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more doc updates and fixes
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6 changed files with 32 additions and 32 deletions
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@ -212,21 +212,21 @@ all these menu items show or hide their associated windows.
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- [samples](../6-sample/README.md)
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- [orders](order-list.md)
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- [pattern](../3-pattern/README.md)
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- _[mixer](mixer.md)_
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- _[grooves](grooves.md)_
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- _[channels](channels.md)_
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- _[pattern manager](pat-manager.md)_
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- _[chip manager](chip-manager.md)_
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- _[compatibility flags](compat-flags.md)_
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- [song comments](comments.md)
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- _[mixer](../8-advanced/mixer.md)_
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- _[grooves](../8-advanced/grooves.md)_
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- _[channels](../8-advanced/channels.md)_
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- _[pattern manager](../8-advanced/pat-manager.md)_
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- _[chip manager](../8-advanced/chip-manager.md)_
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- _[compatibility flags](../8-advanced/compat-flags.md)_
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- [song comments](../8-advanced/comments.md)
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- [piano](piano.md)
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- [oscilloscope](osc.md)
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- [oscilloscopes (per-channel)](chanosc.md)
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- [clock](clock.md)
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- [register view](regview.md)
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- [log viewer](log-viewer.md)
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- [stats](stats.md)
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- [piano](../8-advanced/piano.md)
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- [oscilloscope](../8-advanced/osc.md)
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- [oscilloscopes (per-channel)](../8-advanced/chanosc.md)
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- [clock](../8-advanced/clock.md)
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- [register view](../8-advanced/regview.md)
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- [log viewer](../8-advanced/log-viewer.md)
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- [stats](../8-advanced/stats.md)
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# help
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@ -2,14 +2,14 @@
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the "Play/Edit Controls" are used to control playback and change parameters of the pattern view.
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- ![](control-play.png) **Play**: plays from cursor position.
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- ![](control-stop.png) **Stop**: stops all playback.
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- ![](control-play-pattern.png) **Play from the beginning of this pattern**: plays from the start of current pattern.
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- ![](control-play-repeat.png) **Repeat from the beginning of this pattern**: repeats current pattern from its start.
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- ![](control-step.png) **Step one row**: plays only the row at cursor position and moves down one.
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- ![](control-edit.png) **Edit**: toggles edit mode. when turned off, you won't be able to enter notes.
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- ![](control-metronome.png) **Metronome**: toggles the metronome, which only works during playback.
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- ![](control-repeat.png) **Repeat pattern**: toggles pattern repeat. during playback while this is on, the current pattern will play over and over instead of following the order list.
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- ![play](control-play.png) **Play**: plays from cursor position.
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- ![stop](control-stop.png) **Stop**: stops all playback.
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- ![play pattern](control-play-pattern.png) **Play from the beginning of this pattern**: plays from the start of current pattern.
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- ![play repeat](control-play-repeat.png) **Repeat from the beginning of this pattern**: repeats current pattern from its start.
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- ![step](control-step.png) **Step one row**: plays only the row at cursor position and moves down one.
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- ![edit](control-edit.png) **Edit**: toggles edit mode. when turned off, you won't be able to enter notes.
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- ![metronome](control-metronome.png) **Metronome**: toggles the metronome, which only works during playback.
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- ![repeat](control-repeat.png) **Repeat pattern**: toggles pattern repeat. during playback while this is on, the current pattern will play over and over instead of following the order list.
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- **Poly**: turns on polyphony for previewing notes. toggles to **Mono** for monophony (one note at a time only).
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- **Octave**: sets current input octave.
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- **Step**: sets edit step. if this is 1, entering a note or effect will move to the next row. if this is a larger number, rows will be skipped. if this is 0, the cursor will stay in place.
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@ -20,7 +20,7 @@ the following instrument types are available:
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- [FM (OPN)](fm-opn.md) - for use with YM2612, YM2203, YM2608, YM2610 and YM2610B.
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- [Game Boy](game-boy.md) - for use with Game Boy APU.
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- [C64](c64.md) - for use with Commodore 64 SID.
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- [Generic Sample](amiga.md) for controlling Amiga and other sample channels/chips like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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- [Generic Sample](sample.md) for controlling Amiga and other sample channels/chips like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode.
