furnace/src/engine
tildearrow 8b9da366e4 PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
2021-06-08 20:45:38 -05:00
..
platform PCE: implement noise, wave and pan commands 2021-06-08 20:45:38 -05:00
blip_buf.c earliest playback 2021-05-12 03:58:55 -05:00
blip_buf.h earliest playback 2021-05-12 03:58:55 -05:00
blip_buf.txt earliest playback 2021-05-12 03:58:55 -05:00
dispatch.h genesis: implement 10xx command 2021-06-05 23:27:02 -05:00
engine.cpp prepare for PC Engine platform 2021-06-06 14:02:38 -05:00
engine.h game boy progress, part 5 2021-05-28 00:36:40 -05:00
instrument.h more fixes and tweaks 2021-05-16 20:49:54 -05:00
macroInt.cpp out of bounds and non-determinism fixes 2021-05-28 02:02:54 -05:00
macroInt.h out of bounds and non-determinism fixes 2021-05-28 02:02:54 -05:00
orders.h out of bounds and non-determinism fixes 2021-05-28 02:02:54 -05:00
pattern.h more playback work 2021-05-14 03:23:40 -05:00
playback.cpp PCE: implement noise, wave and pan commands 2021-06-08 20:45:38 -05:00
safeReader.cpp convert chars to signed/unsigned 2021-05-11 15:26:38 -05:00
safeReader.h fix windows build for once 2021-05-28 15:25:55 -05:00
sample.h massive improvements to genesis playback 2021-05-13 02:39:26 -05:00
song.h out of bounds and non-determinism fixes 2021-05-28 02:02:54 -05:00
wavetable.h out of bounds and non-determinism fixes 2021-05-28 02:02:54 -05:00