Commit graph

2252 commits

Author SHA1 Message Date
tildearrow
31a35e5395 better FM chip names 2022-05-03 01:29:31 -05:00
tildearrow
e40e7c0fef sysDef refactor, part 3 - PLEASE READ
to cam900 and grauw: I have moved the per-system effect processing code
to sysDef.cpp as lambdas
you may want to do the same when you pull this commit.
2022-05-03 01:23:38 -05:00
tildearrow
ebc3df9494 NO 2022-05-02 23:38:54 -05:00
tildearrow
4db2ab96ae document (NON-WORKING) extended op param effects 2022-05-02 18:15:51 -05:00
tildearrow
62289d924e FDS: add NSFPlay core 2022-05-02 16:53:55 -05:00
tildearrow
960048cf4b NES: fix Furnace-style DPCM 2022-05-02 16:05:07 -05:00
tildearrow
ce40085d3b SoundUnit: fix PCM pitch 2022-05-02 15:07:59 -05:00
tildearrow
a6ef36d42e SoundUnit: PCM support 2022-05-02 14:51:06 -05:00
tildearrow
66f6ab4307 prepare for #38 2022-05-02 03:52:45 -05:00
tildearrow
5a724e4949 NES: DPCM work! 2022-05-02 03:42:40 -05:00
tildearrow
dbe9bf25e7 fix bug caused by new renderSamples approach
when doing switchMaster
2022-05-02 02:54:23 -05:00
tildearrow
a7b8f81da7 NES: prepare for DPCM 2022-05-02 02:12:14 -05:00
tildearrow
b92ce84b34 OPZ: more fixed frequency mode fixes 2022-05-02 02:12:02 -05:00
tildearrow
a0db8ab49a OPZ: possibly fix fixed freq emulation 2022-05-02 01:22:49 -05:00
tildearrow
34f7750c27 OPZ: fix muting 2022-05-02 01:15:42 -05:00
tildearrow
6380876b9a OPL: fix panning 2022-05-02 00:41:58 -05:00
tildearrow
5adc29906a
Merge pull request #410 from grauw/dispatch-render-samples
Move renderSamples() to DivDispatch implementations.
2022-05-02 00:25:58 -05:00
tildearrow
7a67730c29 damn it 2022-05-02 00:23:03 -05:00
tildearrow
430d0329bd per-channel oscilloscope, part 10
OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232 NES: NSFPlay per-channel osc 2022-05-02 00:05:28 -05:00
tildearrow
61b4e3745f NES: NSFPlay muting 2022-05-01 23:57:53 -05:00
tildearrow
e1cec62af4 NES: now fix tri_mute 2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8 NES: finally 2022-05-01 23:48:02 -05:00
tildearrow
9479a8aa0f fix typo in playback engine
possible memory leak
2022-05-01 23:29:00 -05:00
tildearrow
cb7aa4aa05 NES: wire up NSFplay
no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5 now fix it damn it 2022-05-01 22:52:22 -05:00
tildearrow
e873070d84 now move these files 2022-05-01 22:22:02 -05:00
tildearrow
867f96ff01 add readme 2022-05-01 22:19:00 -05:00
tildearrow
f6fe93b0ed convertir de Shift-JIS a UTF-8
por eso es que no deseaba aceptar el uso de NSFplay
2022-05-01 22:13:11 -05:00
djmaximum17
6c517292dd Add files via upload 2022-05-01 22:00:52 -05:00
tildearrow
2c9bad3b3d per-channel oscilloscope, part 9
work in progress!
2022-05-01 18:29:16 -05:00
tildearrow
269f07f597 these are debug messages 2022-05-01 17:26:56 -05:00
Laurens Holst
7f0074511c Move renderSamples() to DivDispatch implementations.
To prevent rendering samples for systems that are not in use.

Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00
tildearrow
4bc70fad7b format oops 2022-05-01 13:41:30 -05:00
tildearrow
9e909a4aac
Merge pull request #409 from grauw/macos-horizontal-scroll
Fix horizontal scroll direction on macOS.
2022-05-01 13:36:02 -05:00
Laurens Holst
4d8f86a27c Fix horizontal scroll direction on macOS.
See open Dear ImGUI issue:
https://github.com/ocornut/imgui/issues/4019

This patches it for macOS in the local copy of imgui_impl_sdl.
2022-05-01 17:25:27 +02:00
tildearrow
58fe971a3c Clang you are so arrogant 2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4 ok so screw you 2022-05-01 05:10:41 -05:00
tildearrow
05ae774617 let's hope this works 2022-05-01 04:49:41 -05:00
tildearrow
e1a02f64de attempt to fix CI 2022-05-01 04:30:04 -05:00
tildearrow
3a4f120120 per-channel oscilloscope, part 8
TIA is done
2022-05-01 04:01:25 -05:00
tildearrow
47f83c0472 per-channel oscilloscope, part 7
YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow
415e490025 per-channel oscilloscope, part 6
YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b per-channel oscilloscope, part 5
SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
dadfd7efee but PCE supports samples! 2022-05-01 00:58:10 -05:00
tildearrow
e1fd16637c per-channel oscilloscope, part 4
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
ddcd486c61 YM2612: fix Furnace DAC mode glitching slides 2022-04-30 20:52:48 -05:00
tildearrow
1c3dcae05e per-channel oscilloscope, part 3
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
312a037816 GUI: add missing actions to settings 2022-04-30 17:50:38 -05:00
tildearrow
c738ece374 per-channel oscilloscope, part 2
AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00