# Game Boy instrument editor GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros. ## Game Boy - [Use software envelope] - switch to volume macro instead of envelope - [Initialize envelope on every note] - forces a volume reset on each new note - [Volume] - initial channel volume (range 0-15) - [Length] - envelope decay/attack duration (range 0-7) - [Sound Length] - cuts off sound after specified length, overriding the Length value - [Up and Down radio buttons] - Up makes the envelope an attack, down makes it decay. _Note:_ For envelope attack to have any effect, start at a lower volume! - [Hardware Sequence] - (document this) ## Macros - [Volume] - volume sequence. _Note:_ This only appears if "Use software envelope" is checked. - [Arpeggio] - pitch in half-steps - [Duty/Noise] - pulse wave duty cycle or noise mode sequence - [Waveform] - ch3 wavetable sequence - [Panning] - output for left and right channels - [Pitch] - fine pitch - [Phase Reset] - trigger restart of waveform