tildearrow
31a35e5395
better FM chip names
2022-05-03 01:29:31 -05:00
tildearrow
e40e7c0fef
sysDef refactor, part 3 - PLEASE READ
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to cam900 and grauw: I have moved the per-system effect processing code
to sysDef.cpp as lambdas
you may want to do the same when you pull this commit.
2022-05-03 01:23:38 -05:00
tildearrow
ebc3df9494
NO
2022-05-02 23:38:54 -05:00
tildearrow
4db2ab96ae
document (NON-WORKING) extended op param effects
2022-05-02 18:15:51 -05:00
tildearrow
62289d924e
FDS: add NSFPlay core
2022-05-02 16:53:55 -05:00
tildearrow
960048cf4b
NES: fix Furnace-style DPCM
2022-05-02 16:05:07 -05:00
tildearrow
ce40085d3b
SoundUnit: fix PCM pitch
2022-05-02 15:07:59 -05:00
tildearrow
a6ef36d42e
SoundUnit: PCM support
2022-05-02 14:51:06 -05:00
tildearrow
66f6ab4307
prepare for #38
2022-05-02 03:52:45 -05:00
tildearrow
5a724e4949
NES: DPCM work!
2022-05-02 03:42:40 -05:00
tildearrow
dbe9bf25e7
fix bug caused by new renderSamples approach
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when doing switchMaster
2022-05-02 02:54:23 -05:00
tildearrow
a7b8f81da7
NES: prepare for DPCM
2022-05-02 02:12:14 -05:00
tildearrow
b92ce84b34
OPZ: more fixed frequency mode fixes
2022-05-02 02:12:02 -05:00
tildearrow
a0db8ab49a
OPZ: possibly fix fixed freq emulation
2022-05-02 01:22:49 -05:00
tildearrow
34f7750c27
OPZ: fix muting
2022-05-02 01:15:42 -05:00
tildearrow
6380876b9a
OPL: fix panning
2022-05-02 00:41:58 -05:00
tildearrow
5adc29906a
Merge pull request #410 from grauw/dispatch-render-samples
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Move renderSamples() to DivDispatch implementations.
2022-05-02 00:25:58 -05:00
tildearrow
7a67730c29
damn it
2022-05-02 00:23:03 -05:00
tildearrow
430d0329bd
per-channel oscilloscope, part 10
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OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232
NES: NSFPlay per-channel osc
2022-05-02 00:05:28 -05:00
tildearrow
61b4e3745f
NES: NSFPlay muting
2022-05-01 23:57:53 -05:00
tildearrow
e1cec62af4
NES: now fix tri_mute
2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8
NES: finally
2022-05-01 23:48:02 -05:00
tildearrow
9479a8aa0f
fix typo in playback engine
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possible memory leak
2022-05-01 23:29:00 -05:00
tildearrow
cb7aa4aa05
NES: wire up NSFplay
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no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5
now fix it damn it
2022-05-01 22:52:22 -05:00
tildearrow
e873070d84
now move these files
2022-05-01 22:22:02 -05:00
tildearrow
867f96ff01
add readme
2022-05-01 22:19:00 -05:00
tildearrow
f6fe93b0ed
convertir de Shift-JIS a UTF-8
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por eso es que no deseaba aceptar el uso de NSFplay
2022-05-01 22:13:11 -05:00
djmaximum17
6c517292dd
Add files via upload
2022-05-01 22:00:52 -05:00
tildearrow
2c9bad3b3d
per-channel oscilloscope, part 9
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work in progress!
2022-05-01 18:29:16 -05:00
tildearrow
269f07f597
these are debug messages
2022-05-01 17:26:56 -05:00
Laurens Holst
7f0074511c
Move renderSamples() to DivDispatch implementations.
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To prevent rendering samples for systems that are not in use.
Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00
tildearrow
4bc70fad7b
format oops
2022-05-01 13:41:30 -05:00
tildearrow
9e909a4aac
Merge pull request #409 from grauw/macos-horizontal-scroll
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Fix horizontal scroll direction on macOS.
2022-05-01 13:36:02 -05:00
Laurens Holst
4d8f86a27c
Fix horizontal scroll direction on macOS.
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See open Dear ImGUI issue:
https://github.com/ocornut/imgui/issues/4019
This patches it for macOS in the local copy of imgui_impl_sdl.
2022-05-01 17:25:27 +02:00
tildearrow
58fe971a3c
Clang you are so arrogant
2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4
ok so screw you
2022-05-01 05:10:41 -05:00
tildearrow
05ae774617
let's hope this works
2022-05-01 04:49:41 -05:00
tildearrow
e1a02f64de
attempt to fix CI
2022-05-01 04:30:04 -05:00
tildearrow
3a4f120120
per-channel oscilloscope, part 8
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TIA is done
2022-05-01 04:01:25 -05:00
tildearrow
47f83c0472
per-channel oscilloscope, part 7
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YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow
415e490025
per-channel oscilloscope, part 6
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YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
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SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
dadfd7efee
but PCE supports samples!
2022-05-01 00:58:10 -05:00
tildearrow
e1fd16637c
per-channel oscilloscope, part 4
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OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
ddcd486c61
YM2612: fix Furnace DAC mode glitching slides
2022-04-30 20:52:48 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
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K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
312a037816
GUI: add missing actions to settings
2022-04-30 17:50:38 -05:00
tildearrow
c738ece374
per-channel oscilloscope, part 2
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AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00