Commit Graph

1360 Commits

Author SHA1 Message Date
tildearrow f01be34b5e GUI: highlight current macro position
not for op macros (yet)
2022-08-20 01:10:30 -05:00
tildearrow 4d057d3328 dev109 - define SNES instrument params 2022-08-19 19:42:01 -05:00
tildearrow c74d7fab37 dev108 - add SN period range compat flag
there's room for possible improvement
2022-08-19 18:46:19 -05:00
tildearrow 94cf589e92 GUI: prepare for chip manager window 2022-08-19 04:41:45 -05:00
tildearrow 9c80f91870 relative 2022-08-19 00:00:10 -05:00
cam900 13158b86cf Clamp height of panning macro when higher than 128
so, current filter macro behavior is:
"Fixed" option enabled: override current filter value to macro value
"Fixed" option disabled: current filter value = filter value determined from ES5506 tab or command ± filter macro value
2022-08-19 12:03:25 +09:00
tildearrow 9bd3f6c34b remove delta mode entirely
so it was used on the filter but i'm not sure why couldn't it be
done in absolute mode instead
2022-08-18 18:36:22 -05:00
tildearrow c473f94f0d remove delta mode
it's unnecessary in my opinion

unless I am missing something
2022-08-18 18:21:51 -05:00
tildearrow 3f14625361 Revert "Fix initializing"
This reverts commit 0b09408ee8.
2022-08-18 18:05:45 -05:00
tildearrow aa1e34ffd3 Revert "Fix duplication"
This reverts commit 446e62c69f.
2022-08-18 18:05:34 -05:00
tildearrow 90633b2cbc Revert "oops"
This reverts commit 1f65b104f2.
2022-08-18 18:05:31 -05:00
tildearrow fa6a61e493 Revert "Fix panning macro height"
This reverts commit 087ff27f06.
2022-08-18 18:05:13 -05:00
cam900 087ff27f06 Fix panning macro height 2022-08-19 00:18:46 +09:00
cam900 1f65b104f2 oops 2022-08-18 21:30:08 +09:00
cam900 446e62c69f Fix duplication 2022-08-18 21:29:48 +09:00
cam900 0b09408ee8 Fix initializing 2022-08-18 21:28:25 +09:00
cam900 5190c6daab Implement ES5506 instrument type
ES5506 has these features:
- 16 bit independent volume register per left/right output (Logarithmic, 4 LSB is for envelope)
- Programmable filter per each channels, 4 pole, 4 filter mode and 2 16 bit coefficient register (4 LSB is for envelope)
- Hardware envelope

Add more than 2 macro type support
"Delta" macro type: Use delta from previous value
2022-08-18 21:20:10 +09:00
tildearrow 4e7eb728db GUI: fix moving GB HW seq step down 2022-08-17 18:37:16 -05:00
tildearrow 55d12e1ada GUI: finally re-organize the GB env UI 2022-08-17 18:29:40 -05:00
tildearrow 89eace2472 GUI: prepare for channel header customization opti
ons
2022-08-16 13:53:51 -05:00
tildearrow 8a3358ba5a GUI: pattern manager, part 1 2022-08-16 04:19:00 -05:00
tildearrow d1c5a4725b add option to save unused patterns
closes #106

also prepare for the pattern manager window
2022-08-16 03:42:17 -05:00
tildearrow 976e193309 SoundUnit: add 1-bit PDM rev emulation 2022-08-16 02:08:10 -05:00
tildearrow fcb8fba77b GUI: fix particle commands 2022-08-16 02:07:57 -05:00
tildearrow 5fe661e9a3 allow rates down to 1Hz 2022-08-15 22:40:04 -05:00
tildearrow 774a949cca GUI: fix labels being empty 2022-08-13 18:16:24 -05:00
tildearrow bb5cee4a66 GUI: add pattern label customization settings 2022-08-13 18:00:29 -05:00
tildearrow ee16d20047 add demo song
by brickblock369
2022-08-13 15:53:47 -05:00
tildearrow 02fb5abc02 add ability to save ins/wave as .dmp/.dmw
also saving wavetables as raw data
2022-08-13 15:43:13 -05:00
tildearrow 041a76ad81 raw sample import fixes 2022-08-13 06:25:11 -05:00
tildearrow 91f9352eaf implement raw sample import
untested
2022-08-13 05:50:36 -05:00
tildearrow ce2d322e47 GUI: add replace for wave/sample and prepare for
raw sample import
2022-08-13 04:17:32 -05:00
tildearrow 39feda54ac OPZ: volume macro should go to 127 2022-08-12 04:11:17 -05:00
tildearrow b156336216 GUI: fix Game Boy ins edit crashes 2022-08-11 14:27:33 -05:00
tildearrow 00ae5b4142 GUI: fix volume macro always being 15
issue #629
2022-08-11 11:30:45 -05:00
tildearrow 01d1556fb4 GUI: rename "system" to "chip"
"system" made sense when Furnace was a .dmf tracker and had
compound setups like Genesis (YM2612+SN)

