Commit Graph

274 Commits

Author SHA1 Message Date
tildearrow 9c80f91870 relative 2022-08-19 00:00:10 -05:00
cam900 13158b86cf Clamp height of panning macro when higher than 128
so, current filter macro behavior is:
"Fixed" option enabled: override current filter value to macro value
"Fixed" option disabled: current filter value = filter value determined from ES5506 tab or command ± filter macro value
2022-08-19 12:03:25 +09:00
tildearrow 9bd3f6c34b remove delta mode entirely
so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow c473f94f0d remove delta mode
it's unnecessary in my opinion

unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow aa1e34ffd3 Revert "Fix duplication"
This reverts commit 446e62c69f.
2022-08-18 18:05:34 -05:00
tildearrow fa6a61e493 Revert "Fix panning macro height"
This reverts commit 087ff27f06.
2022-08-18 18:05:13 -05:00
cam900 087ff27f06 Fix panning macro height 2022-08-19 00:18:46 +09:00
cam900 446e62c69f Fix duplication 2022-08-18 21:29:48 +09:00
cam900 5190c6daab Implement ES5506 instrument type
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope

Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow 4e7eb728db GUI: fix moving GB HW seq step down 2022-08-17 18:37:16 -05:00
tildearrow 55d12e1ada GUI: finally re-organize the GB env UI 2022-08-17 18:29:40 -05:00
tildearrow 39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow 00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow 800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow 5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow 0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
tildearrow 034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow 1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
Aleksi Knutsi 8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
cam900 4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900 a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow 96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
Natt Akuma 22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow 2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
cam900 0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow 327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow 17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow a945ee5353 GUI: disclaimer about OPLL drums volume slider 2022-05-31 18:06:45 -05:00
tildearrow 9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00
tildearrow e9f17168a4 prepare for OPL drums instrument type
#310
2022-05-30 18:37:07 -05:00
Mahbod-Karamoozian 186dd8c522
Modern layout fix
This fixes the problem that is present in raijin's layout
2022-05-26 23:44:04 +04:30
tildearrow 42a082b2a7 Lynx: add phase reset macro 2022-05-25 00:28:47 -05:00
tildearrow 806153fd8e finish wave synth! 2022-05-22 03:14:46 -05:00
tildearrow 367d14357c wave synth work
now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow 61916be495 SoundUnit: fix order of filter bits 2022-05-21 16:04:06 -05:00
tildearrow 315c2645d2 Namco WSG: finish it up 2022-05-21 02:56:36 -05:00
tildearrow 9162e8e241 Namco WSG: 8 channel WSG (CUS30) now works 2022-05-21 02:16:38 -05:00
tildearrow dca2aec606 GUI: fix scrollbars not working 2022-05-20 21:57:41 -05:00
tildearrow 251734bd04 prepare for the last chips for 0.6pre1
YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow a34481205a GUI: more mobilework 2022-05-19 16:35:00 -05:00
tildearrow 895765b68a and here's your ZX beeper
no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow 613b538fb9 GUI: add setting to bring old macro vSlider back 2022-05-12 03:29:34 -05:00
tildearrow 76adccc0fc GUI: even more improvements to macro editor 2022-05-12 03:01:35 -05:00
tildearrow 0e03bf6bec GUI: fix default vScroll for pitch macro 2022-05-12 02:49:09 -05:00
tildearrow 2e9bd65b9e GUI: right click menu for open instrument 2022-05-09 13:20:44 -05:00
tildearrow 580d982f1e GUI: add macro right click menu 2022-05-08 18:32:16 -05:00
tildearrow 3963f93aa4 GUI: prepare for macro right click menu 2022-05-08 17:35:21 -05:00
tildearrow 787eda0a34 GUI: macro edit improvements
- reset zoom levels when changing instrument type
- set a default zoom level for pitch macro
2022-05-08 04:45:48 -05:00
tildearrow 2c643aca4c add preliminary TX81Z SysEx response
- load voice data
2022-05-08 02:01:32 -05:00
tildearrow 3170803389 GUI: macro UI refactor, part 4 2022-05-07 18:30:16 -05:00
tildearrow 24b7dd6f54 GUI: macro UI refactor, part 3
we have a scrollbar (i think)
2022-05-07 16:25:02 -05:00
tildearrow d4d3cb44b9 GUI: macro UI refactor, part 2
the macro editor is finally back
2022-05-07 02:49:56 -05:00
tildearrow aea7bf2112 GUI: is the macro UI back yet 2022-05-06 23:52:26 -05:00
tildearrow 716ef56f03 GUI: macro UI refactor, part 1 - PLEASE READ
- DO NOT USE THIS VERSION! -

