Commit graph

2539 commits

Author SHA1 Message Date
Natt Akuma
d3cd7bbb81 Add generic PCM DAC system
For use with NGP DAC and some arcade system combos
2022-07-03 01:42:47 +07:00
cam900
364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma
fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
Natt Akuma
59bcd9599f OPL: Missed changes from last commit 2022-07-01 17:55:33 +07:00
Natt Akuma
02b28e6e7d OPL: Correct CHIP_FREQBASE to match clock ratio
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
ZeroByteOrg
807848cfee Fix LFO disable/enable behavior for YM2151. 2022-06-29 16:59:47 -05:00
tildearrow
a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
0a055ff85b OPL: fix crash 2022-06-29 02:11:25 -05:00
tildearrow
b99dce5362
Merge pull request #499 from superctr/220527_blocksize
Save the size of each block in a Furnace module
2022-06-29 01:54:05 -05:00
tildearrow
4a0bb1fa38 OPLL: one more chan osc fix 2022-06-29 01:50:20 -05:00
tildearrow
0b70902dbe OPLL: fix per-channel osc, part 2 2022-06-29 01:40:03 -05:00
tildearrow
9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow
4dfd413ead OPLL: fix per-channel osc, part 1 2022-06-29 01:32:52 -05:00
tildearrow
90481cc460 OPL: fix drums mode per-channel osc 2022-06-29 01:06:31 -05:00
tildearrow
477674400c YM2612: whoops! 2022-06-29 00:55:05 -05:00
tildearrow
aaf02103f6 YM2612: implement DualPCM macros 2022-06-29 00:49:11 -05:00
tildearrow
57c0f8bdc7 error feedback on Windows
see #540
2022-06-28 23:42:34 -05:00
tildearrow
3ea0ad1e0a OPL: fix pitch macro
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow
8c8ad7f5ab fix audio saving being totally wrong 2022-06-28 22:08:24 -05:00
tildearrow
96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow
13f14b6854 SoundUnit: fix copy-paste blunder 2022-06-28 12:55:14 -05:00
tildearrow
be7d7002e2 fix opening/saving audio files with non-ASCII char
s on Windows

this required making a wrapper...
2022-06-28 02:00:08 -05:00
tildearrow
f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
Natt Akuma
e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow
fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow
32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow
b04743d045 SMS: implement Game Gear stereo in Nuked core 2022-06-27 04:09:24 -05:00
tildearrow
fef09fb00d fix major per-channel audio export issue in ExtCh 2022-06-27 03:55:55 -05:00
tildearrow
869fe23036 fix .y12 TL loading 2022-06-27 03:44:09 -05:00
tildearrow
7ea49d7e84 what? 2022-06-27 03:39:42 -05:00
tildearrow
f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow
fa29c6c00a GUI: update credits 2022-06-24 14:23:57 -05:00
tildearrow
e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow
522fecc635 GUI: gradient whoops 2022-06-24 03:17:40 -05:00
tildearrow
deffd99503 pass filter to NFD - DOES NOT BUILD
I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow
951db12e6a Namco WSG: fix C15/C30 high notes 2022-06-23 22:59:06 -05:00
tildearrow
a717c67f3d change IDs of null/dummy audio backends
for eventual alternate audio backend support
2022-06-23 22:53:21 -05:00
tildearrow
b66cc81fc6 fix loading 24-bit samples 2022-06-23 22:33:25 -05:00
tildearrow
96b126fd42 GUI: fix gradient color byte order 2022-06-23 20:58:48 -05:00
tildearrow
aa511d2718 GUI: implement Gradient2D::fromString()
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
tildearrow
7586db9a1b fix Termux build again 2022-06-23 16:25:51 -05:00
tildearrow
b90552dfb1 fix Termux build 2022-06-23 16:23:46 -05:00
tildearrow
1b5396e814 GUI: save per-chan osc state 2022-06-23 04:02:41 -05:00
Natt Akuma
142b8b2bb0 safeReader: Copy a value instead of direct casting
This fix crashes on architectures with forced alignments such as ARM
2022-06-23 09:03:20 +07:00
tildearrow
4731dad917 GUI: colors 2022-06-22 15:10:53 -05:00
Natt Akuma
8dc143af7b PET: Support full 16-bit period range
Fix #500
2022-06-23 02:42:11 +07:00
Natt Akuma
4bf4be1ea2 Fix 16-bit samples in YMZ280B VGM export 2022-06-22 21:55:31 +07:00
Natt Akuma
22dd22ca33 Allow accessing all 256 waves in macros 2022-06-22 19:38:29 +07:00
tildearrow
e0bccc8c14 GUI: prepare for colors in the per-chan osc 2022-06-21 18:01:53 -05:00
tildearrow
e3686c2e34 fix song playing from begin if stopped on last row 2022-06-20 22:14:16 -05:00
tildearrow
af4a359801 GUI: make spoiler actually visible 2022-06-20 21:11:40 -05:00
cam900
69ea1d0227 Fix AY8930 unmuting 2022-06-21 11:06:26 +09:00
tildearrow
4ca64cc66c GUI: hide hidden channels in per-chan osc 2022-06-20 18:56:20 -05:00
tildearrow
5a1a583ab0 AY: finally fix unmuting 2022-06-20 18:53:39 -05:00
tildearrow
fd61e0e9f8 ZX beeper: per-"channel" osc
there's only one
2022-06-20 18:48:10 -05:00
tildearrow
b697694c0d GUI: per-channel osc DC offset centering 2022-06-20 18:41:23 -05:00
tildearrow
a4167a7dd8 Nothing 2022-06-20 18:36:05 -05:00
tildearrow
ee709b85c2 Namco WSG: per-channel oscilloscope 2022-06-20 18:20:49 -05:00
cam900
b3201853bc
Fix YM2151 clock in CPS-1 2022-06-21 06:54:18 +09:00
cam900
df21621ce7
Add drums mode in here, too 2022-06-21 06:36:41 +09:00
cam900
41135f4a95
Add extended channel 3 preset for here 2022-06-21 06:35:11 +09:00
tildearrow
57fab16269 GUI: add ability to drag to move when holding Ctrl 2022-06-20 16:24:14 -05:00
tildearrow
60334fb03c GUI: add spoiler window 2022-06-20 15:20:02 -05:00
tildearrow
6772159d5f one more GCC < 8 fix 2022-06-20 04:58:03 -05:00
tildearrow
d66ff353ba GUI: more fixes to drag to move 2022-06-19 19:07:38 -05:00
tildearrow
35bc757adf GUI: fix macOS system file picker crash 2022-06-19 18:51:51 -05:00
tildearrow
d47c50edaf GUI: fix drag to move 2022-06-19 18:23:44 -05:00
tildearrow
2313e4fcc3 GUI: temporarily remove freqs in sample map 2022-06-19 14:03:36 -05:00
tildearrow
52328df8c3 GUI: system file picker ins preview! (Windows) 2022-06-19 01:36:36 -05:00
tildearrow
8a1f544eef GUI: add ability to move selection by dragging 2022-06-18 23:18:34 -05:00
tildearrow
ea082b255c GUI: prepare for drag selection to move 2022-06-18 03:52:03 -05:00
tildearrow
0e163baffc GUI: update credits 2022-06-18 02:00:10 -05:00
cam900
33046c8e19 More presets
Dynax/Nakanihon 3rd generation hardware:
Naming reference is MAME source (https://github.com/mamedev/mame/blob/master/src/mame/drivers/ddenlovr.cpp), It's sound system combined with AY PSG(optional), OPLL, MSM6295 and mostly used in their mahjong, hanafuda, and something else.

