furnace/doc/4-instrument/game-boy.md

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Game Boy instrument editor

GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros.

Game Boy

  • [Use software envelope] - switch to volume macro instead of envelope

  • [Initialize envelope on every note] - forces a volume reset on each new note

  • [Volume] - initial channel volume (range 0-15)

  • [Length] - envelope decay/attack duration (range 0-7)

  • [Sound Length] - cuts off sound after specified length, overriding the Length value

  • [Up and Down radio buttons] - Up makes the envelope an attack, down makes it decay. Note: For envelope attack to have any effect, start at a lower volume!

  • [Hardware Sequence] - (document this)

Macros

  • [Volume] - volume sequence. Note: This only appears if "Use software envelope" is checked.
  • [Arpeggio] - pitch in half-steps
  • [Duty/Noise] - pulse wave duty cycle or noise mode sequence
  • [Waveform] - ch3 wavetable sequence
  • [Panning] - output for left and right channels
  • [Pitch] - fine pitch
  • [Phase Reset] - trigger restart of waveform