to @cam900 and @grauw: do NOT pull this commit yet! it will fail to compile!
2022-05-06 18:01:12 -05:00
tildearrow 81a77a633b GUI: remove classic macro view
after this, some changes to the macro view code will arrive
hopefully these will make the code much cleaner
(NORMAL_MACRO has too many arguments!)
2022-05-06 14:16:27 -05:00
Laurens Holst 3784c4e1d2 MultiPCM instrument type, editor and file ops. 2022-05-05 21:56:48 +02:00
tildearrow 99a313b684 GUI: implement instrument load replace 2022-05-04 22:55:11 -05:00
tildearrow 44f1134875 GUI: fix more issues
- macro range is now 128 (it was 127 before)
- fix #407
2022-05-04 18:42:36 -05:00
tildearrow 635bd72904 GUI: sample/macro zoom with ctrl-wheel 2022-04-29 05:39:18 -05:00
tildearrow 5567746e0b QSound: implement panning macro - PLEASE READ
the panning strategy for QSound has changed!
it's now 08xy where x is left and y is right (muting is not possible though!)
this makes it consistent with other chips, plus QSound's pan range was
32 anyway

in order to toggle the QSound effect use effect 12xx
2022-04-28 23:58:11 -05:00
tildearrow d211170e86 implement relative pitch macro mode 2022-04-28 01:31:16 -05:00
tildearrow 4a9855f090 dev89 - C64: add test/gate macro
and "don't test/gate before new note" setting
2022-04-27 23:54:45 -05:00
tildearrow dce862fdb9 SoundUnit: more stuff 2022-04-27 18:28:46 -05:00
tildearrow 410a509d73 SoundUnit: max cutoff 16383 2022-04-27 18:03:24 -05:00
tildearrow 9eaf600b4b GUI: rename Amiga/Sample to Sample 2022-04-27 17:44:00 -05:00
tildearrow 78bdd98e0b improvements to sysDef and UX changes
- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow 2a952b1a66 dev87 - C64 changes
issue #335
2022-04-25 17:55:48 -05:00
tildearrow 7b79c32258 increase range of arp macro to 120 2022-04-25 14:58:58 -05:00
tildearrow 7410622425 GUI: min ins selector width fix 2022-04-21 17:39:13 -05:00
tildearrow a4ff0c3876 GUI: fix relative/fixed toggle label being wrong 2022-04-18 04:18:33 -05:00
tildearrow fc8a130c71 implement panning macro
except for QSound
2022-04-17 14:15:57 -05:00
tildearrow c9324e04bd GUI: vertical C64 envelope editor 2022-04-17 02:51:03 -05:00
tildearrow 768419f461 GUI: implement GB envelope view 2022-04-17 01:15:34 -05:00
tildearrow 003c9c3235 GUI: prepare for GB envelope view 2022-04-16 23:58:29 -05:00
tildearrow 99d57bf342 GUI: C64 envelope view 2022-04-16 23:43:49 -05:00
tildearrow 8669e2cddc GUI: a better look for panning macro 2022-04-16 17:24:40 -05:00
tildearrow c743a9e96a implement phase reset macro on supported systems 2022-04-15 03:16:14 -05:00
tildearrow c76e719371 GUI: prepare for more macros 2022-04-15 02:51:38 -05:00
tildearrow be483470ef GUI: add "Use standard OPL waveform names" option 2022-04-14 21:57:39 -05:00
tildearrow aab7cf2512 oops 2022-04-12 23:03:24 -05:00
tildearrow ff75c7fe01 GUI: implement macro line drawing 2022-04-12 23:03:20 -05:00
tildearrow 45f14a951a GUI: add Colorize instrument editor using instrume
nt type option
2022-04-12 21:30:12 -05:00
tildearrow 152d05dbfc GUI: add "separate car/mod colors" to FM editor
and other improvements
2022-04-12 18:26:25 -05:00
tildearrow 24209c7853 dev82 - amiga wavetables
closes #16 (yay!)
2022-04-12 01:19:00 -05:00
BlastBrothers 1d14ca2d88
Merge branch 'tildearrow:master' into master 2022-04-11 19:51:31 -04:00
tildearrow 8407a7d3a4 add several TODO comments
self-note: check this one after you come back!
2022-04-11 18:12:05 -05:00
BlastBrothers 83baae92d9 Now it works ofr OPLL too, plus global sus 2022-04-11 17:26:40 -04:00
BlastBrothers 62ea469600 Works for OPLx 2022-04-11 13:55:20 -04:00
BlastBrothers 0094e75bcf Pass sus to drawFMEnv- but is this the right var? 2022-04-11 12:15:11 -04:00
tildearrow 51207e58ad part 2 - finally 2022-04-10 16:52:03 -05:00
cam900 9a6127e4c1 Change macro 2022-04-10 18:47:32 +09:00