tildearrow
defaf7397a
arcade: finish it up
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0.12 feature parityyyyyyyy!
2021-12-09 00:46:48 -05:00
tildearrow
7ac225e839
arcade: even more work
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PCM tonight
2021-12-08 18:29:50 -05:00
tildearrow
6dcc3416ee
arcade: a bit of extra work
2021-12-08 17:54:14 -05:00
tildearrow
aff0afa7d1
prepare for arcade platform!
2021-12-08 17:40:35 -05:00
tildearrow
f5a22c9d42
macroInt: reset will vars
2021-12-08 03:17:17 -05:00
tildearrow
9362cfa481
add clock drift for exact tempo
2021-12-08 02:57:41 -05:00
tildearrow
db2bfb8aa3
don't eat the last row in audio file out
2021-12-08 02:22:19 -05:00
tildearrow
6a02754996
add PAL flag to dispatch
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now platforms run at their correct clock speed when in PAL mode
also fix clipping in Genesis
2021-12-08 01:56:40 -05:00
tildearrow
fe5f8afa05
uninitialized variables? oh my!
2021-12-08 01:31:35 -05:00
tildearrow
4eec990ec1
when the fix breaks something
2021-12-08 01:16:29 -05:00
tildearrow
db46dd79d2
honor arpeggio macro during legato
2021-12-08 00:56:46 -05:00
tildearrow
0ca761d7fd
aaaaagain
2021-12-08 00:37:23 -05:00
tildearrow
65ab3a2b5d
keyOffAffectsArp is now per-channel
2021-12-08 00:33:00 -05:00
tildearrow
5fbaf71105
one thing is fixing bugs
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another is bugging fixes
2021-12-08 00:27:20 -05:00
tildearrow
50f6bb536f
treat ED00 correctly
2021-12-07 16:58:23 -05:00
tildearrow
1d390b705b
fix rael again
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only count the first pattern jump command
2021-12-07 16:32:20 -05:00
tildearrow
3f5b0019dc
C64: fix rael
2021-12-07 16:25:42 -05:00
tildearrow
655ad5139d
PCE: remove clip clicks
2021-12-07 14:29:48 -05:00
tildearrow
b689d51ec9
audio file output stereo support
2021-12-07 12:33:55 -05:00
tildearrow
f71ee6b45d
preliminary audio file output
2021-12-07 12:21:23 -05:00
tildearrow
7649b845aa
prepare for file output
2021-12-07 04:39:52 -05:00
tildearrow
4cba677c04
i know a better way
2021-12-07 04:32:42 -05:00
tildearrow
7490ed89a1
Revert "Revert "prepare to add file out - does not compile!""
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This reverts commit ada8e71884
.
2021-12-07 04:22:36 -05:00
tildearrow
ada8e71884
Revert "prepare to add file out - does not compile!"
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This reverts commit 45b202b85b
.
2021-12-07 04:20:11 -05:00
tildearrow
45b202b85b
prepare to add file out - does not compile!
2021-12-07 03:52:41 -05:00
tildearrow
3ee761fc87
C64: finish it all
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all modules play correctly, bar:
- motherfunksignal (almost)
- filters are a bit weird
2021-12-07 01:23:57 -05:00
tildearrow
c26bb511d7
dispatch: fix small mistake
2021-12-06 21:12:16 -05:00
tildearrow
145403e7dd
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-06 16:52:03 -05:00
tildearrow
d6fb6b0bb3
more optimization
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as of now non-stereo sound chips are only processed once
2021-12-06 16:51:18 -05:00
tildearrow
6efcfc2e8a
prepare for possible major optimization
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by just forwarding an output buffer to the dispatch and begin/length,
the number of calls may be reduced which improves performance.
2021-12-06 05:21:42 -05:00
tildearrow
18fb2a4b9f
C64: more work!
2021-12-06 03:26:39 -05:00
tildearrow
ce4b6c7044
genesis: comment out two debug messages
2021-12-06 03:26:33 -05:00
tildearrow
055b4f9c26
genesis: fix delay bug
2021-12-06 03:07:29 -05:00
tildearrow
8478481466
hmmm
2021-12-06 02:59:12 -05:00
tildearrow
1ac45e27a2
delete several unneeded files
2021-12-05 17:16:30 -05:00
tildearrow
480b26c95c
more C64 work
2021-12-05 16:45:29 -05:00
tildearrow
24956e8177
Merge branch 'master' of github.com:tildearrow/furnace
2021-12-05 16:21:28 -05:00
tildearrow
0f3f173b6e
rework some of the playback logic
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paving the way for C64
2021-12-05 16:11:12 -05:00
tildearrow
e52f5c9147
wow
2021-12-05 01:30:33 -05:00
tildearrow
ff07a19405
kind of C64
2021-12-04 23:55:28 -05:00
tildearrow
2f7001681c
prepare for C64 platform!
2021-12-04 02:42:22 -05:00
tildearrow
760fa43a4f
fill in a blank line
2021-12-04 02:34:13 -05:00
tildearrow
796f9b0cf5
one more fix!
