the system name detection function anyway
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- unified data view
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- volume commands should work on Game Boy
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@ -1471,8 +1471,10 @@ int DivEngine::getEffectiveSampleRate(int rate) {
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return rate;
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}
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void DivEngine::previewSample(int sample, int note) {
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void DivEngine::previewSample(int sample, int note, int pStart, int pEnd) {
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BUSY_BEGIN;
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sPreview.pBegin=pStart;
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sPreview.pEnd=pEnd;
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if (sample<0 || sample>=(int)song.sample.size()) {
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sPreview.sample=-1;
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sPreview.pos=0;
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@ -1488,7 +1490,7 @@ void DivEngine::previewSample(int sample, int note) {
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if (rate<100) rate=100;
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blip_set_rates(samp_bb,rate,got.rate);
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samp_prevSample=0;
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sPreview.pos=0;
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sPreview.pos=(sPreview.pBegin>=0)?sPreview.pBegin:0;
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sPreview.sample=sample;
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sPreview.wave=-1;
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BUSY_END;
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@ -339,10 +339,13 @@ class DivEngine {
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int sample;
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int wave;
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unsigned int pos;
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int pBegin, pEnd;
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SamplePreview():
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sample(-1),
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wave(-1),
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pos(0) {}
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pos(0),
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pBegin(-1),
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pEnd(-1) {}
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} sPreview;
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short vibTable[64];
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@ -525,7 +528,7 @@ class DivEngine {
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void syncReset();
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// trigger sample preview
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void previewSample(int sample, int note=-1);
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void previewSample(int sample, int note=-1, int pStart=-1, int pEnd=-1);
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void stopSamplePreview();
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// trigger wave preview
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@ -1159,7 +1159,7 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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DivSample* s=song.sample[sPreview.sample];
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for (size_t i=0; i<prevtotal; i++) {
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if (sPreview.pos>=s->samples) {
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if (sPreview.pos>=s->samples || (sPreview.pEnd>=0 && (int)sPreview.pos>=sPreview.pEnd)) {
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samp_temp=0;
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} else {
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samp_temp=s->data16[sPreview.pos++];
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@ -1167,15 +1167,15 @@ void DivEngine::nextBuf(float** in, float** out, int inChans, int outChans, unsi
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blip_add_delta(samp_bb,i,samp_temp-samp_prevSample);
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samp_prevSample=samp_temp;
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if (sPreview.pos>=s->samples) {
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if (s->loopStart>=0 && s->loopStart<(int)s->samples) {
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if (sPreview.pos>=s->samples || (sPreview.pEnd>=0 && (int)sPreview.pos>=sPreview.pEnd)) {
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if (s->loopStart>=0 && s->loopStart<(int)s->samples && (int)sPreview.pos>=s->loopStart) {
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sPreview.pos=s->loopStart;
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}
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}
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}
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if (sPreview.pos>=s->samples) {
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if (s->loopStart>=0 && s->loopStart<(int)s->samples) {
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if (sPreview.pos>=s->samples || (sPreview.pEnd>=0 && (int)sPreview.pos>=sPreview.pEnd)) {
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if (s->loopStart>=0 && s->loopStart<(int)s->samples && (int)sPreview.pos>=s->loopStart) {
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sPreview.pos=s->loopStart;
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} else {
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sPreview.sample=-1;
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@ -2243,7 +2243,20 @@ int FurnaceGUI::processEvent(SDL_Event* ev) {
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int key=noteKeys.at(ev->key.keysym.scancode);
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int num=12*curOctave+key;
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if (key!=100 && key!=101 && key!=102) {
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e->previewSample(curSample,num);
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int pStart=-1;
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int pEnd=-1;
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if (curWindow==GUI_WINDOW_SAMPLE_EDIT) {
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if (sampleSelStart!=sampleSelEnd) {
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pStart=sampleSelStart;
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pEnd=sampleSelEnd;
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if (pStart>pEnd) {
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pStart^=pEnd;
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pEnd^=pStart;
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pStart^=pEnd;
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}
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}
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}
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e->previewSample(curSample,num,pStart,pEnd);
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samplePreviewOn=true;
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samplePreviewKey=ev->key.keysym.scancode;
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samplePreviewNote=num;
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