tildearrow
9bd3f6c34b
remove delta mode entirely
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so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow
c473f94f0d
remove delta mode
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it's unnecessary in my opinion
unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow
aa1e34ffd3
Revert "Fix duplication"
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This reverts commit 446e62c69f
.
2022-08-18 18:05:34 -05:00
tildearrow
fa6a61e493
Revert "Fix panning macro height"
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This reverts commit 087ff27f06
.
2022-08-18 18:05:13 -05:00
cam900
087ff27f06
Fix panning macro height
2022-08-19 00:18:46 +09:00
cam900
446e62c69f
Fix duplication
2022-08-18 21:29:48 +09:00
cam900
5190c6daab
Implement ES5506 instrument type
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ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope
Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow
4e7eb728db
GUI: fix moving GB HW seq step down
2022-08-17 18:37:16 -05:00
tildearrow
55d12e1ada
GUI: finally re-organize the GB env UI
2022-08-17 18:29:40 -05:00
tildearrow
39feda54ac
OPZ: volume macro should go to 127
2022-08-12 04:11:17 -05:00
tildearrow
b156336216
GUI: fix Game Boy ins edit crashes
2022-08-11 14:27:33 -05:00
tildearrow
00ae5b4142
GUI: fix volume macro always being 15
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issue #629
2022-08-11 11:30:45 -05:00
tildearrow
df10b6cc59
Game Boy: hardware sequences, part 3
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the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow
28698beaf3
dev106 - Game Boy: implement hw seq
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and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow
800f08b0fd
Game Boy: hardware sequences, part 1
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still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow
5534f55f7a
dev104 - add "is sample" flag to Sound Unit ins
2022-08-06 04:04:18 -05:00
tildearrow
eafbf24290
GUI: YM2423 patch names
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thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow
0183c5d9ff
GUI: remove one new line
2022-08-03 14:41:53 -05:00
tildearrow
034b4fd4f6
GUI: YMF281 patch names
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thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow
1f57d09fbf
GUI: display correct OPLL patch names
2022-08-02 23:16:42 -05:00
Aleksi Knutsi
8011e7adc7
Implement Phase Reset Timer macro for Sound Unit ( #573 )
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* Implement Phase Reset Timer Macro
* And make the macro actually work
* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow
a137eefd20
GUI: refine the Namco [C]163 chip name option
2022-07-21 19:00:32 -05:00
tildearrow
f6b45d3d9b
GUI: add Namco C163 chip name option
2022-07-21 15:21:29 -05:00
cam900
4e8d71fc22
Fix sample map struct
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Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900
a5959ae7b9
Struct-ize sample map variable
2022-07-20 23:01:06 +09:00
tildearrow
96bc63470f
GUI: add unsigned detune option
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closes #559
2022-06-28 15:06:22 -05:00
tildearrow
f8347ac50f
GUI: fix several things in OPL drums ins editor
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- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
Natt Akuma
22dd22ca33
Allow accessing all 256 waves in macros
2022-06-22 19:38:29 +07:00
tildearrow
2313e4fcc3
GUI: temporarily remove freqs in sample map
2022-06-19 14:03:36 -05:00
cam900
0c1a8bc001
Merge branch 'master' into preset1
2022-06-17 09:19:17 +09:00
tildearrow
327a013186
GUI: finish alternate FM layout
2022-06-13 23:22:17 -05:00
tildearrow
bd7710991b
GUI: a bit more to it
2022-06-13 03:57:31 -05:00
tildearrow
17fb152e25
GUI: work on alternate FM layout
2022-06-13 03:54:42 -05:00
cam900
e0e6a45000
Prepare for reducing duplicates for 4op FM related codes, Add and correct bunch of presets, Add various clock, type options for chips
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Prepare for reducing duplicates for 4op FM related codes
Add and correct bunch of presets
- mostly based on MAME source.
