furnace/TODO.md

1.6 KiB

to-do for 0.6pre1

  • panning macro
    • single macro for hard-panned chips
    • two macros for soft-panned ones
  • pitch macro
    • relative mode
    • test
  • piano/input pad
    • note input via piano
    • input pad
    • settings
  • RF5C68 system
  • OPN system
  • OPNA system
  • ZX beeper system
  • Y8950 system
  • SCC/SCC+ system
  • maybe YMU759 ADPCM channel
  • ADPCM chips
  • more effects for FM param control
  • ability to customize startup system
  • store system presets in new file
  • Game Boy envelope macro/sequence
  • Game Boy envelope view
  • option to display chip names instead of "multi-system" on title bar
  • rewrite the system name detection function anyway
  • add nightly.link
  • scroll instrument/wave/sample list when selecting item
  • "absorb" mode for instrument input - when this happens, current instrument is set to the input value
  • unified data view
  • separate "transpose note" and "transpose value" - see next point
  • volume commands should work on Game Boy
  • macro editor menu
  • refactor sysDef.cpp
  • add another FM editor layout
  • try to find out why does VSlider not accept keyboard input
  • finish lock layout
  • note input latch! and separate edit masks
  • if macros have release, note off should release them
  • add "don't scroll on cursor movement" option
  • add ability to select entire row when clicking on row number
  • store edit/followOrders/followPattern state in config
  • add ability to select a column by double clicking
  • add ability to move selection by dragging
  • NSFPlay core for NES
  • settings: OK/Cancel buttons should be always visible
  • Apply button in settings
  • better FM chip names (number and codename)
  • find and replace