however, it doesn't make too much sense now when compared to "chip"
2022-08-11 05:38:31 -05:00
tildearrow 340052cf0a Game Boy: add chip revision flag 2022-08-11 00:46:15 -05:00
tildearrow df10b6cc59 Game Boy: hardware sequences, part 3
the previous commit was part 2
2022-08-10 14:16:26 -05:00
tildearrow 28698beaf3 dev106 - Game Boy: implement hw seq
and prepare for software envelope maybe
2022-08-10 01:55:44 -05:00
tildearrow da8f7dabd5 i guess
to anybody who bothers reading the contents of this commit:
who cares? you promised me C163 would become the name
but nobody has bothered to call it C163 for an entire week.

there's no point on pushing a dead idea forward!
2022-08-09 14:53:31 -05:00
tildearrow 800f08b0fd Game Boy: hardware sequences, part 1
still not working! just the UI for it
2022-08-07 06:06:14 -05:00
tildearrow 42a0ee13b8 add two demo songs
by psdominator and LVintageNerd
2022-08-06 22:26:18 -05:00
tildearrow 6934a499c1 SoundUnit: actually finish it 2022-08-06 18:23:11 -05:00
freq-mod b5fa556a38
Merge branch 'tildearrow:master' into wave-edit-tooltip 2022-08-06 17:44:18 +02:00
tildearrow 5534f55f7a dev104 - add "is sample" flag to Sound Unit ins 2022-08-06 04:04:18 -05:00
tildearrow a0968aed07 GUI: fix text/binary command stream outs being swa 2022-08-05 03:27:35 -05:00
tildearrow 049ab06544 PCE: add option to pick A/non-A revision of chip 2022-08-04 23:37:28 -05:00
tildearrow d54d853ff8 add a command stream dump option 2022-08-04 00:51:47 -05:00
tildearrow 7ec4f7cb9e VGM export: add option to insert pattern change hi
nts
2022-08-03 18:44:45 -05:00
tildearrow eafbf24290 GUI: YM2423 patch names
thanks freq-mod!
2022-08-03 17:31:00 -05:00
tildearrow 0183c5d9ff GUI: remove one new line 2022-08-03 14:41:53 -05:00
tildearrow 034b4fd4f6 GUI: YMF281 patch names
thanks nicco1690!
2022-08-03 00:10:32 -05:00
tildearrow 0d4f20b7a6 SoundUnit: add 64K chip revision 2022-08-03 00:05:58 -05:00
tildearrow 1f57d09fbf GUI: display correct OPLL patch names 2022-08-02 23:16:42 -05:00
tildearrow fe07051f89 rename Envelope release to Macro release 2022-08-01 22:51:13 -05:00
tildearrow 1921fd1759 PCE: implement anti-click technology 2022-07-30 01:00:51 -05:00
tildearrow b3e9f53ec4 GUI: the poll 2022-07-27 17:57:36 -05:00
freq-mod 9447442fed Update waveform editor height/width guide 2022-07-27 16:09:36 +02:00
tildearrow 185b283ef6 GUI: wave generator, part 3 2022-07-27 02:36:36 -05:00
tildearrow 693d457fff GUI: wave generator, part 2 2022-07-27 02:23:29 -05:00
tildearrow 7d5f5a91c6 GUI: wave generator, part 1 2022-07-27 01:20:26 -05:00
tildearrow 173e9b0df9 **Namco C163** 2022-07-26 18:23:01 -05:00
tildearrow 47aba6186d GUI: fix possible crash in sample editing actions 2022-07-26 03:34:41 -05:00
tildearrow 09e457003b add option for soft-clipping 2022-07-25 18:41:47 -05:00
tildearrow b0c2b10135 GUI: add "scale" option to find/replace 2022-07-25 18:32:26 -05:00
tildearrow ffe06013d7 GUI: fix preset typo 2022-07-24 01:58:14 -05:00
tildearrow 1dbdf8558c Merge branch 'master' of github.com:tildearrow/furnace 2022-07-24 01:57:21 -05:00
tildearrow 588f3f737c preliminary Future Composer module loading
only loads patterns and doesn't deduplicate
conversion required to fit in the Furnace format (no transpose ins/note)
even the pattern loader itself isn't complete due to how different the
format is
2022-07-24 01:57:10 -05:00
cam900 6697be4d95
Add/Update more presets
Williams/Midway ADPCM Sound board
Used for conjunction with their Y/T unit, it has ordinary de facto standard OPM+MSM6295 on this era with software controlled DAC from predecessors.

Konami Battlantis
Used at Battlantis arcade hardware, It is early SB Pro but mono configuration.