- Neo Geo AES uses slightly difference clock for NTSC, PAL colorbust frequency.
- Turbosound FM + SAA: Some Turbosound FM has additional SAA1099, for additional sound channel and Plays SAM coupe tune?
- PC-98:
- Sound Orchestra: OPN with hardpanned stereo, some model has with OPL family FM addons.
V variation has Y8950 and supports ADPCM.
- Sound Blaster 16 for PC-9800: This famous PC sound card is also exists for PC-98, with optional OPN PC-9801-26(K) compatibility on some models.
- IBM PCjr: PC with SN PSG sound, but less popular than previous models, and compatible Tandy 1000.
- Tandy 1000: PCjr and previous IBM PC compatible, also has SN PSG (later embedded in their ASIC, like Sega).
- Hexion: One of konami's budget arcade hardware with SCC + MSM6295 sound system, like their amusement hardware in this era.
- DJ Boy, Atari JSA IIIs, Skimaxx: How to panning sound or plays stereo sound on MSM6295 - just use MSM6295s per each output!
- Air Buster: One of arcade hardware with OPN + MSM6295 sound system, Used this configuration is also some hardwares.
- Tecmo system: One of arcade hardware with pretty unique sound system: OPL3, YMZ280B, MSM6295; first 2 entry is mostly used in music, last entry is mostly used in sound effect.
- Sunsoft Shanghai 3: Predecessor of Sunsoft Arcade is using YM2149 rather than FM, MSM6295 is still there.
- Atari Klax: example of arcade hardware sound system with single MSM6295 only.
- Ikari warriors: This early SNK Triple-Z80 hardware uses 2 OPL1s and no ADPCM supports.
- Coreland Cyber Tank: This rare arcade machine's stereo sound is like SB Pro, but it's actually produced in 2 Y8950s.
- Data East MLC: Latest arcade hardware from Data East, with single YMZ280B for sound.
- Kaneko Jackie Chan: Predecessor of Super Kaneko Nova System hardware, also with YMZ280B.
- Super Kaneko Nova System: Latest arcade hardware from Kaneko, with single YMZ280B for sound. this announced 3D acceleration addon, but finally cancelled.
- Toaplan 1: Home of Late 80-Early 90s Good ol' stuffs, Example of arcade sound system with single OPL2
- Namco Pac-Land: and this era, Namco start to change Custom 15 WSG to their Custom 30 WSG with featured RAM based waveform, and mailbox feature.
- Namco System 1: One of latest usage of Custom 30 WSG, with OPM FM hardware and 8 bit DAC and Stereo output.
Add various clock, type options for chips
- SN7: Prepare to add 17 bit noise variation, Game gear stereo extentsion, NCR PSG variation (MAME core only for now)
- OPN, OPNA: Add placeholder for prescaler option
- OPL: Prepare for OPL3L, OPL4 downscaled output rate option
2022-06-06 19:04:52 +09:00
tildearrow
a945ee5353
GUI: disclaimer about OPLL drums volume slider
2022-05-31 18:06:45 -05:00
tildearrow
9d10b5bf2b
OPL: complete the drum instrument type
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#310
2022-05-31 17:44:52 -05:00
tildearrow
e9f17168a4
prepare for OPL drums instrument type
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#310
2022-05-30 18:37:07 -05:00
Mahbod-Karamoozian
186dd8c522
Modern layout fix
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This fixes the problem that is present in raijin's layout
2022-05-26 23:44:04 +04:30
tildearrow
42a082b2a7
Lynx: add phase reset macro
2022-05-25 00:28:47 -05:00
tildearrow
806153fd8e
finish wave synth!
