2023-07-14 00:19:00 +00:00
# instrument editor
2023-08-20 21:23:24 +00:00
the instrument editor always starts with this section:
![top of instrument editor ](instrument-editor-top.png )
- top-left numeric dropdown: instrument selector.
- folder icon: open an instrument file.
- save icon: save current instrument as a file.
- right-clicking gives the option to save a .dmp format DefleMask preset.
- **Name**: instrument name.
- **Type**: the system for which the instrument is intended.
- if changed, all applicable settings and macros will remain as they are. numbers will not be adjusted.
2023-07-14 00:19:00 +00:00
2023-09-10 04:30:35 +00:00
## instrument types
the following instrument types are available:
2023-07-14 00:19:00 +00:00
2023-09-09 09:27:48 +00:00
- [SN76489/Sega PSG ](psg.md ) - for use with TI SN76489 and derivatives like Sega Master System's PSG.
2023-09-10 04:30:35 +00:00
- [FM (OPN) ](fm-opn.md ) - for use with YM2612, YM2203, YM2608, YM2610 and YM2610B.
2023-07-14 00:19:00 +00:00
- [Game Boy ](game-boy.md ) - for use with Game Boy APU.
2023-09-10 04:30:35 +00:00
- [C64 ](c64.md ) - for use with Commodore 64 SID.
2023-09-10 09:41:15 +00:00
- [Generic Sample ](sample.md ) for controlling Amiga and other sample channels/chips like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
2023-09-10 04:30:35 +00:00
- [PC Engine ](pce.md ) - for use with PC Engine's wavetable synthesizer.
- [AY-3-8910/SSG ](ay8910.md ) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
2023-09-09 09:27:48 +00:00
- [AY8930 ](ay8930.md ) - for use with Microchip AY8930 E-PSG sound source.
2023-07-14 00:19:00 +00:00
- [TIA ](tia.md ) - for use with Atari 2600 chip.
2023-09-10 04:30:35 +00:00
- [SAA1099 ](saa.md ) - for use with Philips SAA1099 PSG sound source.
- [VIC ](vic.md ) - for use with VIC-20 sound chip.
- [PET ](pet.md ) - for use with Commodore PET.
- [VRC6 ](vrc6.md ) - for use with VRC6's PSG sound source.
- [FM (OPLL) ](fm-opll.md ) - for use with YM2413.
- [FM (OPL) ](fm-opll.md ) - for use with YM3526 (OPL), YM3812 (OPL2) and YMF262 (OPL3).
- [FDS ](fds.md ) - for use with Famicom Disk System sound source.
- [Virtual Boy ](virtual-boy.md ) - for use with Virtual Boy.
- [Namco 163 ](n163.md ) - for use with Namco 163.
- [Konami SCC/Bubble System WSG ](scc.md ) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware.
- [FM (OPZ) ](fm-opz.md ) - for use with YM2414.
- [POKEY ](pokey.md ) - for use with Atari 8-bit computers and their POKEY sound source.
- [Beeper ](beeper.md ) - for use with PC Speaker and ZX Spectrum Beeper (SFX-like engine).
- [WonderSwan ](wonderswan.md ) - for use with WonderSwan's wavetable synthesizer.
2023-07-14 00:19:00 +00:00
- [Atari Lynx ](lynx.md ) - for use with Atari Lynx handheld console.
- [VERA ](vera.md ) - for use with Commander X16 VERA.
- [Seta/Allumer X1-010 ](x1_010.md ) - for use with Wavetable portion in Seta/Allumer X1-010.
2023-09-10 04:30:35 +00:00
- [ES5506 ](es5506.md ) - for use with Ensoniq ES5506 sound chip.
- [SNES ](snes.md ) - for use with SNES.
- [Sound Unit ](su.md ) - for use with Sound Unit chip.
- [Namco WSG ](wsg.md ) - for use with Namco WSG wavetable chips, including C15 and C30.
- [FM (OPM) ](fm-opm.md ) - for use with YM2151.
- [NES ](nes.md ) - for use with NES.
- [MSM6258 ](msm6258.md ) - for use with MSM6258 sample chip.
- [MSM6295 ](msm6295.md ) - for use with MSM6295 sample chip.
- [ADPCM-A ](adpcm-a.md ) - for use with ADPCM-A sample chip.