Sega System 24
This Sega's early arcade system featured to floppy disk and high resolution graphics. Sound hardware is similar as their System 16, but ADPCM is replaced to software controlled DAC.

Namco System 86
Predecessor of System 1(a.k.a. System 87), It features similar sound hardware and optional ROM and DAC expansion.

Namco Thunder Ceptor
Used at Thunder Ceptor, their Front view arcade machine. Namco system 86 and System 1 sound system is directly derived from this machine's sound system.

Irem M72
Irem's first arcade system with FM sound system, All released game except R-Type is featured also LOUD software controlled DAC, inherited from their predecessors sound system.
2022-07-24 13:28:26 +09:00
tildearrow 84c955058b GUI: Z280 whoops
issue #576
2022-07-23 22:22:05 -05:00
Christoph Neidahl e08399156a
Haiku support (#596)
* Don't apply Wayland videodriver workaround on Haiku

* dirent.d_type-less type detecting in IGFD

The Dumb Way(tm). `stat`'s `st_mode` should be nicer?

* CMake check for dirent.d_type, stat-based fallback

* Move config dir setup to separate function

Nicer to work with than macro kerfuffle.

* Default sysFileDialog to off on Haiku

* Logging stuff

* Honour CMAKE_INSTALL_BINDIR

* Use find_directory on Haiku

Includes forgotten configPath line when home==NULL.

* Address PR review notes
2022-07-23 22:11:30 -05:00
tildearrow de77d51d7a GUI: update credits 2022-07-23 21:19:43 -05:00
Aleksi Knutsi 8011e7adc7
Implement Phase Reset Timer macro for Sound Unit (#573)
* Implement Phase Reset Timer Macro

* And make the macro actually work

* Delete ex4Max variable
2022-07-23 19:13:30 -05:00
tildearrow 623c0efbba
Merge pull request #578 from tildearrow/ngp
Add generic PCM DAC system
2022-07-23 19:12:51 -05:00
tildearrow 78b5419004 GUI: fix effect list hotkey 2022-07-23 19:08:39 -05:00
tildearrow 26d60dd107 GUI: fix per-chan osc debug crash
fixes #600
2022-07-23 19:01:30 -05:00
tildearrow 984d61d081 GUI: update song information 2022-07-23 18:53:49 -05:00
tildearrow dfcb9551e7 GUI: update credits 2022-07-23 18:53:42 -05:00
tildearrow efa75a4480 GUI: sub-song info experiment 2022-07-23 18:40:48 -05:00
tildearrow 6051f92e68 GUI: add setting to customize initial system name 2022-07-23 18:22:42 -05:00
tildearrow 8d88ac766c dev103 - store system name and other info in song 2022-07-23 17:02:03 -05:00
cam900 5127d5ef18
Implement sample loop end position, enum-ise sample depth (#557)
TODO: new sample format
2022-07-21 23:36:42 -05:00
tildearrow a137eefd20 GUI: refine the Namco [C]163 chip name option 2022-07-21 19:00:32 -05:00
tildearrow f6b45d3d9b GUI: add Namco C163 chip name option 2022-07-21 15:21:29 -05:00
tildearrow 09b47fafe3 update demo songs 2022-07-21 14:49:42 -05:00
tildearrow 191a0dedf9 GUI: improve wavetable editor, part 2 2022-07-21 03:14:52 -05:00
tildearrow 962dab012c GUI: improve wavetable editor, part 1 2022-07-21 02:49:19 -05:00
cam900 4e8d71fc22
Fix sample map struct
Structize sample map variable is for easily extend features.
2022-07-21 13:42:20 +09:00
cam900 a5959ae7b9 Struct-ize sample map variable 2022-07-20 23:01:06 +09:00
tildearrow dff7c61b79 GUI: add option to disable threaded input 2022-07-20 00:32:06 -05:00
tildearrow 96b7e5d353 GUI: implement multi sel on NFD and IGFD 2022-07-16 01:52:15 -05:00
tildearrow 666b0d581a GUI: add multi-selection capability to file dialog 2022-07-15 02:23:16 -05:00
tildearrow bad11bc21e whoops 2022-07-14 02:00:51 -05:00
tildearrow 28a2db7a57 GUI: system file picker error feedback 2022-07-14 01:59:55 -05:00
tildearrow 2f98da5675 GUI: sample editor icon improvements 2022-07-12 19:15:10 -05:00
tildearrow c85b67b1da NES + chip -> Famicom + chip 2022-07-09 15:55:27 -05:00
cam900 9898d824c0
Fix typo 2022-07-07 04:09:50 +09:00
tildearrow f4a85bebff dev101 - fix SMSFM_intro.dmf 2022-07-04 01:43:59 -05:00
tildearrow 4b1db78a0b GUI: remove debug message 2022-07-03 23:02:45 -05:00
tildearrow c3a693e804 GUI: possibly fix replace crashes 2022-07-03 23:02:25 -05:00