Dynax/Nakanihon Real Break:
This sound system is used in Billard Academy Real Break (MAME source: https://github.com/mamedev/mame/blob/master/src/mame/drivers/realbrk.cpp), MSM6295 is replaced to YMZ280B but entire music is still drived in OPLL.
2022-06-18 11:42:14 +09:00
cam900
9cad907773 Fix potential register related issue 2022-06-18 11:07:36 +09:00
tildearrow
39fa3d7d85 Merge branch 'master' into preset1 2022-06-17 20:40:09 -05:00
cam900
6dc81c7af1 Pitch correction (again), Fix compatibility issue 2022-06-18 10:38:48 +09:00
tildearrow
ab7c2acd56 GUI: try 2022-06-17 04:51:45 -05:00
tildearrow
753458f898 LOL 2022-06-17 04:51:39 -05:00
tildearrow
d911c8eeab GUI: remove pointless comment in find/replace 2022-06-17 02:42:55 -05:00
tildearrow
56b56ebdde GUI: fix cursor moving on undo replace 2022-06-17 02:41:40 -05:00
tildearrow
a8ae8f6e54 address the final find and replace issue 2022-06-17 02:40:34 -05:00
tildearrow
02d4712e9c implement undo in find and replace 2022-06-17 02:21:07 -05:00
tildearrow
d8513e0856 GUI: use Native File Dialog on Windows/macOS
latter is untested
2022-06-17 01:28:22 -05:00
cam900
66f3f0e678 Input clock is too high for these chips 2022-06-17 14:34:00 +09:00
cam900
25af023dc6 Various corrections and fixes
Fix SN PSG pitch corrections
Revive YM2612 from dead
Add Game Gear stereo function finally
Add OPN/A prescaler config
2022-06-17 14:30:18 +09:00
tildearrow
ad5072dad6 more MIDI debugging messages 2022-06-16 23:55:17 -05:00
tildearrow
b7d8f3c17a harden sample movement 2022-06-16 23:39:38 -05:00
tildearrow
4d44c577e7 support saving 8-bit samples as-is 2022-06-16 23:22:40 -05:00
tildearrow
cdbcf7fcd3 fix loading 8-bit samples 2022-06-16 22:10:57 -05:00
tildearrow
327952f3f4 finally support loading floating-point samples 2022-06-16 22:07:12 -05:00
tildearrow
ed6a110d44 initialize SF_INFO before loading sample 2022-06-16 21:25:21 -05:00
cam900
0c1a8bc001 Merge branch 'master' into preset1 2022-06-17 09:19:17 +09:00
Natt Akuma
c44ca95b92 Make volume command handling consistent
For WonderSwan and VIC-20
2022-06-17 03:06:07 +07:00
tildearrow
7875ca4ac3 fix build 2022-06-16 02:09:57 -05:00
tildearrow
bdbebc99f1 GUI: prepare for replace undo 2022-06-16 01:26:19 -05:00
tildearrow
64f5343289 I give up trying to fix this file dialog
for now
2022-06-15 02:03:20 -05:00
tildearrow
dc9f1112d1 MSM6258: fix rate being twice
#541
2022-06-14 23:00:20 -05:00
tildearrow
cc06f36c92 GUI: fix dumb header insertion 2022-06-14 14:08:28 -05:00
tildearrow
d48801cfde GUI: slight visualizer tweaks 2022-06-14 04:41:57 -05:00
tildearrow
327a013186 GUI: finish alternate FM layout 2022-06-13 23:22:17 -05:00