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- [PC Engine](pce.md) - for use with PC Engine's wavetable synthesizer.
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- [AY-3-8910/SSG](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610.
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- [AY8930](ay8930.md) - for use with Microchip AY8930 E-PSG sound source.
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@ -89,9 +89,9 @@ Each macro has two buttons on the left.
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Every macro can be defined though one of three methods, selectable with the leftmost button under the macro type label:
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- ![](macro-button-seq.png) **Sequence:** displayed as a bar graph, this is a sequence of numeric values.
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- ![](macro-button-ADSR.png) **ADSR:** this is a traditional ADSR envelope, defined by the rate of increase and decrease of value over time.
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- ![](macro-button-LFO.png) **LFO:** the Low Frequency Oscillator generates a repeating wave of values.
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- ![sequence](macro-button-seq.png) **Sequence:** displayed as a bar graph, this is a sequence of numeric values.
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- ![ADSR](macro-button-ADSR.png) **ADSR:** this is a traditional ADSR envelope, defined by the rate of increase and decrease of value over time.
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- ![LFO](macro-button-LFO.png) **LFO:** the Low Frequency Oscillator generates a repeating wave of values.
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Some macros are "bitmap" style. They represent a number of "bits" that can be toggled individually, and the values listed represent the sum of which bits are turned on.
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@ -31,9 +31,9 @@ some systems have alternate chips, such as the Sega Genesis having a YM2612 or Y
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<!-- -->
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- **Amiga**: [Amiga](amiga.md)
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<!-- -->
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- **Arcade (YM2151 and SegaPCM)**: [YM2151](ym2152.md), [SegaPCM](segapcm.md)
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- **Arcade (YM2151 and SegaPCM)**: [YM2151](ym2151.md), [SegaPCM](segapcm.md)
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<!-- -->
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- **Capcom CPS-1**: [YM2151](ym2152.md), [MSM6295](msm6295.md)
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- **Capcom CPS-1**: [YM2151](ym2151.md), [MSM6295](msm6295.md)
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- **Capcom CPS-2 (QSound)**: [QSound](qsound.md)
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<!-- -->
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- **Neo Geo CD**: [YM2610](ym2610.md)
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@ -46,7 +46,7 @@ some systems have alternate chips, such as the Sega Genesis having a YM2612 or Y
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<!-- -->
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- **Konami Bubble System**: [AY-3-8910](ay8910.md) × 2, [Konami WSG](bubblesystem.md)
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<!-- -->
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- **Sharp X68000**: [YM2151](ym2152.md), [MSM6258](msm6258.md)
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- **Sharp X68000**: [YM2151](ym2151.md), [MSM6258](msm6258.md)
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<!-- -->
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- **PC + Sound Blaster Pro**: [YM3812](opl.md) × 2, [DAC](dac.md), [PC Speaker](pcspkr.md)
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<!-- -->
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@ -111,7 +111,7 @@ this is the full list of chips that Furnace supports.
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- [VRC7, Y8950, YM3526, YM3812 and YMF262 (OPL)](opl.md)
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- [YM2413 (OPLL)](opll.md)
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- [YM2414 (OPZ)](opz.md)
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- [YM2151 (OPM)](ym2152.md)
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- [YM2151 (OPM)](ym2151.md)
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- [YM2203 (OPN)](ym2203.md)
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- [YM2608 (OPNA)](ym2608.md)
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- [YM2610 (OPNB)](ym2610.md)
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@ -4,7 +4,7 @@ the sound chip powering several arcade boards, synthesizers and the Sharp X1/X68
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it also was present on several pinball machines and synthesizers of the era, and later surpassed by the YM2414 (OPZ) present in the world-famous TX81Z.
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in most arcade boards the chip was used in combination with a PCM chip, like [SegaPCM](segapcm.md) or [OKI's line of ADPCM chips](oki6295.md).
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in most arcade boards the chip was used in combination with a PCM chip, like [SegaPCM](segapcm.md) or [OKI's line of ADPCM chips](msm6295.md).
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# effects
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@ -14,7 +14,7 @@ the index follows.
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8. [advanced topics](8-advanced/README.md)
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9. [guides](9-guides/README.md)
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# authors
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## authors
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- cam900
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- DeMOSic
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