- [ADPCM-B ](adpcm-b.md ) - for use with ADPCM-B sample chip.
- [SegaPCM ](segapcm.md ) - for use with SegaPCM sample chip.
- [QSound ](qsound.md ) - for use with QSound sample chip.
- [YMZ280B ](ymz280b.md ) - for use with YMZ280B sample chip.
- [RF5C68 ](rf5c68.md ) - for use with RF5C68 sample chip.
- [MSM5232 ](msm5232.md ) - for use with MSM5232 PSG sound source.
- [T6W28 ](t6w28.md ) - for use with Toshiba T6W28 PSG sound source.
- [K007232 ](k007232.md ) - for use with K007232 sample chip.
- [GA20 ](ga20.md ) - for use with GA20 sample chip.
- [Pokémon Mini/QuadTone ](pokemini.md ) - for use with these systems.
- [SM8521 ](sm8521.md ) - for use with SM8521 chip, used in Tiger Game.com.
- [PV-1000 ](pv1000.md ) - for use with Casio PV-1000.
- [K053260 ](k053260.md ) - for use with K053260 sample chip.
- [TED ](ted.md ) - for use with Commodore Plus/4 and Commodore 16's TED chip.
- [C140 ](c140.md ) - for use with C140 sample chip.
- [C219 ](c219.md ) - for use with C219 sample chip.
2023-07-14 00:19:00 +00:00
2023-09-11 00:34:13 +00:00
## macros
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
macros are incredibly versatile tools for automating instrument parameters.
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
after creating an instrument, open the Instrument Editor and select the "Macros" tab. there may be multiple macro tabs to control individual FM operators and such.
2023-07-14 00:19:00 +00:00
![macro view ](macroview.png )
2023-09-10 17:16:55 +00:00
the very first numeric entry sets the visible width of the bars in sequence-type macros. the scrollbar affects the view of all macros at once. there's a matching scrollbar at the bottom underneath all the macros.
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
each macro has two buttons on the left.
- macro type (explained below).
- timing editor, which pops up a small dialog:
- **Step Length (ticks)**: determines how many ticks pass before each change of value. default is 1.
- **Delay**: delays the start of the macro until this many ticks have passed. default is 0.
- the button is highlighted if either of these is set differently from default.
2023-10-11 08:36:21 +00:00
- release mode. this determines how macro release is handled:
- **Active**: jumps to release position.
- **Passive**: does not jump to release position. if release position hasn't been reached yet, there will be a delay.
2023-07-14 00:19:00 +00:00
## macro types
2023-09-10 17:16:55 +00:00
every macro can be defined though one of three methods, selectable with the leftmost button under the macro type label:
2023-07-14 00:19:00 +00:00
2023-09-10 09:41:15 +00:00
- ![sequence ](macro-button-seq.png ) **Sequence:** displayed as a bar graph, this is a sequence of numeric values.
- ![ADSR ](macro-button-ADSR.png ) **ADSR:** this is a traditional ADSR envelope, defined by the rate of increase and decrease of value over time.
- ![LFO ](macro-button-LFO.png ) **LFO:** the Low Frequency Oscillator generates a repeating wave of values.
2023-07-14 00:19:00 +00:00
### sequence
![sequence macro editor ](macro-seq.png )
2023-10-30 22:51:41 +00:00
![clipped sequence macro editor ](macro-seq-clip.png )
![bitmask sequence macro editor ](macro-seq-bitmask.png )
2023-09-10 17:16:55 +00:00
the number between the macro type label and the macro type button is the macro length in steps. the `-` and `+` buttons change the length of the macro. start out by adding at least a few steps.
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
the values of the macro can be drawn in the "bar graph" box.
2023-10-30 22:51:41 +00:00
- arpeggio and pitch macros may have values above or below the visible area; small chevrons will be shown until they are scrolled into view.
- bitmask-style macros show labels for each of their bits, and these are edited as toggles.
2023-07-26 15:41:07 +00:00
2023-10-30 22:51:41 +00:00
arpeggio macros have a short bar for setting whether to interpret the values as being "relative" or "fixed".
- by default, values are offsets **relative** to the note.
- if clicked on, a value becomes **fixed** and will be played at its corresponding note without regard to the note entered into the pattern.
- values are counted from `C-0` . for example, a fixed value of 48 produces a `C-4` note.
