Commit Graph

223 Commits

Author SHA1 Message Date
cam900 f3b9c6dde6
Merge branch 'master' into es5506_alt 2022-07-02 13:28:49 +09:00
tildearrow 96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
cam900 8ae1d36ab6 Typecasting here 2022-06-26 09:56:07 +09:00
cam900 04af689ae9 Fix typecasting(again) 2022-06-26 09:28:18 +09:00
cam900 3119ed8cc5 Merge remote-tracking branch 'upstream/master' into es5506_alt 2022-06-26 00:47:34 +09:00
cam900 2b5bb91237 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (55 commits)
  GUI: get rid of these stupid icons
  update to-do list
  MSM6258: the final bits
  MSM6258: clock/rate selection
  MSM6258: prepare for rate changing
  Update n163.md
  YM2612: DualPCM per-channel osc
  YM2612: more DualPCM muting fixes
  YM2612: fix DualPCM muting
  GUI: finish the blank ins up
  GUI: add "blank new instrument" option
  GUI: add mono/poly note preview button
  PC speaker: don't use printf/perror
  YM2612: CSM arpeggio and slides
  YM2612: - C   S   M -
  YM2612: half-working CSM
  YM2612: earliest completely untested CSM work
  delay collapse/expand pattern/song feature :<
  GUI: much more stable osc view
  YM2612: fix DAC output not visible in per-chan osc
  ...

# Conflicts:
#	src/engine/platform/genesis.cpp
#	src/engine/platform/genesis.h
#	src/ta-utils.h
2022-06-26 00:36:36 +09:00
Natt Akuma 22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow 2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
cam900 0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
tildearrow 327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00
tildearrow bd7710991b GUI: a bit more to it 2022-06-13 03:57:31 -05:00
tildearrow 17fb152e25 GUI: work on alternate FM layout 2022-06-13 03:54:42 -05:00
cam900 e0e6a45000 Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
Prepare for reducing duplicates for 4op FM related codes

Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
 - Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
   V variation has Y8950 and supports ADPCM.
 - Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.

Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow a945ee5353 GUI: disclaimer about OPLL drums volume slider 2022-05-31 18:06:45 -05:00
tildearrow 9d10b5bf2b OPL: complete the drum instrument type
#310
2022-05-31 17:44:52 -05:00
cam900 3b411cd14f Fix dead link, Frequency, Instrument editor related issue 2022-05-31 13:48:35 +09:00
cam900 a3bca9efa7 Merge remote-tracking branch 'upstream/master' into es5506_alt 2022-05-31 12:18:46 +09:00
tildearrow e9f17168a4 prepare for OPL drums instrument type
#310
2022-05-30 18:37:07 -05:00
cam900 32152fd89b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (53 commits)
  prepare for better backward writing
  VGM export: fix oops
  GUI: drag-and-drop ins/wave/sample loading
  GUI: add "set loop" to sample editor
  MSM6295: VGM export!
  oops
  MSM6295: add rate select effect (20xx)
  update meteor shower
  MSVC is better than GCC right?
  update to-do list
  door into summer
  GUI: implement input for touch events
  GUI: update SDL hints
  fix Termux build
  add another demo song
  add demos/ecolove.fur
  update to-do list
  update demos/README.md
  add new demo songs
  dev99 - major Fractal system change
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/genesis.cpp
#	src/engine/playback.cpp
#	src/engine/song.h
#	src/engine/vgmOps.cpp
2022-05-29 13:47:39 +09:00
cam900 cbf20c6320 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (58 commits)
  SMS: early Nuked-PSG modding
  SMS: add modified Nuked-PSG core
  build release and don't strip
  strip MinGW builds
  FDS: a bit more
  FDS: set a post-amp value
  FDS: fix NSFplay core low pass filter precision
  fix .dmf saving
  fix compilation on GCC 12
  Fix multithreading on CI
  Lynx: why did I not commit this
  Lynx: more sample improvements
  Lynx: sample improvements
  Lynx: add sample support!
  GUI: fix wavetable list oversight
  WaveSynth: fix phase modulation - again
  GUI: fix possible wave editor crash
  WaveSynth: fix phase modulation
  Lynx: add phase reset macro
  fix another fucking IGFD crash bug
  ...

