tildearrow
9a1683bb45
GUI: C64 and game boy ins edit UI
2021-12-12 18:19:43 -05:00
tildearrow
4b32599237
GUI: macro editor (kind of) and order view
2021-12-12 04:21:09 -05:00
tildearrow
93c88a093f
fix volume regression
2021-12-11 16:51:34 -05:00
tildearrow
f39e2ea112
GUI: play/stop/change order
2021-12-11 03:34:43 -05:00
tildearrow
20a9282efe
neo geo: finish it up
2021-12-10 23:41:00 -05:00
tildearrow
e365aa4bdb
more neo geo stuff
2021-12-10 04:22:13 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
5fbaf71105
one thing is fixing bugs
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another is bugging fixes
2021-12-08 00:27:20 -05:00
tildearrow
4cba677c04
i know a better way
2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1
Revert "Revert "prepare to add file out - does not compile!""
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This reverts commit ada8e71884
.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884
Revert "prepare to add file out - does not compile!"
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This reverts commit 45b202b85b
.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b
prepare to add file out - does not compile!
2021-12-07 03:52:41 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
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by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
0f3f173b6e
rework some of the playback logic
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paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
83ce4f0ebe
game boy progress, part 5
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now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
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noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
30692985dc
more slide fixes
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we are closer and closer
2021-05-26 02:34:40 -05:00
tildearrow
79f15fcbd8
fix a silly bug
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TODO: apparently this song requires accurate porta...
2021-05-19 03:09:51 -05:00
tildearrow
f26307f11b
more slide headache
2021-05-19 02:22:26 -05:00
tildearrow
471cd2d68d
add some view modes and fix a slide bug
2021-05-19 02:05:24 -05:00
tildearrow
d9c02531e8
implement E4 effect
2021-05-18 03:02:47 -05:00
tildearrow
c766f98719
implement arp speed and arp tick
2021-05-18 02:53:59 -05:00
tildearrow
c0f7f12c89
misc fixes and new effects
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- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
9736b77401
better volume slide accuracy
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volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
its boundaries (instead of continuing)
2021-05-17 15:06:11 -05:00
tildearrow
3a1019a08c
more fixes and tweaks
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memory management party
2021-05-16 20:49:54 -05:00
tildearrow
dbc2e6285f
a lot of work
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- round to nearest instead of round to zero in SMS period calc
- implement arpeggio
- implement arp macro (kinda)
- polish the SMS platform
- correct the DIV_CMD_PITCH range to 1 semitone
- fix PSG volume in Genesis
- use a better register write strat in Genesis
- fix a bug caused by legacy code
- implement ECxx command
- implement EDxx command
- implement SN noise mode command
- vibrato table is now 64 positions long (instead of 60)
2021-05-16 03:03:23 -05:00
tildearrow
9a97c38cc6
implement more effects and bugfixes
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enough to play time trax intro near flawless
2021-05-15 03:13:21 -05:00
tildearrow
eb692ca9a9
implement several effects
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volume slides, vibrato, slides and portamento
2021-05-14 14:16:48 -05:00
tildearrow
775b88dae2
more playback work
2021-05-14 03:23:40 -05:00
tildearrow
45a6d70479
massive improvements to genesis playback
2021-05-13 02:39:26 -05:00
tildearrow
062a9837c0
G E N E S I S
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without SN
2021-05-12 17:19:18 -05:00
tildearrow
a68f8d0dec
add some basic playback code!
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here it begins
2021-05-12 05:22:01 -05:00
tildearrow
f810fc0c3c
earliest playback
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no sound, just terminal output
2021-05-12 03:58:55 -05:00
tildearrow
783d56c72a
initial commit
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took me a day to make the base...
...and ~12 hours to write a reader that reads 100% of all demo songs in
1.0
2021-05-11 15:08:08 -05:00