- fixed values are especially useful for noise instruments with preset periods.
2023-11-01 22:22:05 +00:00
below this is a short bar that controls macro loop and release.
2023-09-10 17:16:55 +00:00
- click to set the start point of a loop; the end point is the last value or release point. it appears as half-height bars. right-click to remove the loop.
- shift-click to set the release point. when played, the macro will hold here until the note is released. it appears as a full-height bar. right-click to remove the release point.
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
finally, the sequence of values can be directly edited in the text box at the bottom.
- the loop start is entered as a `|` .
- the release point is entered as a `/` .
2023-10-30 22:51:41 +00:00
- in arpeggio macros, a value starting with a `@` is a fixed value as described above.
- in bitmask-style macros, the values are added up in binary and converted to decimal. see [the hexadecimal guide ](../1-intro/hex.md ) for more info.
2023-12-13 19:34:56 +00:00
in all cases except bitmask macros, right-clicking on the graph opens up an editing menu:
- **copy**: copies the macro.
- **paste**: pastes the macro in the clipboard.
- **clear**: clears the macro.
- **clear contents**: resets all values to 0.
- **offset**:
- **X**: slides the data "horizontally" within the macro, filling the gap with zeroes. data moved past the start or end is lost.
- **Y**: increases or decreases all values, clipping them if they would move past the allowed range.
- **scale**:
- **X**: stretches the macro.
- **Y**: multiplies all values by the scale factor, clipping them if they would exceed the allowed range.
- **randomize**: replaces all values with random values between **Min** and **Max** .
2023-07-14 00:19:00 +00:00
### ADSR
![ADSR macro editor ](macro-ADSR.png )
- **Bottom** and **Top** determine the range of outputs generated by the macro. (Bottom can be larger than Top to invert the envelope!) All outputs will be between these two values.
2023-12-13 19:34:56 +00:00
- Attack, Decay, Sustain, SusDecay, and Release accept inputs between 0 to 255. these are scaled to the distance between Bottom and Top.
2023-07-14 00:19:00 +00:00
- **Attack** is how much the value moves toward Top with each tick.
- **Hold** sets how many ticks to stay at Top before Decay.
- **Decay** is how much the value moves to the Sustain level.
- **Sustain** is how far from Bottom the value stays while the note is held.
- **SusTime** is how many ticks to stay at Sustain until SusDecay.
- **SusDecay** is how much the value moves toward Bottom with each tick while the note is held.
- **Release** is how much the value moves toward Bottom with each tick after the note is released.
![macro ADSR chart ](macro-ADSRchart.png )
### LFO
![LFO macro editor ](macro-LFO.png )
- **Bottom** and **Top** determine the range of values generated by the macro. (Bottom can be larger than Top to invert the waveform!)
- **Speed** is how quickly the values change - the frequency of the oscillator.
- **Phase** is which part of the waveform the macro will start at, measured in 1/1024 increments.
2023-09-10 17:16:55 +00:00
- **Shape** is the waveform used. triangle is the default, and Saw and Square are exactly as they say.
2023-07-14 00:19:00 +00:00
2023-07-26 15:41:07 +00:00
2023-09-11 00:34:13 +00:00
## wavetable
2023-07-26 15:41:07 +00:00
2023-09-10 17:16:55 +00:00
this tab appears for PC Engine, FDS, Namco WSG, and other wavetable-based instruments.
2023-07-26 15:41:07 +00:00
![wavetable tab ](wavetable.png )
2023-09-10 17:16:55 +00:00
when **Enable synthesizer** is off, the wavetable used for the instrument may be selected by creating a Waveform macro with a single value.
2023-07-26 15:41:07 +00:00
2023-09-10 17:16:55 +00:00
to use the wavetable synthesizer, refer to [the wavetable synthesizer section ](wavesynth.md ).
2023-07-26 15:41:07 +00:00
2023-09-11 00:34:13 +00:00
## sample
2023-07-14 00:19:00 +00:00
2023-09-10 17:16:55 +00:00
this tab appears for Generic PCM DAC, Amiga and SNES.
2023-07-14 00:19:00 +00:00
2023-07-26 15:41:07 +00:00
![sample tab ](sample-map.png )
2023-07-14 00:19:00 +00:00
2023-09-10 04:30:35 +00:00
see the [Generic Sample section ](sample.md ) for more information.