2022-05-22 03:14:46 -05:00
tildearrow
367d14357c
wave synth work
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now there is a preview
2022-05-21 18:36:15 -05:00
tildearrow
61916be495
SoundUnit: fix order of filter bits
2022-05-21 16:04:06 -05:00
tildearrow
315c2645d2
Namco WSG: finish it up
2022-05-21 02:56:36 -05:00
tildearrow
9162e8e241
Namco WSG: 8 channel WSG (CUS30) now works
2022-05-21 02:16:38 -05:00
tildearrow
dca2aec606
GUI: fix scrollbars not working
2022-05-20 21:57:41 -05:00
tildearrow
251734bd04
prepare for the last chips for 0.6pre1
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YMZ280B is counted. don't worry.
2022-05-20 02:43:39 -05:00
tildearrow
a34481205a
GUI: more mobilework
2022-05-19 16:35:00 -05:00
tildearrow
895765b68a
and here's your ZX beeper
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no real hardware yet
specs of this dispatch may change at any time to fit a driver
2022-05-14 00:22:23 -05:00
tildearrow
613b538fb9
GUI: add setting to bring old macro vSlider back
2022-05-12 03:29:34 -05:00
tildearrow
76adccc0fc
GUI: even more improvements to macro editor
2022-05-12 03:01:35 -05:00
tildearrow
0e03bf6bec
GUI: fix default vScroll for pitch macro
2022-05-12 02:49:09 -05:00
tildearrow
2e9bd65b9e
GUI: right click menu for open instrument
2022-05-09 13:20:44 -05:00
tildearrow
580d982f1e
GUI: add macro right click menu
2022-05-08 18:32:16 -05:00
tildearrow
3963f93aa4
GUI: prepare for macro right click menu
2022-05-08 17:35:21 -05:00
tildearrow
787eda0a34
GUI: macro edit improvements
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- reset zoom levels when changing instrument type
- set a default zoom level for pitch macro
2022-05-08 04:45:48 -05:00
tildearrow
2c643aca4c
add preliminary TX81Z SysEx response
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- load voice data
2022-05-08 02:01:32 -05:00
tildearrow
3170803389
GUI: macro UI refactor, part 4
2022-05-07 18:30:16 -05:00
tildearrow
24b7dd6f54
GUI: macro UI refactor, part 3
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we have a scrollbar (i think)
2022-05-07 16:25:02 -05:00
tildearrow
d4d3cb44b9
GUI: macro UI refactor, part 2
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the macro editor is finally back
2022-05-07 02:49:56 -05:00
tildearrow
aea7bf2112
GUI: is the macro UI back yet
2022-05-06 23:52:26 -05:00
tildearrow
716ef56f03
GUI: macro UI refactor, part 1 - PLEASE READ
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- DO NOT USE THIS VERSION! -
to @cam900 and @grauw: do NOT pull this commit yet! it will fail to compile!
2022-05-06 18:01:12 -05:00
tildearrow
81a77a633b
GUI: remove classic macro view
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after this, some changes to the macro view code will arrive
hopefully these will make the code much cleaner
(NORMAL_MACRO has too many arguments!)
2022-05-06 14:16:27 -05:00
Laurens Holst
3784c4e1d2
MultiPCM instrument type, editor and file ops.
2022-05-05 21:56:48 +02:00
tildearrow
99a313b684
GUI: implement instrument load replace
2022-05-04 22:55:11 -05:00
tildearrow
44f1134875
GUI: fix more issues
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- macro range is now 128 (it was 127 before)
- fix #407
2022-05-04 18:42:36 -05:00
tildearrow
635bd72904
GUI: sample/macro zoom with ctrl-wheel
2022-04-29 05:39:18 -05:00
tildearrow
5567746e0b
QSound: implement panning macro - PLEASE READ
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the panning strategy for QSound has changed!
it's now 08xy where x is left and y is right (muting is not possible though!)
