Commit graph

2498 commits

Author SHA1 Message Date
tildearrow
15ab8cc49b YM2612: fix a CSM issue with key off 2022-07-12 18:45:54 -05:00
tildearrow
c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
tildearrow
c2f1385703 MSM6258: fix position not being reset in furnace s
ample mode
2022-07-08 02:25:25 -05:00
cam900
fe94ea8e04
Fix typo 2022-07-07 04:10:32 +09:00
cam900
9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow
b39924c9d6 AY: TODO fix wtr_envelope.dmf 2022-07-05 01:16:25 -05:00
tildearrow
f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow
949e293053 SMS: aaaand more .dmf compatibility 2022-07-03 23:43:13 -05:00
tildearrow
0ec28f168e more .dmf compatibility stuff 2022-07-03 23:31:35 -05:00
tildearrow
4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow
c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00
cam900
364c7c4104
Add Sega System E Preset
It is Sega System C/2 but Master system; but this system has 2 SMS VDPs (One for foreground and another for background) and they has they own PSG output.
FM addon is unofficial, but System E release of Fantasy zone II support that.

MAME driver: https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp
FM Addon example (Fantasy Zone II): https://www.youtube.com/watch?v=7dLc9UZ81CI
2022-07-02 11:59:27 +09:00
Natt Akuma
fac415c8e8 Prepare for NGP system
Also add PCM DAC as system format 0xc0
2022-07-02 08:19:25 +07:00
Natt Akuma
59bcd9599f OPL: Missed changes from last commit 2022-07-01 17:55:33 +07:00
Natt Akuma
02b28e6e7d OPL: Correct CHIP_FREQBASE to match clock ratio
This changes from 9440540 to 9437184
2022-07-01 17:33:33 +07:00
tildearrow
a8a38dce2b 0.6pre1 - introduce the final changes
- implement E1xy/E2xy Defle bug when using same note twice
- add SNK Touchdown Fever preset
- update README.md and to-do list
- update credits

thank you for your patience!

see you in 0.6pre1.5 coming soon...
2022-06-29 04:57:05 -05:00
tildearrow
0a055ff85b OPL: fix crash 2022-06-29 02:11:25 -05:00
tildearrow
b99dce5362
Merge pull request #499 from superctr/220527_blocksize
Save the size of each block in a Furnace module
2022-06-29 01:54:05 -05:00
tildearrow
4a0bb1fa38 OPLL: one more chan osc fix 2022-06-29 01:50:20 -05:00
tildearrow
0b70902dbe OPLL: fix per-channel osc, part 2 2022-06-29 01:40:03 -05:00
tildearrow
9fee9fa363 GUI: run per-chan osc on instrument preview 2022-06-29 01:37:12 -05:00
tildearrow
4dfd413ead OPLL: fix per-channel osc, part 1 2022-06-29 01:32:52 -05:00
tildearrow
90481cc460 OPL: fix drums mode per-channel osc 2022-06-29 01:06:31 -05:00
tildearrow
477674400c YM2612: whoops! 2022-06-29 00:55:05 -05:00
tildearrow
aaf02103f6 YM2612: implement DualPCM macros 2022-06-29 00:49:11 -05:00
tildearrow
57c0f8bdc7 error feedback on Windows
see #540
2022-06-28 23:42:34 -05:00
tildearrow
3ea0ad1e0a OPL: fix pitch macro
fixes #535
2022-06-28 23:32:36 -05:00
tildearrow
8c8ad7f5ab fix audio saving being totally wrong 2022-06-28 22:08:24 -05:00
tildearrow
96bc63470f GUI: add unsigned detune option
closes #559
2022-06-28 15:06:22 -05:00
tildearrow
13f14b6854 SoundUnit: fix copy-paste blunder 2022-06-28 12:55:14 -05:00
tildearrow
be7d7002e2 fix opening/saving audio files with non-ASCII char
s on Windows

this required making a wrapper...
2022-06-28 02:00:08 -05:00
tildearrow
f483292a88 OPN[A/B/2]?: implement 18xx effect 2022-06-28 01:16:46 -05:00
Natt Akuma
e2449d91f1 VERA: Run noise generation in each channel update 2022-06-27 19:37:45 +07:00
tildearrow
fc489239c2 tildearrow Sound Unit no longer a secret 2022-06-27 05:04:23 -05:00
tildearrow
32ca9e6b0f remember last dir when using NFD 2022-06-27 04:58:25 -05:00
tildearrow
b04743d045 SMS: implement Game Gear stereo in Nuked core 2022-06-27 04:09:24 -05:00
tildearrow
fef09fb00d fix major per-channel audio export issue in ExtCh 2022-06-27 03:55:55 -05:00
tildearrow
869fe23036 fix .y12 TL loading 2022-06-27 03:44:09 -05:00
tildearrow
7ea49d7e84 what? 2022-06-27 03:39:42 -05:00
tildearrow
f8347ac50f GUI: fix several things in OPL drums ins editor
- alternate layout being wrong
- macros being wrong
2022-06-27 03:30:57 -05:00
tildearrow
fa29c6c00a GUI: update credits 2022-06-24 14:23:57 -05:00
tildearrow
e39a923b23 C64: fix per-channel osc for 6581 2022-06-24 03:26:00 -05:00
tildearrow
522fecc635 GUI: gradient whoops 2022-06-24 03:17:40 -05:00
tildearrow
deffd99503 pass filter to NFD - DOES NOT BUILD
I am so lazy to adapt the macOS part
2022-06-24 03:11:36 -05:00
tildearrow
951db12e6a Namco WSG: fix C15/C30 high notes 2022-06-23 22:59:06 -05:00
tildearrow
a717c67f3d change IDs of null/dummy audio backends
for eventual alternate audio backend support
2022-06-23 22:53:21 -05:00
tildearrow
b66cc81fc6 fix loading 24-bit samples 2022-06-23 22:33:25 -05:00
tildearrow
96b126fd42 GUI: fix gradient color byte order 2022-06-23 20:58:48 -05:00
tildearrow
aa511d2718 GUI: implement Gradient2D::fromString()
WE ARE CLOSE
2022-06-23 18:18:33 -05:00
tildearrow
7586db9a1b fix Termux build again 2022-06-23 16:25:51 -05:00