2021-12-04 02:28:15 -05:00
tildearrow
6599eb4f7e
many fixes to NES system playback
2021-12-04 02:19:14 -05:00
tildearrow
3286c3c0c5
NES system! almost
2021-12-04 01:19:54 -05:00
tildearrow
c543553b0f
prepare for NES platform
2021-12-03 16:04:07 -05:00
tildearrow
86131bf05e
add a log level flag
2021-06-09 12:28:46 -05:00
tildearrow
f7080bb2c1
add parameter parsing
2021-06-09 03:33:03 -05:00
tildearrow
fa445d8614
GB: reduce CPU usage
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SameBoy works faster if you do multiple runs in the acquire function
2021-06-09 02:17:04 -05:00
tildearrow
b30c5679ae
genesis: reduce CPU usage
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the chip uses TDM to output the channels one by one
so we just run the chip 6 times and output at 1/6th the rate, which
means less work for blip_buf and less C++ overhead
2021-06-09 01:57:12 -05:00
tildearrow
cf6b213d2c
even more ancient version compatibility
2021-06-09 01:52:00 -05:00
tildearrow
5b707eeeec
better ancient version sample support
2021-06-09 01:16:26 -05:00
tildearrow
99e59278ad
PCE: kind of implement LFO
2021-06-09 01:08:42 -05:00
tildearrow
480ddf489a
dummy: more work
2021-06-09 00:10:23 -05:00
tildearrow
1edd633422
PCE: now for 8-bit samples aaaaa
2021-06-08 23:17:38 -05:00
tildearrow
451c35f41b
PCE: sample playback
2021-06-08 23:16:29 -05:00
tildearrow
5b2684b5e1
PCE: the adventures of missing wavetables
2021-06-08 22:21:05 -05:00
tildearrow
cd1851606e
PCE: the adventures of arp fail
2021-06-08 21:49:24 -05:00
tildearrow
8f3b9e03da
PCE: make the noise actually work
2021-06-08 21:25:07 -05:00
tildearrow
8b9da366e4
PCE: implement noise, wave and pan commands
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TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
tildearrow
8dffdca25a
PCE: more work
2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935
PCE: now prepare for volume
2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e
finally, episode 2
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now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f
FINALLY SOUND
2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
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using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
0b8fcc6e8d
genesis: implement 10xx command
2021-06-05 23:27:02 -05:00
tildearrow
2bff8ae753
what the?
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panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow
2d3580a05c
fix windows build for once
2021-05-28 15:25:55 -05:00
tildearrow
acfd9fabd0
lower the game boy volume
2021-05-28 02:53:28 -05:00
tildearrow
fedb8cdd94
out of bounds
2021-05-28 02:49:01 -05:00
tildearrow
09371f9205
more game boy playback fixes
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including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced
out of bounds and non-determinism fixes
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the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
485c4bbadc
micro fix
2021-05-28 01:30:18 -05:00
tildearrow
fc87899aa8
implement the final game boy bits
2021-05-28 01:26:57 -05:00
tildearrow
83ce4f0ebe
game boy progress, part 5
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now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow
c6e42739fc
game boy: tune to 440Hz
2021-05-27 23:41:35 -05:00
tildearrow
f2af1c9a07
remove some debug messages
2021-05-27 23:34:54 -05:00
tildearrow
831d2c99fb
game boy progress, part 4
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waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
d6398ac10e
game boy progress, part 2
2021-05-27 16:47:09 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
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noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
c78cc8c676
finally output envelopes
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apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
fff64acf09
prepare for fix
2021-05-27 04:36:56 -05:00
tildearrow
a2e64606c0
wire up early GB support
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TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77
bind the game boy
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TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
30692985dc
more slide fixes
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we are closer and closer
2021-05-26 02:34:40 -05:00
tildearrow
42cd300b46
remove unused things in gb.h
2021-05-26 02:09:31 -05:00
tildearrow
b499878c24
add a define for SN noise start value
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some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00
tildearrow
6c7383f39b
fix mastertracker again
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arpeggio broke
2021-05-26 02:06:40 -05:00
tildearrow
3c20bffd46
prepare for game boy platform
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using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow
26463fd8d9
better pitch slides
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now digital warmth doesn't choke at the toms
2021-05-19 14:39:39 -05:00
tildearrow
79f15fcbd8
fix a silly bug
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TODO: apparently this song requires accurate porta...
2021-05-19 03:09:51 -05:00
tildearrow
f26307f11b
more slide headache
2021-05-19 02:22:26 -05:00
tildearrow
ba2c4f46c6
oh come on OFF stops arpeggio?!
2021-05-19 02:06:13 -05:00
tildearrow
471cd2d68d
add some view modes and fix a slide bug
2021-05-19 02:05:24 -05:00
tildearrow
09ed99f0b0
genesis extended channel 3 support.
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as of today Furnace is able to play most Genesis songs without trouble.
bugs are expected, and fixes will arrive.
are you ready?
2021-05-18 16:02:49 -05:00
tildearrow
d9c02531e8
implement E4 effect
2021-05-18 03:02:47 -05:00
tildearrow
c766f98719
implement arp speed and arp tick
2021-05-18 02:53:59 -05:00
tildearrow
c0f7f12c89
misc fixes and new effects
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- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
ccd5acf1e4
even. more. volume. slide. fixes.
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so it happens on >volMax too
amazing
2021-05-18 01:52:03 -05:00