cam900
0d5962bb08
Reduce unnecessary line
2022-05-03 10:28:01 +09:00
cam900
2412f688de
Merge branch 'master' of https://github.com/tildearrow/furnace into osc_debug
...
* 'master' of https://github.com/tildearrow/furnace :
document (NON-WORKING) extended op param effects
FDS: add NSFPlay core
NES: fix Furnace-style DPCM
SoundUnit: fix PCM pitch
SoundUnit: PCM support
# Conflicts:
# src/gui/debugWindow.cpp
2022-05-03 10:23:36 +09:00
cam900
3f0c83eb45
Debug improvements
...
Add oscilloscope debug, Hideable sample debug
2022-05-03 10:20:20 +09:00
tildearrow
4db2ab96ae
document (NON-WORKING) extended op param effects
2022-05-02 18:15:51 -05:00
tildearrow
62289d924e
FDS: add NSFPlay core
2022-05-02 16:53:55 -05:00
tildearrow
960048cf4b
NES: fix Furnace-style DPCM
2022-05-02 16:05:07 -05:00
tildearrow
ce40085d3b
SoundUnit: fix PCM pitch
2022-05-02 15:07:59 -05:00
tildearrow
a6ef36d42e
SoundUnit: PCM support
2022-05-02 14:51:06 -05:00
tildearrow
66f6ab4307
prepare for #38
2022-05-02 03:52:45 -05:00
tildearrow
5a724e4949
NES: DPCM work!
2022-05-02 03:42:40 -05:00
tildearrow
dbe9bf25e7
fix bug caused by new renderSamples approach
...
when doing switchMaster
2022-05-02 02:54:23 -05:00
tildearrow
a7b8f81da7
NES: prepare for DPCM
2022-05-02 02:12:14 -05:00
tildearrow
b92ce84b34
OPZ: more fixed frequency mode fixes
2022-05-02 02:12:02 -05:00
tildearrow
a0db8ab49a
OPZ: possibly fix fixed freq emulation
2022-05-02 01:22:49 -05:00
tildearrow
34f7750c27
OPZ: fix muting
2022-05-02 01:15:42 -05:00
tildearrow
6380876b9a
OPL: fix panning
2022-05-02 00:41:58 -05:00
tildearrow
5adc29906a
Merge pull request #410 from grauw/dispatch-render-samples
...
Move renderSamples() to DivDispatch implementations.
2022-05-02 00:25:58 -05:00
tildearrow
7a67730c29
damn it
2022-05-02 00:23:03 -05:00
tildearrow
430d0329bd
per-channel oscilloscope, part 10
...
OPZ
2022-05-02 00:22:34 -05:00
tildearrow
de09073232
NES: NSFPlay per-channel osc
2022-05-02 00:05:28 -05:00
tildearrow
61b4e3745f
NES: NSFPlay muting
2022-05-01 23:57:53 -05:00
tildearrow
e1cec62af4
NES: now fix tri_mute
2022-05-01 23:48:35 -05:00
tildearrow
153e025cf8
NES: finally
2022-05-01 23:48:02 -05:00
tildearrow
9479a8aa0f
fix typo in playback engine
...
possible memory leak
2022-05-01 23:29:00 -05:00
tildearrow
cb7aa4aa05
NES: wire up NSFplay
...
no muting supported for now
see #27
2022-05-01 23:20:20 -05:00
tildearrow
7b31f6a3e5
now fix it damn it
2022-05-01 22:52:22 -05:00
tildearrow
e873070d84
now move these files
2022-05-01 22:22:02 -05:00
tildearrow
867f96ff01
add readme
2022-05-01 22:19:00 -05:00
tildearrow
f6fe93b0ed
convertir de Shift-JIS a UTF-8
...
por eso es que no deseaba aceptar el uso de NSFplay
2022-05-01 22:13:11 -05:00
djmaximum17
6c517292dd
Add files via upload
2022-05-01 22:00:52 -05:00
tildearrow
2c9bad3b3d
per-channel oscilloscope, part 9
...
work in progress!
2022-05-01 18:29:16 -05:00
tildearrow
269f07f597
these are debug messages
2022-05-01 17:26:56 -05:00
Laurens Holst
7f0074511c
Move renderSamples() to DivDispatch implementations.
...
To prevent rendering samples for systems that are not in use.
Additionally, it gives the systems more flexibility to render the samples
according to their specific configuration.
2022-05-01 23:23:38 +02:00
tildearrow
4bc70fad7b
format oops
2022-05-01 13:41:30 -05:00
tildearrow
9e909a4aac
Merge pull request #409 from grauw/macos-horizontal-scroll
...
Fix horizontal scroll direction on macOS.
2022-05-01 13:36:02 -05:00
Laurens Holst
4d8f86a27c
Fix horizontal scroll direction on macOS.
...
See open Dear ImGUI issue:
https://github.com/ocornut/imgui/issues/4019
This patches it for macOS in the local copy of imgui_impl_sdl.
2022-05-01 17:25:27 +02:00
tildearrow
58fe971a3c
Clang you are so arrogant
2022-05-01 05:18:30 -05:00
tildearrow
9f19b5dfc4
ok so screw you
2022-05-01 05:10:41 -05:00
tildearrow
05ae774617
let's hope this works
2022-05-01 04:49:41 -05:00
tildearrow
e1a02f64de
attempt to fix CI
2022-05-01 04:30:04 -05:00
tildearrow
3a4f120120
per-channel oscilloscope, part 8
...
TIA is done
2022-05-01 04:01:25 -05:00
tildearrow
47f83c0472
per-channel oscilloscope, part 7
...
YM2610 and YM2610B
only TIA is left
2022-05-01 03:47:04 -05:00
tildearrow
415e490025
per-channel oscilloscope, part 6
...
YM2612 and OPM (ymfm)!
2022-05-01 03:12:32 -05:00
tildearrow
c0e9b48b5b
per-channel oscilloscope, part 5
...
SAA1099 (SAASound and MAME), Lynx, MMC5, N163, PC Engine, PC Speaker,
PET, QSound, WonderSwan, VERA, VIC-20, VRC6 and X1-010!
2022-05-01 02:40:03 -05:00
tildearrow
dadfd7efee
but PCE supports samples!
2022-05-01 00:58:10 -05:00
tildearrow
e1fd16637c
per-channel oscilloscope, part 4
...
OPM, OPN2, OPLL and SN
plus hide unimplemented channels
2022-04-30 22:59:26 -05:00
tildearrow
ddcd486c61
YM2612: fix Furnace DAC mode glitching slides
2022-04-30 20:52:48 -05:00
tildearrow
1c3dcae05e
per-channel oscilloscope, part 3
...
K00/C64/NES fixed
FDS, Game Boy and Sound Unit
2022-04-30 18:33:12 -05:00
tildearrow
312a037816
GUI: add missing actions to settings
2022-04-30 17:50:38 -05:00
tildearrow
c738ece374
per-channel oscilloscope, part 2
...
AY8930, K00, C64 and NES
2022-04-30 14:36:12 -05:00