this makes it consistent with other chips, plus QSound's pan range was
32 anyway
in order to toggle the QSound effect use effect 12xx
2022-04-28 23:58:11 -05:00
tildearrow
d211170e86
implement relative pitch macro mode
2022-04-28 01:31:16 -05:00
tildearrow
4a9855f090
dev89 - C64: add test/gate macro
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and "don't test/gate before new note" setting
2022-04-27 23:54:45 -05:00
tildearrow
dce862fdb9
SoundUnit: more stuff
2022-04-27 18:28:46 -05:00
tildearrow
410a509d73
SoundUnit: max cutoff 16383
2022-04-27 18:03:24 -05:00
tildearrow
9eaf600b4b
GUI: rename Amiga/Sample to Sample
2022-04-27 17:44:00 -05:00
tildearrow
78bdd98e0b
improvements to sysDef and UX changes
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- "no undo" in clear option
- only display instrument types depending on current systems
2022-04-27 04:48:56 -05:00
tildearrow
2a952b1a66
dev87 - C64 changes
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issue #335
2022-04-25 17:55:48 -05:00
tildearrow
7b79c32258
increase range of arp macro to 120
2022-04-25 14:58:58 -05:00
tildearrow
7410622425
GUI: min ins selector width fix
2022-04-21 17:39:13 -05:00
tildearrow
a4ff0c3876
GUI: fix relative/fixed toggle label being wrong
2022-04-18 04:18:33 -05:00
tildearrow
fc8a130c71
implement panning macro
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except for QSound
2022-04-17 14:15:57 -05:00
tildearrow
c9324e04bd
GUI: vertical C64 envelope editor
2022-04-17 02:51:03 -05:00
tildearrow
768419f461
GUI: implement GB envelope view
2022-04-17 01:15:34 -05:00
tildearrow
003c9c3235
GUI: prepare for GB envelope view
2022-04-16 23:58:29 -05:00
tildearrow
99d57bf342
GUI: C64 envelope view
2022-04-16 23:43:49 -05:00
tildearrow
8669e2cddc
GUI: a better look for panning macro
2022-04-16 17:24:40 -05:00
tildearrow
c743a9e96a
implement phase reset macro on supported systems
2022-04-15 03:16:14 -05:00
tildearrow
c76e719371
GUI: prepare for more macros
2022-04-15 02:51:38 -05:00
tildearrow
be483470ef
GUI: add "Use standard OPL waveform names" option
2022-04-14 21:57:39 -05:00
tildearrow
aab7cf2512
oops
2022-04-12 23:03:24 -05:00
tildearrow
ff75c7fe01
GUI: implement macro line drawing
2022-04-12 23:03:20 -05:00
tildearrow
45f14a951a
GUI: add Colorize instrument editor using instrume
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nt type option
2022-04-12 21:30:12 -05:00
tildearrow
152d05dbfc
GUI: add "separate car/mod colors" to FM editor
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and other improvements
2022-04-12 18:26:25 -05:00
tildearrow
24209c7853
dev82 - amiga wavetables
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closes #16 (yay!)
2022-04-12 01:19:00 -05:00
BlastBrothers
1d14ca2d88
Merge branch 'tildearrow:master' into master
2022-04-11 19:51:31 -04:00
tildearrow
8407a7d3a4
add several TODO comments
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self-note: check this one after you come back!
2022-04-11 18:12:05 -05:00
BlastBrothers
83baae92d9
Now it works ofr OPLL too, plus global sus
2022-04-11 17:26:40 -04:00
BlastBrothers
62ea469600
Works for OPLx
2022-04-11 13:55:20 -04:00
BlastBrothers
0094e75bcf
Pass sus to drawFMEnv- but is this the right var?
2022-04-11 12:15:11 -04:00
tildearrow
51207e58ad
part 2 - finally
2022-04-10 16:52:03 -05:00
cam900
9a6127e4c1
Change macro
2022-04-10 18:47:32 +09:00
cam900
518841c17e
Fix FM layout in "Compact" mode, Prepare for per-operator on/off control on FM (possibly controllable with phase reset macro?)
2022-04-10 18:36:04 +09:00
cam900
55639747ee
Make GCC happy
2022-04-10 16:32:58 +09:00