# Conflicts:
#	src/gui/insEdit.cpp
#	src/gui/presets.cpp
2022-05-27 13:01:06 +09:00
Mahbod-Karamoozian 186dd8c522
Modern layout fix
This fixes the problem that is present in raijin's layout
2022-05-26 23:44:04 +04:30
tildearrow 42a082b2a7 Lynx: add phase reset macro 2022-05-25 00:28:47 -05:00
cam900 17881837ab Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (64 commits)
  finish wave synth!
  update contributing guidelines
  Namco WSG: make non-linear slides faster
  wave synth work
  SoundUnit: fix order of filter bits
  GUI: add Namco arcade presets
  implement some dual wave synth effects
  Y8950: fix ADPCM VGM export
  Namco WSG: finish it up
  Namco WSG: 8 channel WSG (CUS30) now works
  Namco WSG: muting
  Namco WSG: 8 channel WSG (15xx) now works
  Namco WSG: 3 channel WSG now works
  YM2612: change key on/off strategy
  GUI: fix scrollbars not working
  Please enter the commit message for your changes.
  shhhhhhhhhhhh
  update to-do list
  Whoops
  it doesn't work (yet)
  ...

# Conflicts:
#	src/engine/dispatch.h
#	src/engine/platform/su.cpp
#	src/engine/playback.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/song.h
#	src/engine/vgmOps.cpp
#	src/gui/presets.cpp
2022-05-25 00:52:00 +09:00
cam900 f7ba60bfa9 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (46 commits)
  PCE: fix two issues
  SegaPCM: fix samples bigger than 64KB
  SCC: implement VGM soft reset
  GUI: add option to clear orders
  GUI: implement "clear all subsongs"
  GUI: fix crash when deleting current subsong
  CI: only 1 core for MinGW
  Fix AY8910 envelope hangs
  OPL: fix fixed frequency drums
  pick nits: the sequel
  pick nits
  AY: fix possible hang
  hide .ftm format
  Add x2 icon variations as well
  Install more size variations on Linux
  OPLL: fix fixed drums freq
  GUI: make backupTimer atomic
  Have OPN* platforms set the correct YM2149 chip type.
  update to-do list
  ZX beeper: clarify effects (will be done later)
  ...

# Conflicts:
#	src/engine/platform/segapcm.cpp
2022-05-22 18:24:17 +09:00
tildearrow 806153fd8e finish wave synth! 2022-05-22 03:14:46 -05:00
tildearrow 367d14357c wave synth work
now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow 61916be495 SoundUnit: fix order of filter bits 2022-05-21 16:04:06 -05:00
tildearrow 315c2645d2 Namco WSG: finish it up 2022-05-21 02:56:36 -05:00
tildearrow 9162e8e241 Namco WSG: 8 channel WSG (CUS30) now works 2022-05-21 02:16:38 -05:00
tildearrow dca2aec606 GUI: fix scrollbars not working 2022-05-20 21:57:41 -05:00
tildearrow 251734bd04 prepare for the last chips for 0.6pre1
YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow a34481205a GUI: more mobilework 2022-05-19 16:35:00 -05:00
cam900 028adf2c8e Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (70 commits)
  whoops
  GUI: AY8930 credits
  GUI: fix inability to close subsongs
  BANK
  OPN: wire up ExtCh system
  fix build failure
  dev95 - multiple songs in a single file (READ)
  DO NOT USE - THIS FAILS - WORK IN PROGRESS
  enforce asset limits
  old .dmf loading improvements
  add AICA and YMZ ADPCM formats
  allocate ID for YMZ280B
  harden .fur file saver
  Fix AY VGM output, Fix presets
  preparations for UI improvements
  GUI: add more presets
  prepare for ExtCh OPN/OPNA
  GUI: clarify that lock layout doesn't work yet
  GUI: remember last state of order edit mode
  GUI: store edit/followOrders/followPattern state
  ...

