only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.
Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.
Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.
Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.
Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.
Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
* Don't apply Wayland videodriver workaround on Haiku
* dirent.d_type-less type detecting in IGFD
The Dumb Way(tm). `stat`'s `st_mode` should be nicer?
* CMake check for dirent.d_type, stat-based fallback
* Move config dir setup to separate function
Nicer to work with than macro kerfuffle.
* Default sysFileDialog to off on Haiku
* Logging stuff
* Honour CMAKE_INSTALL_BINDIR
* Use find_directory on Haiku
Includes forgotten configPath line when home==NULL.
* Address PR review notes