NES: NSFPlay muting

This commit is contained in:
tildearrow 2022-05-01 23:57:53 -05:00
parent e1cec62af4
commit 61b4e3745f

View file

@ -150,7 +150,7 @@ void DivPlatformNES::acquire_NSFPlay(short* bufL, short* bufR, size_t start, siz
nes1_NP->Render(out1);
nes2_NP->Render(out2);
int sample=out1[0]+out1[1]+out2[0]+out2[1];
int sample=(out1[0]+out1[1]+out2[0]+out2[1])<<1;
if (sample>32767) sample=32767;
if (sample<-32768) sample=-32768;
bufL[i]=sample;
@ -505,7 +505,12 @@ int DivPlatformNES::dispatch(DivCommand c) {
void DivPlatformNES::muteChannel(int ch, bool mute) {
isMuted[ch]=mute;
if (!useNP) nes->muted[ch]=mute;
if (useNP) {
nes1_NP->SetMask(((int)isMuted[0])|(isMuted[1]<<1));
nes2_NP->SetMask(((int)isMuted[2])|(isMuted[3]<<1)|(isMuted[4]<<2));
} else {
nes->muted[ch]=mute;
}
}
void DivPlatformNES::forceIns() {
@ -555,6 +560,8 @@ void DivPlatformNES::reset() {
if (useNP) {
nes1_NP->Reset();
nes2_NP->Reset();
nes1_NP->SetMask(((int)isMuted[0])|(isMuted[1]<<1));
nes2_NP->SetMask(((int)isMuted[2])|(isMuted[3]<<1)|(isMuted[4]<<2));
} else {
apu_turn_on(nes,apuType);
nes->apu.cpu_cycles=0;