# Conflicts:
#	src/engine/fileOps.cpp
#	src/engine/platform/ym2610.cpp
#	src/engine/platform/ym2610b.cpp
#	src/engine/sample.cpp
#	src/engine/sample.h
#	src/engine/sysDef.cpp
#	src/gui/doAction.cpp
#	src/gui/sysConf.cpp
2022-05-18 03:09:55 +09:00
tildearrow 895765b68a and here's your ZX beeper
no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow 613b538fb9 GUI: add setting to bring old macro vSlider back 2022-05-12 03:29:34 -05:00
tildearrow 76adccc0fc GUI: even more improvements to macro editor 2022-05-12 03:01:35 -05:00
tildearrow 0e03bf6bec GUI: fix default vScroll for pitch macro 2022-05-12 02:49:09 -05:00
cam900 54e78699a7 Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace:
  dev94 - add a full linear pitch mode, part 1
  YM2610(B): use f-num/block baseFreq calculation
  GUI: remove insLoadAlwaysReplace setting
  GUI: right click menu for open instrument
  GUI: add a threshold for macro right click
  OPZ: remove debug printf
  GUI: add macro right click menu
  GUI: prepare for macro right click menu
  update gitignore
  add something
  prepare for something
  did i fix macOS build?
  GUI: macro edit improvements
2022-05-11 00:55:03 +09:00
cam900 4efa711a2b Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
* 'master' of https://github.com/tildearrow/furnace: (44 commits)
  GUI: now add ability to load VMEM
  Update sysDef.cpp
  GUI: add an option for it
  add preliminary TX81Z SysEx response
  OPL: drum volume
  OPL: implement hard reset
  GUI: add icon size setting
  GUI: macro UI refactor, part 4
  Fix WIN32 define timing in IGFD
  Fix outdated calling convention in SAASound (maybe fix MinGW)
  GUI: macro UI refactor, part 3
  GUI: macro UI refactor, part 2
  Masochism Volatile Compiler
  GUI: is the macro UI back yet
  OPL: fix 4-op muting (I think)
  GUI: macro UI refactor, part 1 - PLEASE READ
  GUI: remove classic macro view
  Maybe just enforce for C++
  Forbid standard extensions
  .ftm loading progress (incomplete, not working)
  ...

# Conflicts:
#	src/engine/instrument.h
#	src/gui/insEdit.cpp

Transwave Checkpoint
2022-05-11 00:16:20 +09:00
tildearrow 2e9bd65b9e GUI: right click menu for open instrument 2022-05-09 13:20:44 -05:00
tildearrow 580d982f1e GUI: add macro right click menu 2022-05-08 18:32:16 -05:00
tildearrow 3963f93aa4 GUI: prepare for macro right click menu 2022-05-08 17:35:21 -05:00
tildearrow 787eda0a34 GUI: macro edit improvements
- reset zoom levels when changing instrument type
- set a default zoom level for pitch macro
2022-05-08 04:45:48 -05:00
cam900 ab1ac51d68 Fix build, Transwave Checkpoint 2022-05-08 17:56:52 +09:00
tildearrow 2c643aca4c add preliminary TX81Z SysEx response
- load voice data
2022-05-08 02:01:32 -05:00
tildearrow 3170803389 GUI: macro UI refactor, part 4 2022-05-07 18:30:16 -05:00
tildearrow 24b7dd6f54 GUI: macro UI refactor, part 3
we have a scrollbar (i think)
2022-05-07 16:25:02 -05:00
tildearrow d4d3cb44b9 GUI: macro UI refactor, part 2
the macro editor is finally back
2022-05-07 02:49:56 -05:00
tildearrow aea7bf2112 GUI: is the macro UI back yet 2022-05-06 23:52:26 -05:00