# to-do for 0.6pre1 - panning macro - single macro for hard-panned chips - two macros for soft-panned ones - pitch macro - relative mode - test - piano/input pad - note input via piano - input pad - settings - RF5C68 system - OPN system - OPNA system - ZX beeper system - Y8950 system - SCC/SCC+ system - maybe YMU759 ADPCM channel - ADPCM chips - more effects for FM param control - ability to customize startup system - store system presets in new file - Game Boy envelope macro/sequence - Game Boy envelope view - option to display chip names instead of "multi-system" on title bar - rewrite the system name detection function anyway - add nightly.link - scroll instrument/wave/sample list when selecting item - "absorb" mode for instrument input - when this happens, current instrument is set to the input value - unified data view - separate "transpose note" and "transpose value" - see next point - volume commands should work on Game Boy - macro editor menu - refactor sysDef.cpp - add another FM editor layout - try to find out why does VSlider not accept keyboard input - finish lock layout - note input latch! and separate edit masks - if macros have release, note off should release them - add "don't scroll on cursor movement" option - add ability to select entire row when clicking on row number - store edit/followOrders/followPattern state in config - add ability to select a column by double clicking - add ability to move selection by dragging - NSFPlay core for NES - settings: OK/Cancel buttons should be always visible - Apply button in settings - better FM chip names (number and codename) - find and replace